边缘世界 RimWorld

边缘世界 RimWorld

GTek's Factions - Spirits of Industry
38 条留言
Money Goblin 9 月 23 日 下午 4:49 
Hi, love this mod, but it is missing a start to get me straight using the race. Thanks for the mod!
ShadowEater25 8 月 4 日 上午 6:15 
Yay! its 1.6!
Jesus Christ 8 月 3 日 上午 11:55 
Great mod brother, excited for 1.6
M2Ferocious 7 月 21 日 上午 6:16 
love your work man, keep it up!
hhsred09 7 月 13 日 下午 6:46 
ill cross my fingers and hope for the best. thanks for your work its very much appreciated
GrahammerTek  [作者] 7 月 13 日 下午 6:32 
Currently there's a bug in 1.6 that broke the pawn render nodes feature for armor, which is what's preventing me from updating right now. I've reported the issue with the developers, and I'm currently waiting for a fix.
hhsred09 7 月 13 日 下午 4:51 
do you plan to update to 1.6?
PFC Calico 6 月 29 日 上午 4:38 
further info, I have been playing my tribe for 39 in game days so should realistically be on the cusp of getting a second seed
PFC Calico 6 月 29 日 上午 4:38 
Not sure I found a bug or at least a feature not yet implemented, the queen does not yet produce seeds, unless of course i am missing something. I used the backgrounds as suggested but she is a baseliner xenotype as you mentioned to not use bio's xenotypes. Should I have made them animakin or some such to get the queen to produce seeds?
PFC Calico 6 月 29 日 上午 1:29 
brilliant, thanks for the reply ^^ I thought a tribal start would need 1 berry maker, 1 queen and 1 slasher. if i were to solo is the queen the only way to get more colonists without capture/events?
GrahammerTek  [作者] 6 月 28 日 下午 11:31 
@PFC Calico - It should work as normal, the bonuses tied to each caste are added by the backstory instead of the pawnkind.
PFC Calico 6 月 28 日 下午 3:58 
If I were to use the "add pawn from pawnkinddef" button in pawn editor do you know if an added dryad would have the abilities tied to the caste or is is cosmetic only? Looking at the listing of "nymph" you have queen, gunner, sec, trader etc. seems the game still treats these as individual.
GrahammerTek  [作者] 6 月 22 日 下午 12:25 
@LovecraftianIdea - The option might only show up for the crashlanding start currently, I'll see if I can fix that in a bit.
LovecraftianIdea 6 月 22 日 下午 12:20 
Oh, to add further context, I've downloaded this mod and I do not see an area when creating custom pawns to make them Nymphs. I wanted to do a Nymph druid anima tree something or other run.
LovecraftianIdea 6 月 22 日 下午 12:18 
I want these as a playable race.
Benjamin Proverb Test 5 月 8 日 下午 4:11 
Industrial faction of carnivorous plant people... sounds good
Anny 4 月 15 日 上午 8:13 
were issue with Better Loading. That also broke Moyo races
Anny 4 月 10 日 下午 3:21 
I just sub to the mod couple of day ago but i guess i could try that
GrahammerTek  [作者] 4 月 10 日 下午 3:16 
Are you running the old release of the mod? If so get rid of it.
Other than that my only guess would be try verify file integrity.
Anny 4 月 10 日 下午 2:12 
My game keep spamming error about texture were not found for HID_Nymph
BigGovernment 4 月 6 日 上午 5:41 
Yeah, HAR is not performance friendly at all.
Fibre🌹 4 月 5 日 下午 8:07 
Aww I was excited then I saw HAR, is there any chance of a Biotech version?
DOZER 4 月 5 日 上午 10:30 
if anyone reads this mod's comments, the creator has made multiple popular vehicle mods, they are trustworthy so don't worry.
Zaldy Co 4 月 5 日 上午 6:30 
Does anyone know why HAR beheads the pawns? I've been trying to run mods that has it as a requirement but every time it seems to remove the heads of pawns.
GrahammerTek  [作者] 4 月 3 日 下午 3:56 
@Proxy - Yes, there's a button that lets you choose them in the starting colonists screen.
Proxy 4 月 3 日 下午 12:28 
Can Nymphs be playable?
Microsoft PowerPoint 4 月 3 日 上午 6:31 
I wish It didn't require HAR, It looks so promising
[2nd-AD] Xytal Riz 4 月 3 日 上午 1:56 
I'm confused about the Har comments regarding biotech, i have all the dlc's and i run a few har races alongside many other mods, and i have no issues.
FlamingFeather 4 月 2 日 下午 4:04 
The main pull would be for this new faction to be able to be pulled into long standing campaigns. As people who are interested in this likely have the previous one already in their mod list. Besides, Dryad related factions are surprisingly rare. So I could easily see players stacking them if they're going for a more nature themed world.

But I know making these things in the first place is a good bit a of work. So adding more to the project can be quite lackluster.
GrahammerTek  [作者] 4 月 2 日 下午 3:54 
I suppose it wouldn't be that hard to make them work together, but since they're two very similar races, I don't know what the demand for that would be.
GrahammerTek  [作者] 4 月 2 日 下午 3:53 
@FlamingFeather - Right now they're incompatible with each other since I repurposed a lot of the old code for this one.
FlamingFeather 4 月 2 日 下午 3:35 
Thank you for your work. This looks fun. Will this be incompatible with your previous Dryad race mod?
Karkino 4 月 2 日 上午 11:00 
its like phytokin but good ahhhh but har breaks everything qoq
Karkino 4 月 2 日 上午 10:55 
yeah it looked amazing till HAR :c
Masked Monster 4 月 2 日 上午 9:16 
"HAR race"

It's so over for us BiotechBros :zagsad::zagsad::zagsad:
Aranador 4 月 2 日 上午 5:45 
Would be interestin to see if this could have worked with the Big and Small framework.
chill 4 月 2 日 上午 5:17 
"and ability to sustain themselves almost entirely on sunlight and industrial runoff"

AND THEN I START EATING GARBAGE
MiTHRiL 4 月 2 日 上午 4:24 
unHAR pls :c