RimWorld

RimWorld

Joe's Tweaks
33 kommentarer
Morton 6 okt @ 9:58 
Yayyyyyy thank you!
JoeOwnage  [skapare] 6 okt @ 9:49 
updated
JoeOwnage  [skapare] 6 okt @ 9:46 
I don't see a reason why it needs to be loaded before medieval tools, might be leftover from an old version. Testing with it removed now.
JoeOwnage  [skapare] 6 okt @ 9:35 
hmm ok
Morton 6 okt @ 2:39 
Hello, does this mod have to be loaded before Dark Ages Medieval Tools? Or is it an error in the About xml? It makes it impossible to sort with with Medieval Tools and ferny's Progression mods.
TBH that very much sounds like just a mistake but I will still explain it to sound witty and clever

Medieval Tools have no problematic dependencies
Progression Core has to be loaded after Medieval Tools
Your Tweaks mod has to be loaded after Progression Aesthetics BUT before Medieval Tools
Progression Aesthetics has to be loaded after Progression Core

Load order is a mess now

Medieval Tools (?)
Progression Core (I need tools above me!)
Progression Aesthetics
Joe's Tweaks (I need tools below me!)
Medieval Tools (?)

In the end, it makes RimSort crash
JoeOwnage  [skapare] 5 okt @ 10:46 
you're very welcome, I think them getting aggroed if you go near their nest is more reasonable
UmbraStar 5 okt @ 10:30 
THANK YOU SO MUCH! The deathstingers were pure pain
黑曜石 26 sep @ 18:45 
Thank you,sir
JoeOwnage  [skapare] 26 sep @ 18:35 
should be good now @黑曜石
JoeOwnage  [skapare] 26 sep @ 17:54 
don't be sorry man, thanks for the feedback
黑曜石 26 sep @ 17:45 
I'm sorry sir, I'm giving feedback again.There is a red error here, I think it's because I didn't use Biotech.
[Joe's Tweaks - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/XenotypeDef[defName="Hussar"]/genes/li[.="ChemicalDependency_GoJuice"]"): Failed to find a node with the given xpath
[Joe's Tweaks] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul - Battle Elixir for Hussars) failed
file: D:\STEAM\steamapps\workshop\content\294100\3458506170\Compatibility\DankPyon.Medieval.Overhaul\Patches\HussarElixirPatches.xml
JoeOwnage  [skapare] 25 sep @ 14:47 
oh I was not aware of that, thanks.
Vertigo 25 sep @ 13:36 
FYI MO added those glass patches in 1.6.
JoeOwnage  [skapare] 17 sep @ 12:37 
fixed
JoeOwnage  [skapare] 15 sep @ 6:43 
ah ok thanks I must have missed one
黑曜石 15 sep @ 6:39 
There is a red error here, I think it's because I didn't use Royalty.

Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
Sarelth 8 aug @ 2:33 
I just found that myself, it looks pretty good, though they mention a lack of survival in space for medievals. lol
JoeOwnage  [skapare] 7 aug @ 7:43 
There's a new mod called aethric ship that gives gravships a spelljammers kind of theme so I might try that
Sarelth 6 aug @ 9:39 
Cool cool, thanks.
Your pack is looking good so far.
Are you doing any integrations with Odyssey content that might fit a medieval setting? Not sure how they might interact, other than a bunch of tribals/medievals get stuck in a ship and wind up somewhere else in the world type things.
JoeOwnage  [skapare] 6 aug @ 7:25 
If I'm playing medieval I use the other one
JoeOwnage  [skapare] 6 aug @ 7:24 
This mod has the same stuff as RPG adventure flavor pack forked, without all the renames and extra flavor stuff. The other one has a few extra things like star gates/arcane portals too.
Sarelth 5 aug @ 19:45 
I am building a Medieval playthrough, would this have more updates than the medieval variant or are they about the same?
Bodacious Cowboy 27 jul @ 10:54 
That would be great thanks.
JoeOwnage  [skapare] 26 jul @ 21:28 
Yea I could sure
Bodacious Cowboy 26 jul @ 20:08 
Do you think you could create a bill for mining Epoch: Pottery's clay at the MO digging spot?
JoeOwnage  [skapare] 26 jul @ 10:21 
should be good now
JoeOwnage  [skapare] 25 jul @ 7:29 
Thanks man I can definitely fix that up
Vertigo 25 jul @ 0:05 
Working on tracking/fixing red errors. Noticed this one pop up.

Config error in Caravan_AlchemistTrader: Ambrosia tradeability doesn't allow traders to sell this thing

I see your tradeable ambrosia patch is commented out. Unsure if you forgot to comment it out in the trader or forgot to readd the patch.
Gerik Uylerk 10 apr @ 18:35 
I really appreciate merchants who sell alchemy ingredients. They’re so hard to find that in my two-year playthrough I’ve barely managed to make a single potion.
JoeOwnage  [skapare] 7 apr @ 13:13 
No I didn't include that here, you'll probably want the full rpg pack
神说万岁 7 apr @ 5:43 
STARGATES!:
- Changed research for Stargates! (arcane portals) to Medieval tech level.
- Put *Stargates!* (arcane portals) recipes on the Medieval Overhaul furnace.
- Changed recipes and costlists to use Medieval Overhaul components.
- If Rimfantasy mod is loaded, recipes will appear on the arcane crafting bench instead.
Has this content not been transplanted? We need this to make the Middle Ages more magical and fantastical
JoeOwnage  [skapare] 6 apr @ 5:55 
It's just a portion of that mod broken out because I wanted those changes available without the whole pack
神说万岁 5 apr @ 20:53 
Thank you for your production. Is it not compatible with RPG Adventure Flavour Pack? Then I'll only subscribe to this one