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报告翻译问题
Here’s the proof: https://drive.google.com/file/d/1i5055vJhoetZ9AC6xZyqGSKTbHMbJj0P/view?usp=sharing (screenshot of the file opened)
Really appreciate your and Poosh’s quick help — thanks a lot!
[quote=Poosh]
Hey, do add fists to the player's inventory? Do you using a mutator?
Spawn inventory should be added in ScrnBalanceSrv.ini file, no via a mutator
# Default inventory for all perks
SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnWelderPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnFragPickup:0-255
☝️ add fists there
[/quote]
Summary:
When playing solo, everything works fine. However, when I start a party with friends, their entire inventory disappears — not just fists, but all weapons as well.
(Note: I'm using the SCRN Balance mod.)
Steps to Reproduce:
- Launch the game with SCRN Balance enabled.
- Start a party with friends.
- Observe that all players (except the host) have no inventory upon joining — no fists, no weapons.
Expected Behavior:
Players should retain their starting inventory when joining a party.
Actual Behavior:
Players spawn with no items at all.
Special Thanks:
Love the mod and the concept — keep up the great work!
I'd be happy to contribute with sound effects if needed!
SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
Now copy that line and modify so it should be like:
SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0
Save the file. It should be something like this:
SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:KFMod.WelderPickup:0-255::0
Enjoy.