边缘世界 RimWorld

边缘世界 RimWorld

VPE - Oripathy
83 条留言
Sentinel  [作者] 8 月 20 日 上午 3:37 
@GreekAthanatos Hey, enemies can use the basic level 1 infection on you, the rest is player only, enemies aren't smart enough to use self buffs.
GreekAthanatos 8 月 20 日 上午 3:29 
Hi there! Quick question! Are these usable and integrated into npcs/enemies or only for the player to use?
Venseer 7 月 20 日 下午 9:24 
Hi, sorry for the delay on the update on the issue. Its working now, thank you.
Sentinel  [作者] 7 月 20 日 下午 7:59 
Update: Removed DDS textures from the files, some users are having issues while loading these.
Sentinel  [作者] 7 月 20 日 下午 7:49 
Nevermind I found the issue, graphic settings+ doesn't like dds loading for some reason, it used to but not anymore, might be bugged but i'll remove the dds images from the files. That fixed the issue on my end
Sentinel  [作者] 7 月 20 日 下午 7:36 
Haven't touched this and VPE arknights in a while, doubt it's on my end, i'm running all of my VPE mods no issue. I'll have a look but I don't think it's from my end.
Sentinel  [作者] 7 月 20 日 下午 7:35 
@Venseer Hey, I see VPE just updated. Did you have this issue before?
Venseer 7 月 20 日 下午 7:31 
Hi, I'm getting a null pointer, the Misc and Arknights tabs remain empty and none of the new trees appear:

I saved a log: https://gist.github.com/HugsLibRecordKeeper/227f9531eb351d85d487844cdc461379
Sentinel  [作者] 7 月 3 日 上午 4:20 
Update: 1.6 port
Sentinel  [作者] 4 月 29 日 下午 10:19 
Update (last one before a while I swear): Added early game experimental inhibitor for low tech factions, the drug production research unlocks the experimental inhibitor which will lower the infection to 75% on an infected pawn. Or raise it if you use it too early.
Sentinel  [作者] 4 月 29 日 下午 8:35 
Update: Originium Infection psycast (T1) now inflicts the first stage of the infection as intended, instead of directly starting at 50%

Changed Curable Originium Infection (T6) to 49% per cast instead of 50%, allowing two casts on self in a row for the full bonus.
Sentinel  [作者] 4 月 29 日 下午 4:00 
Update: Banned AI from using spells from this tree except T1, which will keep the nerfs

Slightly reverted the casting speed nerfs on poisoned infection and Annihilation.
Sentinel  [作者] 4 月 29 日 下午 1:53 
Update:

- Lengthened the cast time for most offensive casts to nerf the AI using them, allowing you to have more time to knock down the caster before being hit by an infection cast.

- Lowered the range on some psycasts due to AI sniping pawns from far away.

- Slightly increased heat cost for most offensive casts, preventing the AI from spamming them.

- The abilities remain the same mechanically.
Sentinel  [作者] 4 月 28 日 下午 7:12 
Update: Added Orig-Inhibitors to the following traders
- Exotic orbital ship
- Exotic outlander caravan
- Outlander settlements
Sentinel  [作者] 4 月 28 日 下午 4:59 
Update:
Color coded the infection hediff to match the psycast's icon
Added hyperlink to the Orig-inhibitor on the Oripathy hediff to make it clearer that it can be fought.
Added textures on the pawn depending on the type of infection you have!
Sided_locket 4 月 26 日 上午 4:05 
This mod need anomaly dlc ? :steamsad:
Sentinel  [作者] 4 月 23 日 上午 9:17 
@Prallex the description warned you, and besides it's 8 points deep in the tree. + Base VPE already has busted combos so eh.
Sentinel  [作者] 4 月 23 日 上午 9:12 
@Chaosstripe there is a Frostnova mod on the workshop! check billsdoor's mod
Chaosstripe 4 月 23 日 上午 3:16 
I do mean as actual summonable bosses to fight like the Mech Bosses, as VPE gives enemies the abilities to use psycasts.
Chaosstripe 4 月 23 日 上午 3:15 
If you gave pawns the right psycasts, you could probably actually make the Arknights Bosses in Rimworld... But if you do, you better make Frostnova recruitable!
lechkingofdead 4 月 22 日 上午 11:30 
in short ya have to suffer before you can thrive. i still need to make that luci mod based game. :\ sense i got reminded i got it in my overstock of mods. 1.7K and rising
Sentinel  [作者] 4 月 22 日 上午 5:05 
The first infection psycast is easy to reach but guarantees death while the later one is harder to reach but is better while also being non lethal.
Sentinel  [作者] 4 月 22 日 上午 5:03 
@Xannie You don't need a xenotype for that, the later tiers (the blue ones) are an infection that slowly disappears over time, you have the same bonuses as the "bad" version of the disease with less drawbacks.

