Space Engineers

Space Engineers

[Dawese] Roleplay Missions
58 条留言
not4you403  [作者] 11 月 28 日 上午 10:16 
Version 3.3.0 is released.
- Find codes in datapads and open safes for loot!
- New additional roleplay stories and lore.
- Needed dependency mod: Safe block
- Needed dependency mod: Flat battery
not4you403  [作者] 11 月 13 日 上午 7:51 
Version 3.2.0 is released.
- Missions are shuffled when added to the session.
- Button for finishing missions at the mission block.
- Added new prefabs.
S Boogy  [作者] 10 月 23 日 下午 6:44 
@raydeejay lol glad you liked it, i scattered bits of lore in most/all of my builds. Will definitely be adding more bits of nonsense here and there.
raydeejay 10 月 23 日 下午 3:32 
I really want to keep that pallet with the microwave. For lore reasons, I promise, I haven't even had a good look at the rest of the pallet...
not4you403  [作者] 10 月 21 日 上午 8:03 
@All:
Dear community: If you want to be part of this mod, please fell free to get in contact!
Kind regards to you!
not4you403  [作者] 10 月 21 日 上午 7:05 
Version 3.1.0 is released.
✨ New features
- Added MANY scenarios including stories with 1-4 phases.
- Added new phase "Build Antenna".
- Mission info shows objectives.
- Reworked mission controls dialog.

🛠 Improvements
- Lootboxes are cleaned up now.
- Refactored mission/phase logic.
- Updated faction descriptions.
- Improved UI and UXP.
- General mission stability fixes.
- Several bug fixes (e.g. for greedy sabiroids).
raydeejay 10 月 20 日 下午 1:31 
Yay. Don't wanna share the glory with those spiders xD
not4you403  [作者] 10 月 20 日 下午 1:27 
@raydeejay:
I found the reason - going to be fixed within the next update. :)
raydeejay 10 月 19 日 下午 2:26 
I was in the alien planet's moon, I only have the Roleplay mods, no AI Enabled, no Crew Enabled.
not4you403  [作者] 10 月 19 日 上午 8:56 
@raydeejay:
Thanks for your feedback - I'm going to take a look at it! :)
Can you explain your game setup? AI Enabled? Planet?
not4you403  [作者] 10 月 19 日 上午 8:44 
Hello guys,
there is a new trailer video for the coming update out there - feel free to take a look at it!

Kind regards
raydeejay 10 月 19 日 上午 6:57 
I just realised... it's possible it wasn't letting me do the things because there were saberoids around. They were showing on the player list.
raydeejay 10 月 19 日 上午 6:53 
Having issues when sometimes the game will decide I'm not on a mission, can't cancel it, can't see the info, can't finish it... while at the same time telling me I completed the mission and to use mission.finish.

Brilliant mod idea by the way :)
not4you403  [作者] 10 月 17 日 下午 12:03 
*Works with AI Enabled and Crew Enabled.
not4you403  [作者] 10 月 17 日 下午 12:03 
Verrsion 3.0.0 is released.
- Phases: Missions have objectives and several phases.
- Objectives in info dialogs.
- Improved loot.
- Balanced random missions.
- UXP improvements.
- Mission started info dialog contains NPC name and "mission.info" hint.

IMPORTANT: MAJOR UPDATE.
Please report any bugs if they occur.

Kind regards
not4you403  [作者] 10 月 15 日 上午 6:48 
Version 2.3.0 is released.
- Small grid version for Mission Control Center.
- Fixed UI message bug.
not4you403  [作者] 10 月 13 日 上午 10:25 
Version 2.2.0 is released.
- More compact mission browse dialog.
- More dynamic loot per mission.
- Dynamic GPS handling.
- Stability improvements.
not4you403  [作者] 10 月 11 日 上午 7:22 
Version 2.0.0 is released.
- Missions of type "Repair" are available.
- New roleplay stories.
- Improved stability.
- Smaller bugfixes.
not4you403  [作者] 10 月 10 日 上午 2:35 
Version 1.11.1 is released.
- More sugar for devs.
not4you403  [作者] 10 月 10 日 上午 1:10 
Version 1.11.0 is released.
- Sugar for developers.
not4you403  [作者] 10 月 9 日 上午 7:55 
Version 1.10.0 is released.
- Difficulty is shown in the info dialog.
- Lootboxes are more far away from the prefabs.
- Random chance for lootable prototech parts in containers.
not4you403  [作者] 9 月 28 日 上午 6:35 
Version 1.9.0 is released.
- Added new prefabs.
black_dragon1230 9 月 7 日 下午 2:20 
@S Boogy Oh cool great to hear. @not4you403 That will be awesome. More content is always better.
not4you403  [作者] 9 月 7 日 上午 4:50 
Version 1.8.1 is released.
not4you403  [作者] 9 月 7 日 上午 4:49 
@black_dragon1230:
Thank you very much for this positive feedback!
Glad to hear that you are enjoying the mod that much.

I'm going to add a user story for a small random chance for getting prototech parts while doing a mission (extra parts on the grid containers, lootboxes, mission rewards, ...).

