安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Although when it comes to something like the derringer, I would point to the lever actions or the bullpups, as none of those are lever actions or bullpups. I simply choice weapons that would match the function in "vanilla" gameplay. And a PPK is far more matched to the theme and well enough for gameplay. And if you include mods such as CE, things only get worse, looking at you AR pistol in 9mm
Don't mean to seem nit-picky, thought you might care about that is all. A good example of a Derringer would be something from "Bond Arms" or any break-away pistol of that nature..
Bond is a pretty perfect example though.. their symbol is literally the same as Rimworld's lol
To go into a bit more detail, VWE is under a CC-ND license, however you can typically make sub-mods for their work. Such as I have used their grenade belts code before to make grenade bandoleers, and one mod I like to use expands on their already quite extensive chemfuel mod. The important part to both of these is they don't take and re-upload their work. They either add onto or replace. So as long as the art assets are entirely their's to use, there should be no issues.
And if I am wrong, please someone let me know.
I am still having that issue that I mentioned on the 25th but now I have the error report.
Exception filling window for RimWorld.Dialog_ConfigureIdeo: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9BD76D05] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
I have this in case this helps.
https://gist.github.com/HugsLibRecordKeeper/b58a1cdc01ffab584ac6624f5516ff7b
I have gunnut if there is any comflicts.
For Auto pistol: you have the Glock, or TEC-9
Frontier pistol: HK USP
Bullpup AR: SA80 L85A1
Bullpup DMR: Dragunov SVU
G36ifies your bullpup
And thank you all for your support!
**I know this is a style retexture, just making fun**