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报告翻译问题






- Find codes in datapads and open safes for loot!
- New additional roleplay stories and lore.
- Needed dependency mod: Safe block
- Needed dependency mod: Flat battery
- Missions are shuffled when added to the session.
- Button for finishing missions at the mission block.
- Added new prefabs.
Dear community: If you want to be part of this mod, please fell free to get in contact!
Kind regards to you!
✨ New features
- Added MANY scenarios including stories with 1-4 phases.
- Added new phase "Build Antenna".
- Mission info shows objectives.
- Reworked mission controls dialog.
🛠 Improvements
- Lootboxes are cleaned up now.
- Refactored mission/phase logic.
- Updated faction descriptions.
- Improved UI and UXP.
- General mission stability fixes.
- Several bug fixes (e.g. for greedy sabiroids).
I found the reason - going to be fixed within the next update. :)
Thanks for your feedback - I'm going to take a look at it! :)
Can you explain your game setup? AI Enabled? Planet?
there is a new trailer video for the coming update out there - feel free to take a look at it!
Kind regards
Brilliant mod idea by the way :)
- Phases: Missions have objectives and several phases.
- Objectives in info dialogs.
- Improved loot.
- Balanced random missions.
- UXP improvements.
- Mission started info dialog contains NPC name and "mission.info" hint.
IMPORTANT: MAJOR UPDATE.
Please report any bugs if they occur.
Kind regards
- Small grid version for Mission Control Center.
- Fixed UI message bug.
- More compact mission browse dialog.
- More dynamic loot per mission.
- Dynamic GPS handling.
- Stability improvements.
- Missions of type "Repair" are available.
- New roleplay stories.
- Improved stability.
- Smaller bugfixes.
- More sugar for devs.
- Sugar for developers.
- Difficulty is shown in the info dialog.
- Lootboxes are more far away from the prefabs.
- Random chance for lootable prototech parts in containers.
- Added new prefabs.
Thank you very much for this positive feedback!
Glad to hear that you are enjoying the mod that much.
I'm going to add a user story for a small random chance for getting prototech parts while doing a mission (extra parts on the grid containers, lootboxes, mission rewards, ...).
Kind regards
Certain prefabs will contain prototech components or even prototech blocks with missing components. I'll be integrating more of these prefabs over time and add food stuffs, seeds, and other essentials into their containers once the apex update drops.
Thank you for your feedback! The not despawning battery block has a lockpickable freight detached on it. But I'm going to remove this two blocks on mission finish in future! :)
There's a cooler logic here - as soon as you take the RP mission, you get an encounters gps
The drop is adequate, 1-2 missions can be completed in an hour (and these are 4-8 bars of platinum, 4-8 bars of uranium, 4-8 bars of silver and 4-8 bars of gold)
Minuses:
1 When mission finished - 1 battery block doesn't despawn
2 In Missions description aren't information about Mission difficulty
- Buttons can be used.
- More prefabs.
- Orderable decoy info in mission.help dialog.
- Orderable decoys for 20,000 space credits (in inventory).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549360097
- Prefabs in space
- Improved performance
- Finally good spawn positions
- More prefabs
- Improved API for third party prefab integration
More prefabs.
General improvements.
Very appreciating that!
Thank you for your feedback. Could you provide the error log of that situation somehow?
General loot in random inventory blocks.
Improved architecture
More items in the shop.
Different prices.
Improved UI texts.
Fixed inventory calculation bug.
"Wandering NPCs giving you access to sabotage mission, where you have to place a bomb and blow something up."
"Extra prefabs in space (because it's using the planet prefabs in space atm)."
I'm working on a mod that adds more vanilla encounters to the game, i'd be willing to build you some prefabs or it could be used along side your mod with stations/girds exclusive to space. could be a fun project trying to nail down wandering npcs with/without using MES. lmk if your interested.
Improved spawn position for prefabs.
Implemented a little shop for buying stuff.
Lootboxes are fixed.
You can share your ideas of you want.
Kind regards