安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@Armageddon Steel Legion I don't know, the edict system was taken from a mod called sinews of war. Maybe ask on their discord if anyone is working on a port for EK2?
Totally understand — sounds exciting! Looking forward to seeing what you come up with in the new version.
Best of luck with the project!
Hi,
First of all, thank you so much for your incredible work on Rebound - Ruin system for EK2 — it really adds a lot of depth and immersion to the game!
While working on a translation for the mod, I noticed that the “Ruins” text shown in the county window (currently defined as raw_text = "Ruins" in window_county_view.gui) is hardcoded in English.
I’d like to suggest replacing it with a localization key instead, like this:
raw_text = "[Localize('ruins_label')]"
Then in the localization file (for example, demd_window_county_view_l_simp_chinese.yml), we can add:
ruins_label:0 "Ruins"
This would allow translators to localize the label properly in other languages (such as Simplified Chinese in my case), without needing to overwrite GUI files, which helps avoid compatibility issues in future updates.
Let me know what you think — I’d be happy to help if needed!
@Fox_Tek Each barony that is a duchy capital has a ruins button in the county tab, look it up
@Mahou_1942[TW] There shouldn't be a holding type called ruins, I'm unsure how to help. Maybe you could get a simple python script to search the yml files for the keywords you are looking for, that's what I did
Hello! I'm working on localizing this mod, but I couldn't find the localization entry for the holding type 'Ruins'. Could you please let me know which file I should look into to translate it?
Any help would be appreciated! :)
Hopefully someone else will pick up the edict, disasters and quest systems
@Unejin You can disable excavation in the game rules I think, test it out. I might make a standalone version of everything that is not excavation in a few days
@their I never tried it but wouldn't assume it is
@Feergon I'd love to but I'm currently busy with another project, if anyone wants to have a go they are more than welcome to try
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2216916022
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2893651850
Base EK2 honestly needs a special building fix more, but I cannot be bothered. There are a lot of stock EK special buildings that would benefit from having their effect switched to county holder, instead of barony holder.