安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Update 1.30.1 has been released. As always, check the Change Notes section for full details. Here's a brief summary:
* The knockback effects for kicks have been reverted back to base game standards. This is to fix an issue where the empowered effect from Corrupted Strength was not being properly applied to kicks. There are quite a few kicks in the combo table, so let me know if I missed one.
* The animation for the Unarmed kick has been changed to that of the other 1H weapons (the old 'standing kick', for lack of a better term).
* Kicks performed while using Dual Wield weapons such as Whirlwind Blades and Havoc & Malice should now properly strike the target.
* The internals of the Bow light shot have been adjusted to cooperate with other mods which expand NPC combos for Bows.
Thanks for reading,
Dread Swoop
A very small update, 1.30, has been released. Its only change was a reversion of the name back to the original, in remembrance of the 5th anniversary of the main mod's release.
I'm interested to know how you guys feel about the stamina regarding the mod. The cost of attacks, how the flow of combat is with the newer regeneration values, things like that.
I'm planning on running a new playthrough in the coming days, which will provide me with more feedback on how to make improvements, but it would be good to get more perspectives.
Thank you,
Dread Swoop
* Stamina cost multipliers for the Bow Heavy shot and Offhand dodge were decreased significantly. Using Bows should now be a less-painful experience.
* The Offhand dodge for Daggers had its stamina cost multiplier reduced slightly as well for parity with the Bow dodge.
Let me know if you have any issues, and I hope you enjoy.
Dread Swoop
I think the current Light cost of ~10 stamina isn't prohibitive, so that will be staying as it is.
I'll put out another update tomorrow (my time) which should bring those costs down to acceptable levels.
Thanks for reading,
Dread Swoop
@Rowdy-03 Bleed is red, Cripple is orangey-yellow, and Sunder is blue. The standard weapon trails are the same as the main mod, but many weapons use the Heavy trail effect for their attacks, which has some black streaks.
I may go back and adjust some of the attacks where there are overlapping status effects and give them something unique. Maybe a more purple effect for a Bleed / Sunder or an orange for Bleed / Cripple.