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报告翻译问题






This is our log: https://drive.google.com/file/d/1vYYmmQpgQi2L_QY9qKMZdiSwTkCUT3qI/view?usp=sharing and these are the mods we are using https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587778934
yes! equipping bezoar negates the effect
- There is a chance for the world to not open and gets stuck on "Receiving title data: Complete!
- When one of us enters the forest biome this mod adds, tMod completely crashes without a popup.
If these are able to be explored a little and can potentially be fixed, this would be lovely since I am a fan of the Consolaria Mod, and this one has potential. While I'm at it, is there an item that can negate the weird ore poisoning?
So i was wanting to start a play-through and finally found the issue I was talking about earlier.
Its incompatibility with the "advanced world generation" mod - a setting in the config called "overhauled world gen". It causes the "backwoods" step in worldgen to start but just hang indefinitely with no progress what-so-ever. Granted, this was tested on larger world parameters (x2 of large world) but still, with this option in AWG turned off it works.
I believe mods like Calamity when using AWG needs its overhauled worldgen on larger world generation to function correctly... So some may not be able to use your mod in the play-through because of this.
I don't leave this message as something annoying for the mod author, but rather for people suffering with a similar issue.
Boss Checklist
Magic Storage
Serous Common Lib
Autofish
OreExcavator
PersistBuffs
PersistentSummons
Recipe Browser
Rise of Ages
Was playing a server with my boyfriend using this mod and other QoL such as veinminer, recipe browser, magic storage and boss checklist. Thing is, just as I was closing the server for the day, Eye of Cthulhu spawned and I closed it. When we opened the world one day after, all Backwood trees became patches of lava???