Kind regards
S Boogy  [作者] 9 月 6 日 下午 4:09 
@black_dragon1230

Certain prefabs will contain prototech components or even prototech blocks with missing components. I'll be integrating more of these prefabs over time and add food stuffs, seeds, and other essentials into their containers once the apex update drops.
black_dragon1230 9 月 6 日 下午 1:34 
I really enjoy this mod and use it in a world with BookBurners NPC provider mod and between both of these it keeps me going with missions. The only thing I would like to ask you to consider is adding a slim chance for Prototech parts in the loot boxes. Also in future since we are getting new survival mechanics maybe even some seeds or for stuff related to the Apex update. Anyway thank you for an AWESOME mod. Keep up the great work!
not4you403  [作者] 8 月 26 日 上午 7:38 
@ptich9km:
Thank you for your feedback! The not despawning battery block has a lockpickable freight detached on it. But I'm going to remove this two blocks on mission finish in future! :)
ptich9km 8 月 26 日 上午 12:34 
I recommend the mod - I tested it, this mod is very adequately written - it cleans up everything after itself, missions and encounters don't spawn anywhere like in MES (spawns around clogging up all the space)
There's a cooler logic here - as soon as you take the RP mission, you get an encounters gps

The drop is adequate, 1-2 missions can be completed in an hour (and these are 4-8 bars of platinum, 4-8 bars of uranium, 4-8 bars of silver and 4-8 bars of gold)

Minuses:
1 When mission finished - 1 battery block doesn't despawn
2 In Missions description aren't information about Mission difficulty
not4you403  [作者] 8 月 22 日 上午 9:02 
Version 1.8.0 is released.
- Buttons can be used.
- More prefabs.
- Orderable decoy info in mission.help dialog.
not4you403  [作者] 8 月 17 日 上午 4:49 
Version 1.7.0 is released.
- Orderable decoys for 20,000 space credits (in inventory).
not4you403  [作者] 8 月 15 日 上午 9:54 
I recommend using the mod "Dawese Character Shield" for character only gameplay!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549360097
not4you403  [作者] 8 月 11 日 上午 10:44 
Version 1.6.0 is released.
- Prefabs in space
- Improved performance
not4you403  [作者] 8 月 5 日 上午 9:11 
Version 1.5.0 is released.
- Finally good spawn positions
- More prefabs
- Improved API for third party prefab integration
not4you403  [作者] 8 月 3 日 上午 3:03 
Version 1.4.0 is released.
More prefabs.
General improvements.
not4you403  [作者] 7 月 22 日 上午 9:25 
Update: Should work on dedicated servers now.
not4you403  [作者] 7 月 21 日 下午 10:54 
@longranger_15:
Very appreciating that!
longranger_15 7 月 21 日 下午 4:10 
it crashed again ive sent you a message request on discord
longranger_15 7 月 21 日 下午 3:52 
just got home form work do you still need the bug report, and i found out your mod works on modded planets just kinda weird
not4you403  [作者] 7 月 21 日 上午 10:33 
Dedicated server bug is found and will be fixed soon.
not4you403  [作者] 7 月 20 日 下午 11:47 
@longranger_15:
Thank you for your feedback. Could you provide the error log of that situation somehow?
longranger_15 7 月 20 日 下午 5:41 
well this doesnt work on servers could also be the world i have loaded on the server but i cant get three steps away from the mission control before it crashes
not4you403  [作者] 7 月 20 日 上午 9:18 
Version 1.3.0 is released.
General loot in random inventory blocks.
Improved architecture
not4you403  [作者] 7 月 20 日 上午 8:10 
Version 1.2.0 is released.
More items in the shop.
Different prices.
Improved UI texts.
Fixed inventory calculation bug.
not4you403  [作者] 7 月 19 日 上午 2:21 
@S Boogy: I'm very open for a collaboration with you. Please add me on discord. You can find my contact data in the description.
S Boogy  [作者] 7 月 18 日 下午 7:13 
looking forward to using the shop. Inventory spawning is still bugged in survival.

"Wandering NPCs giving you access to sabotage mission, where you have to place a bomb and blow something up."
"Extra prefabs in space (because it's using the planet prefabs in space atm)."

I'm working on a mod that adds more vanilla encounters to the game, i'd be willing to build you some prefabs or it could be used along side your mod with stations/girds exclusive to space. could be a fun project trying to nail down wandering npcs with/without using MES. lmk if your interested.
not4you403  [作者] 7 月 18 日 上午 11:57 
Version 1.1.0 is released.
Improved spawn position for prefabs.
Implemented a little shop for buying stuff.
not4you403  [作者] 7 月 13 日 上午 8:27 
Version 1.0.1a is released.
Lootboxes are fixed.
not4you403  [作者] 7 月 10 日 下午 1:20 
Announcement: The mod is going to be updated soon because the community likes it more than I thought.

You can share your ideas of you want.

Kind regards
not4you403  [作者] 7 月 10 日 下午 1:12 
Btw, bug means: The freight is spawning, but it is too far away from the player, and SE thinks that it can be deleted for performance reason. :)