You can also cast the T6 infection twice on yourself (wait a few hours before the second cast, it'll kill you otherwise) to gain the full +200% psyfocus bonus.
Xannie 4 月 22 日 上午 3:28 
Are there any Xenotypes that can 'work around' the fatality? I love the concept, but I would probably never end up using it in a serious colony just because of having to micromanage the infection. It's honestly the same reason I don't think I've ever actually used Lucifreium. Loving your various Psycast paths in general, though, thank you! Mixing and matching them I'll hopefully have a proper Dark Goddess pawn soon, once I get through the Anomoly DLC and she is blessed by the void.
Sentinel  [作者] 4 月 20 日 下午 11:05 
@lechkingofdead glad you checked out this mod, I should probably make a patch for this mod and rimknights, having 2 oripathy defs is confusing.

Will be done once my other projects are complete.
lechkingofdead 4 月 20 日 下午 10:57 
now having read this reads more like protype more then originium but eh. fun as hell lookin.
lechkingofdead 4 月 20 日 下午 10:54 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3463764239&searchtext= hm came acrossed this mod.simulare theme but differant angle.
Tye-Wynd 4 月 18 日 下午 7:57 
ah, thanks. wasn't specified
Sentinel  [作者] 4 月 18 日 下午 7:51 
@Tye-Wynd This mod requires vanilla psycasts expanded which does require having royalty.
Tye-Wynd 4 月 18 日 下午 4:09 
Does this require royalty?
Ros[É] 4 月 13 日 上午 9:42 
Whenever I see an Armor form or Blade form I always think of prototype, I do really love the aesthetic of using raw originium as armor/weapons, it just looks so cool!
Sentinel  [作者] 4 月 13 日 上午 9:39 
Update: Turns out blade-form wasn't CE compatible, It now is.
Sentinel  [作者] 4 月 13 日 上午 9:12 
@Ros[É] Making a custom ability might be a little tricky for me for the time being, i'll keep it in mind though! Good to see someone got the reference for armor form hehe.
Ros[É] 4 月 13 日 上午 8:56 
I was thinking more along the lines of blade frenzy or blade air slice from prototype but longjump is good for repositioning. Other than that I really like psy-form! Very cosmic horror angel.
Sentinel  [作者] 4 月 12 日 下午 7:07 
Update:

- Armor form should now render above worn armors and clothing.
-Blade-form now has a jump ability usable every 2 hours.

New psycast!

T7:

Originium Psy-form

Manifest Originium catalysts, doubling your psychic sensitivity and halving the heat drain of psycasts. Additionally allows you to refill psyfocus faster when meditating.

Abilities while in Psy-form:

-Toggle Psy-form: Dispel the catalysts.

-Grant Regenerative Oripathy: Grant near-instant healing capabilities to the target.

Graphics may or may not be the final result, I'll play with the mod a bit more and make some changes if need be.
Silent 4 月 12 日 下午 4:59 
Ooooh! I see the vision, I like it!
Sentinel  [作者] 4 月 12 日 下午 4:55 
@Silent That could be the ability of the psychic form.

Armor gets the blade.

Psychic gets healing.
Silent 4 月 12 日 下午 4:50 
suggestion, we all know that Originium is one hell of a weapon, but its also a medical tool in the rights hands, have you considered making a "healing" power?
Sentinel  [作者] 4 月 12 日 下午 4:29 
@Ros[É] I'm currently working on a boost but for psychic powers this time, I might add a leap ability to the blade after i'm done with current plans!
Ros[É] 4 月 12 日 下午 3:47 
It'd be awesome for the blade form to have some aoe attacks like in prototype, think thats possible?
Sentinel  [作者] 4 月 12 日 上午 9:48 
@Fobos They can't resist the funny rock
Fobos 4 月 12 日 上午 8:17 
Pawns like to eat crystals just like that and die. LOL
Silent 4 月 12 日 上午 6:55 
Bro keeps on cooking, ♥♥♥♥♥♥♥♥♥! 👏👏👏👏👏
Deathstar 4 月 12 日 上午 6:11 
Thumbs up for Arknights
Ros[É] 4 月 11 日 下午 9:53 
Blade form and Armor = 10/10 mod. Thank you OP!
Sentinel  [作者] 4 月 11 日 下午 9:20 
Update: I'm trying something new with the hediffs

New psycast:

T7:

Originium Juggernaut: Form an armor of originium around yourself, allowing you to absorb half the damage at the cost of mobility.

Abilities while armor is up:

Toggle armor: disables the armor.

Blade-form: Morph your arm into a sharp blade. (Boosts melee attacks and is considered a weapon.)

Ability while in Blade-form:

Toggle Blade-form: Self explanatory.

CE compat? Maybe? it uses existing cut and stab verbs so it should be. Needs feedback.

Known issue: Armor doesn't fit all bodytypes, Male and Female body types work fine, Fat/Hulk aren't fully covered. Can't fix.
Asher The Ranger 4 月 10 日 下午 6:33 
Amazing just amazing, this'll go well with the reunion mod!
DeathTomato 4 月 10 日 上午 10:17 
I audibly went "ooohh!" when I saw this pop up on my page, this fits great with my steam knight mod, if only my computer had the power to add VPE to my current victoria themed run
yamaha vino 125cc 4 月 9 日 下午 3:19 
im obligated to use any and all arknights mods
Ros[É] 4 月 8 日 下午 7:40 
Man, you are amazing!