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I saved a log: https://gist.github.com/HugsLibRecordKeeper/227f9531eb351d85d487844cdc461379
Changed Curable Originium Infection (T6) to 49% per cast instead of 50%, allowing two casts on self in a row for the full bonus.
Slightly reverted the casting speed nerfs on poisoned infection and Annihilation.
- Lengthened the cast time for most offensive casts to nerf the AI using them, allowing you to have more time to knock down the caster before being hit by an infection cast.
- Lowered the range on some psycasts due to AI sniping pawns from far away.
- Slightly increased heat cost for most offensive casts, preventing the AI from spamming them.
- The abilities remain the same mechanically.
- Exotic orbital ship
- Exotic outlander caravan
- Outlander settlements
Color coded the infection hediff to match the psycast's icon
Added hyperlink to the Orig-inhibitor on the Oripathy hediff to make it clearer that it can be fought.
Added textures on the pawn depending on the type of infection you have!
You can also cast the T6 infection twice on yourself (wait a few hours before the second cast, it'll kill you otherwise) to gain the full +200% psyfocus bonus.
Will be done once my other projects are complete.
- Armor form should now render above worn armors and clothing.
-Blade-form now has a jump ability usable every 2 hours.
New psycast!
T7:
Originium Psy-form
Manifest Originium catalysts, doubling your psychic sensitivity and halving the heat drain of psycasts. Additionally allows you to refill psyfocus faster when meditating.
Abilities while in Psy-form:
-Toggle Psy-form: Dispel the catalysts.
-Grant Regenerative Oripathy: Grant near-instant healing capabilities to the target.
Graphics may or may not be the final result, I'll play with the mod a bit more and make some changes if need be.
Armor gets the blade.
Psychic gets healing.
New psycast:
T7:
Originium Juggernaut: Form an armor of originium around yourself, allowing you to absorb half the damage at the cost of mobility.
Abilities while armor is up:
Toggle armor: disables the armor.
Blade-form: Morph your arm into a sharp blade. (Boosts melee attacks and is considered a weapon.)
Ability while in Blade-form:
Toggle Blade-form: Self explanatory.
CE compat? Maybe? it uses existing cut and stab verbs so it should be. Needs feedback.
Known issue: Armor doesn't fit all bodytypes, Male and Female body types work fine, Fat/Hulk aren't fully covered. Can't fix.