tModLoader

tModLoader

Minion Local Immunity
28 条留言
vuad 7 月 29 日 上午 9:29 
@ LennyTheLing only two global mods: Spirit Reforged and Calamity Fables. Other mods are QoL
LennyTheLing  [作者] 7 月 29 日 上午 5:31 
This is the second bug report regarding spider staff, :O, I still can't reproduce the error. Are there any other mods that you are using?
vuad 7 月 29 日 上午 3:43 
spiders summoned by Spider Staff disappears immediately after trying to attack any foe :j
SylvanNight 7 月 26 日 上午 9:55 
Oh my goodness, it's a Carbot Zergling. What a beautiful creature of the swarm.
Nova Drayosix 7 月 22 日 上午 2:27 
great job on the fix!
DamageMaximo 7 月 10 日 下午 7:05 
When I watched that video I instantly came here to see if there was a mod for fixing this issue
Sohan Simen 6 月 24 日 上午 7:50 
This mod for some reason works with beenades and bees in general, which melts bosses in seconds.
Planetace 6 月 13 日 上午 8:03 
Well I can attest that removing the mod DID solve the issue, so perhaps it's just some weird pass-around incompatibility between this mod with something else that then translated over to WOTG, but still putting it out there that removing this mod is a solution if anyone cannot get past the XG-07 fight.
LennyTheLing  [作者] 6 月 13 日 上午 4:52 
hello, personally i don't play calamity, so i don't know what it's suppose to look like. But I looked into wraith of the gods projectile definition, and I couldn't find any that overwrites vanilla definition. (Also the beam attack doesn't seem to be using vanilla definition, and I am fairly certain I didn't do any global iframe change.)
Planetace 6 月 12 日 下午 5:55 
There's an incompatibility with Wrath of the Gods where Solyns beam attack during the XG-07 Mars fight does next to no damage, would recommend getting a fix for this since it makes progression almost impossible otherwise.
LennyTheLing  [作者] 6 月 1 日 下午 4:23 
I am unable to replicate the issue. I was using this mod, hero's mod, recipe browser on my test. Here's a link to screen shot. https://postimg.cc/kRQb8V64
StarlightPastel 5 月 31 日 上午 10:52 
they literally blink out of existence, it's exactly as it sounds. they un-summon with no effect or warning just gone
LennyTheLing  [作者] 5 月 30 日 下午 3:29 
what do you mean blink out of existence, and are there any other mods you are using that could be conflicting?
StarlightPastel 5 月 30 日 下午 12:57 
this mod makes my spiders blink out of existence when they touch an enemy
Mipps 4 月 18 日 下午 2:41 
This is a great mod for summoners, although i have found that it is... too "great". The straight up fact that they can double the damage depending on how many minions you have summoned is crazy, so i'm coming here with a suggestion: Add a configurable, in-between time for each minion to be able to hit again with the re-addition of I-Frames. Making it so that each minion takes about 0.2s or 0.4s to hit an enemy again makes it much more balanced agaisnt bosses and enemies.
B.U.G 4 月 15 日 下午 6:57 
Nevermind
B.U.G 4 月 15 日 下午 6:56 
The same thing happens with Abigail
LennyTheLing  [作者] 4 月 12 日 下午 3:00 
my guess is the calamity weapon might be reusing one of the summoned projectiles, i would need some tests to confirm through.
Antibody 4 月 11 日 下午 5:47 
tbh i kinda liked minions using static i-frames, it encourages minion mixing which I think is interesting, but the game does a bad job of telling players that they can do this.
also, i can see the vampire frog staff becoming absurdly powerful with local immunity lol
t* 4 月 11 日 上午 1:43 
for some reason this mod makes the (mage) calamity weapon Atlantis do insane dps, i have no idea why though
Keys 4 月 10 日 下午 10:46 
Woah, he did it! That thing I put on all my summons and sentries so I can properly stack the DPS, I hope your mod gets popular!:steamthis:
NeinDao 4 月 10 日 上午 11:42 
would be nice if this worked for all summons, even modded once :3
LennyTheLing  [作者] 4 月 10 日 上午 10:06 
so far i had to manually modify each weapon projectile, (i am new to terraria modding), so only listed weapons are affected. Other vanilla weapons, afaik, doesn't have this issue.
Honk 4 月 10 日 上午 9:11 
is it not possible to enable it for every summon weapon? so modded ones are also supported?
Ghost 4 月 10 日 上午 9:03 
Does it only apply to the listed weapons or is that just an example reference list ?
Lasagna 4 月 10 日 上午 7:37 
still won't be enough to make frost hydra good.

but I respect the attempt.
Aephlet 4 月 10 日 上午 6:28 
as a summoner main, i thank you. truly. have my steam points.
llewoL 4 月 10 日 上午 5:58 
You're doing gods work