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Summons will default to no medical care;
Summon abilities are now ranged.
Buffs:
Several summons have had their cost and casting time reduced.
Info:
You will need to use the debug option "Reset psycasts" to refresh the abilities.
Previously summoned entities will be unaffected.
Frenzy and mutator give 75 neural heat
Abductor gives 100.
Do you have a skipdoor around?
Added psycasts:
T3:
Mini-Frenzy Obelisk:
Conjure an obelisk capable of turning nearby enemies mad, causing them to enter a state of berserk rage. The obelisk requires focus to upkeep, resulting in a permanent increase of 75 neural heat for as long as it exists.
Mini-Mutator Obelisk:
Conjure an obelisk capable of turning nearby enemies into creatures of twisted flesh, the obelisk requires focus to upkeep, resulting in a permanent increase of 75 neural heat for as long as it exists.
T5:
Mini-Abductor Obelisk:
Conjure an obelisk capable of abducting nearby enemies, causing them to be transported near this obelisk. The obelisk requires focus to upkeep, resulting in a permanent increase of 100 neural heat for as long as it exists. Won't pull enemies within the red area.
Notice:
End of support for 1.5
Mutator obelisk: Turns a target into a fleshbeast, causing it to attack its previous allies.
Abductor obelisk: Despawns an enemy (That one might be a T8 with how cracked it can be, would need a big heat cost.)
No promises i'll add that but I dig the idea.
T6:
Void Mutation:
Violently mutate the target by infusing them with a large concentration of dark archites, resulting in them turning into a random Void entity. This entity can then be captured if you successfully contain it.
Buff:
Void Regeneration will now work like ghoul regeneration, meaning it can restore missing parts.
Void Regeneration's duration now scales with psychic sensitivity
Minor changes:
Rewrote descriptions
Well, he had it coming - tried to solo whole enemy settlement - pride comes before a fall ;)
<recoverFromDisruptedTicks>90</recoverFromDisruptedTicks>
meaning it should come back after a second and a half after being hit.
Also curious if the draftable animals mod works with this...
1.5 1.6:
Void Penumbra has been made a toggle, please reset your psycast list using dev mode for the changes to apply.
T5:
True Ghoulification:
Psychically alter the body of the target to turn them into a ghoul!