Stellaris

Stellaris

No Default Empires
31 条留言
Hatoful Pengu 10 月 8 日 下午 12:01 
@Insoulem s'all good. it's easy to misread stuff on the internet. just take a second to reread first next time lol
Insoulum 10 月 8 日 上午 3:17 
@Hatoful Ah, I got it now. I misread that:Pig:, I truly apology. Yes, that thing with changing mod load order allowing selectively disable some empires is useful.
Hatoful Pengu 10 月 7 日 下午 1:24 
@Insoulem sure, i could. i've been considering getting into Stellaris modding and that would certainly be a low-effort way to start. dunno if i'd bother uploading anything i make, tho. that said, i can't help but read some passive-aggression in that comment. assuming i'm not mistaken, that's a strange thing to direct at a random stranger making a polite suggestion. all i did was give a headsup that this mod doesn't apply to Kek's Origins, point out that people could still keep modded empires by changing their load order, and suggest clarifying the description if they decide not to support removing modded empires. nobody's attacking them or demanding that they support the removal of modded empires; you don't need to get defensive on their behalf, dude.
Insoulum 10 月 7 日 上午 3:40 
@Hatoful why not to do mod by youself, it's not even that hard?
Hatoful Pengu 10 月 6 日 上午 9:01 
it's certainly fair if you want to stick entirely to removing vanilla empires-- trying to remove modded empires as well is a commitment you didn't necessarily ask for-- tho i'd recommend clarifying that in the description since it currently says "all prescripted empires". tho, if you choose to support mods, then anyone who wants to keep those modded prescript d empires could just load this mod above those mods instead of below. or use one of the alternative mods on the workshop ig, since i think most of those don't remove modded empires either.
GuhSZCHAVE  [作者] 10 月 6 日 上午 7:36 
@TarkusZhmikhich @Hatoful Pengu
The initial proposal of the mod was to interfere only with the vanilla empires
Im still unsure whether I should include predefined empires from other mods as well, I don't know if everyone would like that
Hatoful Pengu 10 月 2 日 上午 11:21 
just a headsup: kek's origins adds two more pre-scripted empires that this doesn't affect, Sinew Hive and Model-X Exterminators
Patient 9 月 30 日 上午 10:14 
no, thank you!!
GuhSZCHAVE  [作者] 9 月 30 日 上午 9:13 
@Taintickle @Patient thanks for the report!
I've updated the mod to include these 4 remaining empires.
But it still must be loaded AFTER/BELOW the Ethics & Civics Bug Branch to work.
Patient 9 月 29 日 下午 9:04 
* Because guessing they come from that mod
Patient 9 月 29 日 下午 9:04 
Less a question for the mod author are more for users: anyone here use this mod plus Ethics and Civics Bug Branch mod? I still get Syldeacorp (trade league) illioni confluence (intelligent research link) Curi Consciousness (collective consciousness) and Sathorian War Cult (military junta.)
Wondering if I can just learn to edit the code to add them as well.
GuhSZCHAVE  [作者] 9 月 29 日 上午 10:58 
Updated
Dravos77 9 月 26 日 下午 1:32 
some defaults spawn with me and i have it at the the bottom
Rod 9 月 22 日 下午 5:05 
update to 4.1?
ShadowVoyd 8 月 21 日 下午 11:38 
@TarkusZhmikhich are those mods? I doubt this mod will affect anything other than base game (vanilla) empires.
TarkusZhmikhich 6 月 13 日 下午 1:00 
Default Empires from ME Asari and Elves of stellaris remains. Also basic Florin Mechan remains. Not a big deal, but still.
Taintickle 6 月 2 日 下午 10:56 
Appreciate the assist! I've moved to the bottom of the list. That seemed to have removed the issue.

I did find the the mod that was causing the issue: Ethics & Civics: Bug Branch (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517213262) .

If loading above it, it will completely break your mod. If loading below it, it will hide everything but 4 of the Ethics & Civics: Bug Branch pre-made empires.
GuhSZCHAVE  [作者] 5 月 31 日 下午 8:35 
@Taintickle
Place the mod last in the load order, that should solve it.
It's a simple mod that literally only removes the predefined empires, so it won’t affect any of your other mods.
Taintickle 5 月 31 日 下午 3:24 
This is my Mod Pack I use with friends https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807759885 My guess it's probably the extra traditions or anything adding Empire changes in that list.
GuhSZCHAVE  [作者] 5 月 29 日 上午 5:47 
@Taintickle Weird. Are you using any mod that changes the game's predefined empires?
Taintickle 5 月 28 日 下午 9:55 
Does not seem to be working, but I do have a lot of mods running. I have it at the top of the load order, however. Anyone know of any mods that would conflict with this?
Davi 5 月 6 日 下午 11:26 
ah thanks :)
GuhSZCHAVE  [作者] 5 月 6 日 下午 3:52 
@Davi Working normally now. There had been a small bug with version 4.0.3.
Davi 5 月 6 日 下午 1:11 
Doesn't seem to work for 4.0? Or am i missing something?
DocHolliday 4 月 14 日 上午 8:46 
@Roboctopus, ah that makes more sense. I didn't consider that because my random gen empires from things like rebellions always end up being some atrocious combination of the mods I have downloaded lol. Like covenant from halo leading a democratic government with the 40k space wolves logo as their flag XDXDXD. So I would never want them to show up intentionally lmao.
GuhSZCHAVE  [作者] 4 月 13 日 下午 2:37 
@REDbeard Yes. With this mod, only random empires will be generated (if the game conditions allow, such as not using all the galaxy slots with custom ones). :steamthumbsup:
REDbeard 4 月 12 日 上午 4:01 
Does it also include the Federated Theian Preservers? I hate those bastards, particularly when they spawn in with a custom empire using the Titawin system.
Roboctopus 4 月 11 日 下午 4:08 
@DocHolliday the idea is to have all random empires, not all custom.
DocHolliday 4 月 11 日 上午 10:51 
Albeit their flags randomize sometimes on game start for no reason.... Thats a paradox game for you...
DocHolliday 4 月 11 日 上午 10:51 
You guys know there is an option to force custom empires to spawn right? Then you can just limit the amount of empires that spawn to the amount of forced custom empires you have...
MaloDrex 4 月 7 日 下午 8:28 
Hey,

An alternative is to change the "CUSTOM_EMPIRE_SPAWN_CHANCE" value to 100 in the "C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\defines\00_defines.txt" file, then to create as many custom empires as wanted and set them to force spawn (ON "phoenix" symbol button for each empire).

Best regards.:steamhappy: