tModLoader

tModLoader

Rise of Ages
216 条留言
Serork  [作者] 21 小时以前 
@MommiReze❤ Hi! Sorry I missed your comment! Yes, the current version of the mod features pre-hardmode progression with one boss. We are already working on the hardmode update!
MommiReze❤ 11 月 14 日 上午 10:22 
This mod only adds one boss? and the weapons arent worth for hardmode
Ostrich-Hungry 11 月 13 日 上午 11:21 
@Serork: so strange, will look at it again! thanks for replying.
Serork  [作者] 11 月 11 日 上午 7:25 
@kangus_lol Message me on Steam or send the list in our discord server.
kangus_lol 11 月 11 日 上午 6:52 
i have plenty. where can i send the mod lists?
Serork  [作者] 11 月 11 日 上午 4:59 
@kangus_lol Hello! It works okay for me. What other mods do you have enabled?
kangus_lol 11 月 10 日 下午 7:29 
hey, the mod made Assorted Additions rune slot bugged as i can't equip the rune to it's slot.
Serork  [作者] 11 月 8 日 上午 1:00 
@Ostrich-Hungry Hey! Do you have any errors pop up? What other mods do you have enabled? I just generated a world with only Rise of Ages and Spirit Reforged enabled, and there are no crashes at world generation.
Ostrich-Hungry 11 月 7 日 下午 5:19 
I don't know why but seems to crash at world generation with Spirit Reforged
Artorias-Feet-pics 10 月 27 日 下午 4:56 
please someone make this compatible with infernum, i need my dragonslayerr
Мокрый пальчик 10 月 18 日 上午 8:50 
It's sad that I'll never see a druid in Calamity mod (´。_。`)
Serork  [作者] 10 月 16 日 下午 9:03 
@LolPunny Hey there! Thanks for the detailed report. Could you add me on Steam, please?
LolPunny 10 月 16 日 下午 7:28 
Hello! My friend and I are having an issue with the game crashing when entering the new overworld biome, the server isn't crashing but our clients are.
This is our log: https://drive.google.com/file/d/1vYYmmQpgQi2L_QY9qKMZdiSwTkCUT3qI/view?usp=sharing and these are the mods we are using https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587778934
赤石大王[帅气逼人版] 10 月 12 日 下午 10:12 
:steamthumbsup::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamhappy:
Serork  [作者] 10 月 10 日 上午 6:54 
@Gyro Good to know! Thanks for playing the mod! :steamthumbsup:
Technologia 10 月 10 日 上午 4:17 
By enclosed I meant walled, torched rooms that don't necessarily qualify as a house, but you're right, it's fixed. Fog doesn't appear in those now.
Serork  [作者] 10 月 9 日 上午 11:43 
@Gyro If the walls form a valid house, the fog effect won't appear. What do you mean exactly by enclosed?
Technologia 10 月 9 日 上午 9:45 
Nice to see such a quick fix. Appreciate it. The fog in enclosed rooms is still a thing though. Will this be kept?
Serork  [作者] 10 月 9 日 上午 5:03 
@Gyro The update is out!
Serork  [作者] 10 月 9 日 上午 4:46 
@Gyro Should be fixed in the next update! Thanks for reporting!
Technologia 10 月 9 日 上午 4:07 
also the fog spreading into your enclosed house spaces seems a little too much. Nice mechanic though
Technologia 10 月 9 日 上午 3:57 
I have 7+ npcs living in one big building in the backwoods but music doesn't change
Serork  [作者] 10 月 9 日 上午 2:44 
@Gyro Shouldn't it play the town theme?
Technologia 10 月 9 日 上午 2:11 
Huge fan of this mod, 1 thing though - I wanted my main town in the backwoods, but it plays the same scary theme over and over. Some variety is much needed.
Serork  [作者] 10 月 8 日 上午 1:32 
@Exioneo7 Thank you!
Exioneo7 10 月 8 日 上午 12:50 
I'm a fan of your Consolaria mod, and you've done an amazing job! I’m sure this one will be just as brilliant. Excellent work I'm excited to try it out! Cheers to your development team!
peege/on  [作者] 10 月 3 日 下午 6:49 
@大收获 <3
大收获 10 月 3 日 下午 6:24 
Man I don't know who does your art but the texture work and sprites in this is are immaculate
Serork  [作者] 10 月 2 日 下午 5:37 
@IwuvVocaloid, the log file you sent me says the problem isn't caused by RoA. Could you please send me your world and mod list?
IwuvVocaloid 10 月 2 日 下午 4:16 
Serork  [作者] 9 月 19 日 下午 12:11 
Serork  [作者] 9 月 8 日 上午 8:56 
@Pitaya hello! could you please send me the server.log file? its located in Steam\steamapps\common\tModLoader\tModLoader-Logs. you can upload it to google drive for example and share the link in your message.
yes! equipping bezoar negates the effect
Mals 9 月 7 日 下午 8:02 
Hi! I am here to talk about some multiplayer-exclusive bugs that I am encountering consistently:

