安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Notice: Reset psycasts with dev mode for the changes to apply.
@Ros[É]
Finishing an update for Voidweaver and i'll make it so the tree ability spawns the vanilla tree, should work that way.
VPE - Fleshshaper has an ability that allows you to summon a pawn for your faction.
One Psycast tree remains in the VPE list
Our journey continues
1. I cannot replicate the issue of the spawn time going into negatives with the mods installed, this might be a conflict with another mod affecting how fast the trees generate dryads.
2. The ticking issue has been found and terminated, it was a mistake on my part. My bad.
@LouieXI
I'll think about what I could possibly add so said tree along these abilities, Anima tree kinda scares me as i've got zero experience with it so I wouldn't know how to make it fit the theme.
Will think about it but no promises.
I would recommend spawning something to refill psyfocus instead.
have a suggestion to combine your VPE mod into one singular all in one mod and if possible in their own tab
thanks in advance
keep in mind personally not test them in game yet
•Instant growth of Anima Grass
•Psychic Drones effects
•Summon temporary pawn to help in meditation on Anima tree
•Grants other pawns psylinks
YAS!!! Thank you!!