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报告翻译问题






Yes, you can add the jump feature to creatures and it'll behave like jump all mechs, more specifically it'll use the autoblink feature.
The worker tree doesn't require the worker queen mod to show up.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3553578022&searchtext=jumpallmech
Also, is the worker mechanitor tree activated by work queen mod, or is it normally active?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3354770139&searchtext=Servitude
Buffs
Mechanitor Precept: Partial Conversion Became Mechanitor Precept: Total Conversion
Will now assign the hacked mech to the caster if the latter has a mechlink.
Stealth mode:
Duration now scales with psychic sensitivity of the caster.
Minor Changes:
Mechanoids spawned by this mod will now be clean on spawn instead of the old dirty green.
(Mechanitor Precept: Total Conversion will need to be re-learned for the change to apply, use dev mode to reset psycasts.)
New Psycast:
T9:
Mechanoid Factory Override:
Hack a distant mechanoid factory to produce any mechanoid of your choosing and skip the selected amount to your location.
Buffs:
Mechanitor Precept: Apocritia:
Will now draft and assign the mechanoids to the caster if a mechlink is present.
Removed time limitation for the resurrection, any mech can be resurrected regardless of when they died.
Will now resurrect enemy mechs and convert them to the caster's faction.
Can resurrect any mechanoid regardless of weight class for a cost of 1 charge.
Added support for the following mods:
AutoBlink
Progenitor Mechanoid
[AV] Work Queen
Looks sick, i'll look into adding it as a psycast.
@Sera
I'll add work queen and progenitor mechanoid compatibility, it's the same thing as a gestalt.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3493889625&searchtext=blink
Can the lady with the "dead man switch" please avoid carrying weapons? She has a trait that binds her to the first weapon equipped, making her better at using that specific weapon.
Also the halved bandwidth moved to worker tree with the new recharge one, very nice.
Thanks for your work on all the new psycast trees man, amazing work :D
Recharge Mech:
Reactivate the chemicals present within the mechanoid's battery to recharge it.
Change:
Assisted control has been moved to the worker mechanitor tree.
hugslib share button gets broken too and the log is too big for pastebin apparently. here's a drive link, i hope it helps. https://drive.google.com/file/d/1jITkd1Xm-yim_UPA0OPuSTFxoccvUSg3/view?usp=sharing
Oh thank you! It means a lot that you hear the suggestions from mod subscribers and implement them!
Changes:
Every mechanitor summon skills are now long range casts, additionally made it so hacking the mechanoid isn't necessary anymore, it will be controlled as soon as it appears if the caster has a mechlink.
Added support for:
Milira Race
Mechanoids: Total Warfare