Killing Floor

Killing Floor

FISTS
26 条留言
{ST}jkcrmptn  [作者] 10 月 8 日 下午 7:56 
yeah laying around somewhere, though you should be able to just extract it with UCC or look at the classes in the editor you can get the source, tho if you want i can dm you the code since we are added
Monstro Vocal 10 月 8 日 下午 7:26 
Do you got the open code of this?
{ST}jkcrmptn  [作者] 7 月 24 日 下午 6:42 
I made them have the not droppable flag 9mm and knife have
Scrungly #FixTF2 7 月 24 日 上午 11:28 
You drop your fists and you either have no hands on any other guns or you die like in secret laboratory
Brian Isshin 7 月 13 日 下午 5:29 
Excelente Mod, muy divertido!
SpongeMeBoi 7 月 7 日 下午 3:32 
door. welding.
Sirion Jadie 6 月 23 日 下午 2:29 
I do not have the knowledge to do that :)
{ST}jkcrmptn  [作者] 6 月 23 日 下午 2:28 
You are free to edit these as you wish for your own server. You can use UEViewer or UCC to decompile the u file. Just please dont reupload an edit without permission. I'm gonna be honest those ideas are cool i just am not good enough at coding to do that lol
Sirion Jadie 6 月 23 日 下午 2:11 
Or perhaps a block attacks feature?.
Sirion Jadie 6 月 23 日 下午 2:10 
The more i use them the more i like'em. It would be possible to add a secondary attack using "the brute" attack? i would love to send zeds flying. Also i think you can up the damage a little to make it not only a viable weapon but a good choice for zerkers.
Wibble 6 月 15 日 上午 8:33 
RIP & TEAR UNTIL I AM WELDING THIS DOAR
Monstro Vocal 6 月 1 日 上午 11:14 
it's not working man :/ .... same issue
{ST}jkcrmptn  [作者] 5 月 30 日 下午 3:31 
Is it still not working? if so im sorry but I am kinda lost lol.
Monstro Vocal 5 月 29 日 下午 8:31 
I only added the inventory through the .ini file — not using a mutator.
Here’s the proof: https://drive.google.com/file/d/1i5055vJhoetZ9AC6xZyqGSKTbHMbJj0P/view?usp=sharing (screenshot of the file opened)

Really appreciate your and Poosh’s quick help — thanks a lot!
{ST}jkcrmptn  [作者] 5 月 29 日 上午 12:00 
i did it wrong
{ST}jkcrmptn  [作者] 5 月 29 日 上午 12:00 
from poosh
[quote=Poosh]
Hey, do add fists to the player's inventory? Do you using a mutator?
Spawn inventory should be added in ScrnBalanceSrv.ini file, no via a mutator
# Default inventory for all perks
SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnWelderPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnFragPickup:0-255:2:0
☝️ add fists there
[/quote]
{ST}jkcrmptn  [作者] 5 月 28 日 下午 2:14 
I'm gonna be real I have no idea why thats happening, but I can try and ask poosh if he knows whats going on
Monstro Vocal 5 月 28 日 下午 12:02 
ISSUE REPORT:steambored:

Summary:
When playing solo, everything works fine. However, when I start a party with friends, their entire inventory disappears — not just fists, but all weapons as well.
(Note: I'm using the SCRN Balance mod.)

Steps to Reproduce:

- Launch the game with SCRN Balance enabled.

- Start a party with friends.

- Observe that all players (except the host) have no inventory upon joining — no fists, no weapons.

Expected Behavior:
Players should retain their starting inventory when joining a party.

Actual Behavior:
Players spawn with no items at all.

Special Thanks:
Love the mod and the concept — keep up the great work!
I'd be happy to contribute with sound effects if needed!
Christina 5 月 18 日 上午 8:11 
Nice! This looks like fun. I've been playing Resident Evil 7s "end of zoe" dlc so now I can experience monster punching fun in KF1 as well. :D
Sirion Jadie 4 月 6 日 下午 10:39 
Anytime!, thanks to you for making this fists i was waiting for them for so long!.
{ST}jkcrmptn  [作者] 4 月 6 日 下午 10:35 
Thanks for posting this ill add this to the description!
Sirion Jadie 4 月 6 日 下午 10:18 
To make this as starting weapon, go to ScrnBalanceSrv.ini and search for:

SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0

Now copy that line and modify so it should be like:

SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0

Save the file. It should be something like this:

SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:KFMod.WelderPickup:0-255::0


Enjoy.
{ST}jkcrmptn  [作者] 4 月 5 日 下午 8:05 
KF-Oakview. Map i'm currently working on, still in early development. Versions are being hosted on Mantado Piso, Siren Torturers and DuckArmada. Not publically released yet.
hoover dam 4 月 5 日 下午 7:32 
sorry it's not about the addon but, what map is shown in the pictures?
Sirion Jadie 4 月 3 日 下午 11:24 
Nice!
[ScrN]DuckBOOster 4 月 3 日 下午 12:18 
FISTS