- There is a chance for the world to not open and gets stuck on "Receiving title data: Complete!
- When one of us enters the forest biome this mod adds, tMod completely crashes without a popup.

If these are able to be explored a little and can potentially be fixed, this would be lovely since I am a fan of the Consolaria Mod, and this one has potential. While I'm at it, is there an item that can negate the weird ore poisoning?
Serork  [作者] 9 月 1 日 上午 3:19 
@<R3d> fixed! thanks for the report!
<R3d> 9 月 1 日 上午 1:38 
Hey, I think your mod is having a issue, it's saying it's for a older version of Tmodloader, Ver. 6.3.0, I've tried disabling mods to the point of only having it but that doesn't work.
Serork  [作者] 8 月 27 日 下午 1:49 
@fijma спасибо что играете в мод!
fijma 8 月 27 日 上午 10:31 
спасибо за русский язык:resmile:
Serork  [作者] 8 月 12 日 上午 6:31 
@Decode.exe. thank you i will check it out!
Decode.exe. 8 月 12 日 上午 2:59 
hey author...
So i was wanting to start a play-through and finally found the issue I was talking about earlier.

Its incompatibility with the "advanced world generation" mod - a setting in the config called "overhauled world gen". It causes the "backwoods" step in worldgen to start but just hang indefinitely with no progress what-so-ever. Granted, this was tested on larger world parameters (x2 of large world) but still, with this option in AWG turned off it works.

I believe mods like Calamity when using AWG needs its overhauled worldgen on larger world generation to function correctly... So some may not be able to use your mod in the play-through because of this.
Serork  [作者] 8 月 9 日 上午 8:09 
@Decode.exe. no problems!
Decode.exe. 8 月 9 日 上午 3:44 
@Serok, While its true that its processes dont appear on world gen previewer, everything appears fine. I'm sorry for the false issue :steamfacepalm:
Decode.exe. 8 月 5 日 上午 1:44 
@ITS REAL : I use double the default large world gen size in all my tests. Mayhaps there is other things to config to work around it? But the issues were still strange when checked on world gen previewer.
Serork  [作者] 8 月 4 日 下午 12:16 
@Decode.exe. whats the size you are using? last time i checked it was all good
Decode.exe. 8 月 4 日 上午 11:34 
Tested: This mod is currently incompatible with advanced world gen it seems. On world gen previewer, its processes dont even show up.

I don't leave this message as something annoying for the mod author, but rather for people suffering with a similar issue.
Serork  [作者] 8 月 4 日 上午 3:10 
@Coolperson5733 thanks for playing the mod! im pretty sure yes
Coolperson5733 8 月 3 日 下午 7:42 
I am really enjoying this mod so far and I have been wondering if future updates come out, will I need to create a new world.
Skelly Topson 8 月 3 日 上午 8:42 
Quick update: Creating a copy of the world file and changing its name in-game fixed the trees!
Skelly Topson 8 月 3 日 上午 8:14 
Sure! The full modlist:
Boss Checklist
Magic Storage
Serous Common Lib
Autofish
OreExcavator
PersistBuffs
PersistentSummons
Recipe Browser
Rise of Ages
peege/on  [作者] 8 月 3 日 上午 8:04 
@Skelly Topson don't worry that's just herobrine! (not sure what happened, would be helpful to see the full mod list)
Skelly Topson 8 月 3 日 上午 7:53 
Hey, loving the mod! Just have one concern with it:
Was playing a server with my boyfriend using this mod and other QoL such as veinminer, recipe browser, magic storage and boss checklist. Thing is, just as I was closing the server for the day, Eye of Cthulhu spawned and I closed it. When we opened the world one day after, all Backwood trees became patches of lava???