Project Zomboid

Project Zomboid

Specific Loot (KI5)
107 条留言
Пупсич  [作者] 10 月 22 日 上午 10:24 
@German нет версии для 41 билда пока нет
German 10 月 22 日 上午 5:43 
мод работает на билде 41?
Grunil Master 9 月 23 日 上午 9:57 
Ty for update !
hagen.a.sohnle 9 月 18 日 下午 9:58 
@redcom1229: I had the same issue. In my case, it were zhe mods "pocket kitten".
redcom1229 8 月 23 日 下午 4:18 
welp i am still trying to figure out what is causing dashboard and Mechanic UI issue... but what i meant is errors seen in console with KI5 loot, ATA, silverado, etc are like symptoms and not the actual cause of it, as actual problem is some code line being replaced by some other mod before KI5 could use it.

have posted several Console, Screenshot and a few videos in Discord modder community general. that may interest you.
Пупсич  [作者] 8 月 23 日 下午 3:50 
@redcom1229 honestly it's hard to say what your problem is. I can only advise you to check the integrity of files if you haven't done it, and at the same time say that Specific Loot can't affect the mechanics UI at all.
redcom1229 8 月 23 日 下午 3:12 
am still cant see Mechanic UI and dashboard... KI5 loot updated, now ATA Moterclub so i all ATA, i doubt issue is some mod is altering game file rending them not use able for other mods and those mods are throwing errors... any ideas tried unsub of bunch of car related mods
Пупсич  [作者] 8 月 23 日 上午 8:30 
@Phil resub to mod this shouldn't be in last version
Phil 8 月 23 日 上午 8:08 
Hey @Пупсич

Thanks for the mod!

Just got 474 errors like this one:

STACK TRACE
-----------------------------------------
function: randomizeContainers -- file: SpecificLoot_ResetContainers.lua line # 49 | MOD: Specific Loot (KI5)
function: resetVehicleContainers -- file: SpecificLoot_ResetContainers.lua line # 21 | MOD: Specific Loot (KI5)

ERROR: General f:70622, t:1755961590118> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getName of non-table: public boolean zombie.vehicles.BaseVehicle.exit(zombie.characters.IsoGameCharacter) at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace: ...
lks. 8 月 23 日 上午 7:47 
@redcom1229 yes, was using effortless towing, vehicle class overhaul and specific loot, but removing these mods didn't solve the issue
M0_7 8 月 23 日 上午 7:34 
Пупсич you the goat
Grunil Master 8 月 23 日 上午 3:33 
Hey, thanks to take it so fast !
<3
Пупсич  [作者] 8 月 23 日 上午 2:17 
Wow, okay, I looked at all the errors that were here, it was a bit unexpected to see them since there was nothing like that during the tests. I'll try to resolve everything quickly then.
Grunil Master 8 月 22 日 下午 11:20 
Ho, i use Vehicule class overhaul btw
Grunil Master 8 月 22 日 下午 11:19 
Helo Redcom,
No, i don't use Better car phys.
Tanks for recommandation, will speak later in discord have to go to work ;)
redcom1229 8 月 22 日 下午 11:13 
@Iks... same issue... are u using Better car Physics, Effortless towing and/or vehicle class overhaul... with KI5 specific loot
lks. 8 月 22 日 下午 11:04 
Cannot open the mechanic ui on the car hood, disabled this mod and didn't solve the issue, does anyone know what mod is causing this ?
redcom1229 8 月 22 日 下午 10:53 
@Grunil are you using better car physics & Better Towing?
redcom1229 8 月 22 日 下午 10:52 
@Grunil & anyone interested...discussing this and more in Discord server "PZ Modding Community" general.
Grunil Master 8 月 22 日 下午 10:41 
like other ppl, approching a véhicule trigger a large numbers of error.
When i enter the véhicule, counter stop and it's ok.
Dunno what you did !

Wathever, thanks for your mods, it enhance the game so much <3
Grunil Master 8 月 22 日 下午 10:39 
error

function: randomizeContainers -- file: SpecificLoot_ResetContainers.lua line # 49 | MOD: Specific Loot (KI5)
function: resetVehicleContainers -- file: SpecificLoot_ResetContainers.lua line # 21 | MOD: Specific Loot (KI5).
[23-08-25 07:34:48.766] ERROR: General f:43354, t:1755927288766> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getName of non-table: public boolean zombie.vehicles.BaseVehicle.exit(zombie.characters.IsoGameCharacter) at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
redcom1229 8 月 22 日 下午 10:18 
already sorted the load order best of my effort... also found some cars floating around like lava lamp... other suspect mod is car physics along with some other car mods like towing.
t i ë s T o! 8 月 22 日 下午 9:38 
Changing the Mod-loadorder solves the errorparty for me.
Greedings
Loccatpowersdog 8 月 22 日 下午 8:59 
Interestingly once I removed the loot (in this case a singular Wrench) my errors stopped. If you are near a lot of cars this might be an issue but for one off cases maybe try emptying all the containers?
redcom1229 8 月 22 日 下午 8:55 
Hello, was trying 42.11 with lots of mods... failing to open Mechanic UI and dashboard on all vehicles (vanilla & modded) lot of errors all pointing to "KI5 specific loot" got console file... idk if your mod or clashing with some other mod i am using...
t i ë s T o! 8 月 22 日 下午 8:50 
Yeah, errorparty since last update. Sadly
Loccatpowersdog 8 月 22 日 下午 8:31 
Was as I approached a small trailer (like in the mod thumbnail but with the blue tarp). Every time I look at it a batch of errors pops up, other than that no effect. Don't know if it's effecting the spawns, there was a single Wrench in the trailer.
Loccatpowersdog 8 月 22 日 下午 8:26 
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5962)
at zombie.iso.IsoCell.update(IsoCell.java:5895)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Loccatpowersdog 8 月 22 日 下午 8:26 
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2523)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2281)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2268)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
Loccatpowersdog 8 月 22 日 下午 8:25 
Error log from the Chuckleberry thing broken up over 3 posts:

`attempted index: getName of non-table: private void zombie.vehicles.BaseVehicle.renderInterpolateBuffer_drawVertLine(long,zombie.core.Color,float,float,float,float,long,long,boolean)
function: randomizeContainers -- file: SpecificLoot_ResetContainers.lua line # 49 | MOD: Specific Loot (KI5)
function: resetVehicleContainers -- file: SpecificLoot_ResetContainers.lua line # 21 | MOD: Specific Loot (KI5)
java.lang.RuntimeException: attempted index: getName of non-table: private void zombie.vehicles.BaseVehicle.renderInterpolateBuffer_drawVertLine(long,zombie.core.Color,float,float,float,float,long,long,boolean)
Ki Charn Ro 8 月 22 日 下午 4:44 
seems fine since the errors stop once you open the vehicle up but still its annoying to see that error counter go up
Ki Charn Ro 8 月 22 日 下午 4:40 
bro what did you do. approaching police vehicles/ranger vehicles gives me 100's of errors until i open the vehicle
Пупсич  [作者] 8 月 22 日 上午 9:10 
@BeautifulRnr are u sure that u load it after KI5's cars, this is the only reason why the mod may not work. And this mod made only for B42, so if it didn't work, then people would have written to me about it a long time ago
KnightTemplar 8 月 22 日 上午 8:55 
this doesnt work in build 42 i get no loot in my cars,
Пупсич  [作者] 8 月 21 日 下午 1:40 
@Beornvig You're welcome) I'm glad you like it
Beornvig 8 月 21 日 下午 1:16 
Thanks for adding support for the Ki5 wreckers! Love that I found a generator in an electric company van
Пупсич  [作者] 8 月 16 日 下午 11:28 
@Constantine if you think about it, yes, the game becomes a little easier since there is a chance to find top loot even in the simplest car, but this is a mechanic from the vanilla game, that is, in vanilla cars there is also a chance to find good stuff. And it is also a little more realistic than if each car was half empty.

And in principle, all the loot that is prescribed in this mod for KI5 cars is taken from vanilla, that is, in the vanilla game everything is about the same.
Constantine 8 月 16 日 下午 7:29 
does this make the game easier overall? the concept is amazing, just curious if every work van i run into will have sledgehammers or nails for example
Radical Randy 8 月 13 日 上午 8:40 
I very much like this. Found a generator magazine in a an electric company van, awesome.
Пупсич  [作者] 7 月 29 日 下午 6:07 
@7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞ yes this mod just adds variety of loot to KI5's cars
Unknown Player 7 月 29 日 上午 11:27 
this mod doesn't add vehicles does it?
Пупсич  [作者] 7 月 29 日 上午 8:43 
@7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞7⁷⅞ these are all KI5's cars
Unknown Player 7 月 29 日 上午 7:58 
What's the vehicle mod called?
Пупсич  [作者] 6 月 26 日 下午 10:38 
@s(c)A(t)d VVR и Specific Loot только для B42 unstable
s(c)A(t)d 6 月 26 日 下午 2:54 
Привет! Почему то не вижу этот мод и Vanilla Vehicles Replacer (KI5) в игре. Версия игры: последняя стабильная
Пупсич  [作者] 6 月 21 日 下午 4:22 
@Hunterr i added items that can spawn in vehicles by vanilla, like tires, but i don't remember, that batteries can, so i little bit dont want to do it
Hunterr 6 月 21 日 下午 3:47 
We really need a chance that a battery can spawn inside a vehicle from Ki5 cause i searched everything in Riverside but i didnt find any lol :D Even the garages didnt have any charged batteries.
Пупсич  [作者] 6 月 19 日 下午 2:27 
@Geardo of course i'll do it tomorrow
Geardo 6 月 19 日 下午 1:36 
Hey brother, KI5 has released some new cars, will you update this mod to include those? Thanks, great mod! Appreciate it!
Пупсич  [作者] 6 月 12 日 上午 6:29 
@茂名突击闸总kong_shan no, only b42