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have posted several Console, Screenshot and a few videos in Discord modder community general. that may interest you.
Thanks for the mod!
Just got 474 errors like this one:
STACK TRACE
-----------------------------------------
function: randomizeContainers -- file: SpecificLoot_ResetContainers.lua line # 49 | MOD: Specific Loot (KI5)
function: resetVehicleContainers -- file: SpecificLoot_ResetContainers.lua line # 21 | MOD: Specific Loot (KI5)
ERROR: General f:70622, t:1755961590118> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getName of non-table: public boolean zombie.vehicles.BaseVehicle.exit(zombie.characters.IsoGameCharacter) at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace: ...
<3
No, i don't use Better car phys.
Tanks for recommandation, will speak later in discord have to go to work ;)
When i enter the véhicule, counter stop and it's ok.
Dunno what you did !
Wathever, thanks for your mods, it enhance the game so much <3
function: randomizeContainers -- file: SpecificLoot_ResetContainers.lua line # 49 | MOD: Specific Loot (KI5)
function: resetVehicleContainers -- file: SpecificLoot_ResetContainers.lua line # 21 | MOD: Specific Loot (KI5).
[23-08-25 07:34:48.766] ERROR: General f:43354, t:1755927288766> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getName of non-table: public boolean zombie.vehicles.BaseVehicle.exit(zombie.characters.IsoGameCharacter) at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
Greedings
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5962)
at zombie.iso.IsoCell.update(IsoCell.java:5895)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2523)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2281)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2268)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
`attempted index: getName of non-table: private void zombie.vehicles.BaseVehicle.renderInterpolateBuffer_drawVertLine(long,zombie.core.Color,float,float,float,float,long,long,boolean)
function: randomizeContainers -- file: SpecificLoot_ResetContainers.lua line # 49 | MOD: Specific Loot (KI5)
function: resetVehicleContainers -- file: SpecificLoot_ResetContainers.lua line # 21 | MOD: Specific Loot (KI5)
java.lang.RuntimeException: attempted index: getName of non-table: private void zombie.vehicles.BaseVehicle.renderInterpolateBuffer_drawVertLine(long,zombie.core.Color,float,float,float,float,long,long,boolean)
And in principle, all the loot that is prescribed in this mod for KI5 cars is taken from vanilla, that is, in the vanilla game everything is about the same.