Conan Exiles

Conan Exiles

Glory of Weapon Trails
17 条留言
Dread Swoop  [作者] 10 月 16 日 下午 1:12 
Hello everyone,

Update 1.30.1 has been released. As always, check the Change Notes section for full details. Here's a brief summary:

* The knockback effects for kicks have been reverted back to base game standards. This is to fix an issue where the empowered effect from Corrupted Strength was not being properly applied to kicks. There are quite a few kicks in the combo table, so let me know if I missed one.

* The animation for the Unarmed kick has been changed to that of the other 1H weapons (the old 'standing kick', for lack of a better term).

* Kicks performed while using Dual Wield weapons such as Whirlwind Blades and Havoc & Malice should now properly strike the target.

* The internals of the Bow light shot have been adjusted to cooperate with other mods which expand NPC combos for Bows.

Thanks for reading,

Dread Swoop
Ford 8 月 25 日 下午 2:54 
is the spartan kick back?
「鐵血工造」衔尾蛇 7 月 17 日 下午 1:06 
Thank you!:er_heart:
XoXoroSHo 5 月 27 日 上午 8:59 
is this the main mod? Or do you need something else besides it?
Dread Swoop  [作者] 5 月 15 日 下午 7:20 
Hello everyone,

A very small update, 1.30, has been released. Its only change was a reversion of the name back to the original, in remembrance of the 5th anniversary of the main mod's release.
Pastrysama 4 月 22 日 下午 3:31 
I like spinning with the dual weapons :D
Dread Swoop  [作者] 4 月 22 日 下午 2:46 
Hello everyone,

I'm interested to know how you guys feel about the stamina regarding the mod. The cost of attacks, how the flow of combat is with the newer regeneration values, things like that.

I'm planning on running a new playthrough in the coming days, which will provide me with more feedback on how to make improvements, but it would be good to get more perspectives.

Thank you,

Dread Swoop
Pastrysama 4 月 9 日 下午 10:53 
It's just so peak.
Rowdy-03 4 月 9 日 下午 7:02 
Ok sweet! I will give it a try!
Dread Swoop  [作者] 4 月 9 日 下午 3:03 
Update 1.29.2 has been released. As always, check the Change Notes section for full details. Here's a brief summary:

* Stamina cost multipliers for the Bow Heavy shot and Offhand dodge were decreased significantly. Using Bows should now be a less-painful experience.

* The Offhand dodge for Daggers had its stamina cost multiplier reduced slightly as well for parity with the Bow dodge.

Let me know if you have any issues, and I hope you enjoy.

Dread Swoop
Dread Swoop  [作者] 4 月 8 日 下午 1:43 
After giving it a look, I will be reducing the stamina costs for Bow Heavy shots as well as the pseudo-dodge. I haven't finalized the changes yet, but I think it will be ~50% reduction for both.

I think the current Light cost of ~10 stamina isn't prohibitive, so that will be staying as it is.

I'll put out another update tomorrow (my time) which should bring those costs down to acceptable levels.

Thanks for reading,

Dread Swoop
Rowdy-03 4 月 7 日 下午 8:06 
haha of course. That is why mauls would have blue streaks, and daggers red. haha Those color schemes went over my head. Just like Drax the Destroyer. ha
Dread Swoop  [作者] 4 月 7 日 下午 2:03 
Apologies for the delay, everyone, but I hope you enjoy!

@Rowdy-03 Bleed is red, Cripple is orangey-yellow, and Sunder is blue. The standard weapon trails are the same as the main mod, but many weapons use the Heavy trail effect for their attacks, which has some black streaks.

I may go back and adjust some of the attacks where there are overlapping status effects and give them something unique. Maybe a more purple effect for a Bleed / Sunder or an orange for Bleed / Cripple.
Rowdy-03 4 月 5 日 下午 9:02 
I have been using the original Valor's Call. I never put 2 and 2 together. What color goes with which effect?
Black 4 月 5 日 上午 11:46 
Installing right now! <3
Gavener 4 月 5 日 上午 12:59 
Awesome, will start using this mod instead, Thank you
Dread Swoop  [作者] 4 月 4 日 下午 1:36 
Mod is now live.