Oxygen Not Included

Oxygen Not Included

Visual Fixes N Tweaks
73 kommentarer
Sgt_Imalas  [ophavsmand] 6. okt. kl. 7:34 
wheezeworths are not modified in function by this mod.
reanimated6 6. okt. kl. 6:39 
Is this the mod making my wheezeworts consume the gas they are in? My rooms become vaccuum in a matter of days, and they actually CONSUME 1000 g of hydrogen or whataever gas they are submerged in. I'm trying to find the culprit. I also have the mod "eazy wheezeworts" that make them not need phosphorite. But there have been no problems with it before.
Oniwabanshu 8. sep. kl. 20:16 
This is a mod of fix and tweaks is it not? this is the perfect place to do it.
Sgt_Imalas  [ophavsmand] 8. sep. kl. 17:16 
Oni radiation is green
Oniwabanshu 8. sep. kl. 15:14 
Wheezeworts should glow Cherenkov's blue, not Simpson's green...
Josigor 27. aug. kl. 16:25 
it worked, ty
Sgt_Imalas  [ophavsmand] 27. aug. kl. 15:24 
thats a previous version. force update your mod with mod updater
Josigor 27. aug. kl. 14:56 
last update broke the filter gate's sprite. Also there is a "TEMP" writing on a conveyor line bridge's building icon
plz update
Jaggid Edje 25. aug. kl. 6:17 
This morning's update to the mod solved my crash issue, thank you. <3
Jaggid Edje 24. aug. kl. 17:34 
If nothing else it feels nice to not be alone. Thanks @ianaural.
ianaural 24. aug. kl. 17:16 
Having the same problem as @Jaggid Edje, although mine is when I open Decor Overlay.
Jaggid Edje 24. aug. kl. 14:58 
The update to this mod pushed today causes my game to crash within a few minutes of loading. Most often when I open the automation overlay. Was able to replicate it multiple times in a row, both getting the crash with the mod enabled and not having the crash with it disabled.

I uploaded the player.log file to a shared one drive location: https://1drv.ms/u/c/a32cfc7bf201d016/EU9zqPlzU9BCqGg_3MHUh-QB9HBRWrVE82fX7PZqyU3q5g?e=ZBEPkM
Sgt_Imalas  [ophavsmand] 4. aug. kl. 15:11 
no.
it is performance neutral.
for performance improvements, check out Fast Track [forums.kleientertainment.com]
Okami 4. aug. kl. 13:40 
Hello, does this mod improves performance?
Pray for Ukraine 26. juli kl. 20:59 
Лучшеб за столько лет сделали мод что убирает спам сообщений всплывающих когда автоматизация или дупликант переносят, перекладывают предметы. Это выбешивает и очень много fps жрет.
cyberwarlord13 17. juli kl. 18:53 
Also this is awesome and why Klei no fix....
cyberwarlord13 17. juli kl. 18:53 
Can you fix where the egg incubator drops from?
3GuB  [ophavsmand] 20. juni kl. 6:19 
yeah i feel you, so thats why i made this mod
Lil-Estrogen 19. juni kl. 16:10 
dude this is great. always bugged me that the liquid pump only showed water
Futstub 15. juni kl. 7:52 
Neat, Getting back into ONI, checking the workshop first, finding this, life is good.
安之逸an 15. juni kl. 2:14 
中文玩家不要使用,会导致部分翻译失效,我排查半天才找出来
Sgt_Imalas  [ophavsmand] 14. juni kl. 6:53 
Should be working.
Darkerowl 13. juni kl. 22:37 
Is this updated into the newest update? or should I wait to try it out?
Garnet_Sunshine 2. juni kl. 16:48 
:steamthumbsup:
n3mes1s 31. maj kl. 18:29 
CallMeDaddy69 even with a computer ten years old will make no different talking about graphic and animation performance. The lag problems anyone could expect from games like this one, specially made in unity are related to memory leaks, and the only thing that decreases performance as Sgt_Imalas say is things related to the CPU, like AI. Graphics have zero impact in performance. This is a 2d game, remember that.
Sgt_Imalas  [ophavsmand] 23. maj kl. 16:08 
next to none

adjusted anims have no impact, tinted liquid buildings have minimal performance draw.
>80% of late game colony performance issues are caused by duplicant pathing and task calculation
CallMeDaddy69 23. maj kl. 10:45 
What are the computer spec recommendations for this? wondering how much fps will it drain compared to a vanilla 300+ cycle colony
M Gr1mm 20. maj kl. 23:15 
nice :steamthumbsup::steamthumbsup:
DubstepGs 20. maj kl. 14:00 
My question to this is was it tested on a big save file to test how much impact it would have frame wise?Any build over 1000 cycles minimum struggles naturally as is.
DoctorWhoCares 7. maj kl. 6:04 
wow:steamthumbsup::steamthumbsup:
3GuB  [ophavsmand] 6. maj kl. 7:04 
would be great
Internet Explorer 6. maj kl. 5:22 
Klei should hire you my master
Jeivalien 2. maj kl. 17:17 
Woow I love this mod!
wibu 2. maj kl. 8:41 
that very good
deepeness 1. maj kl. 8:12 
很有用
Ender's games 30. apr. kl. 8:04 
Hi, first of all, I love this mod. Thank you. There's something that isn't the mod's fault, but that it could probably be tweaked by the mod.

For the metal refinery, if you have an auto-sweeper next to it, it picks up the item before it comes out from the conveyor belt.

I'm guessing it could be possible to delay somehow the moment that the item produced is available for picking up.

Again, thank you for the mod.
3GuB  [ophavsmand] 27. apr. kl. 16:45 
@rossozombie yes we know about this issue. It'll be fixed
rossozombie 27. apr. kl. 15:38 
Hi, can I make a request? It looks like this is the mod for it. The various "Curves" drywall wallpaper, the ones with the curved stripes, are wrong. When you place them, in the "preview" on the building, before it is actually built, the dark and light areas appear inverted, the opposite of when they're built. While the normal straight stripes and diagonal ones, appear right, the light and dark areas, once built, are the same as the preview. This makes so that if you try to make a nice design following the preview, the final result is mismatched, if you want it right, you need to place the parts mismatched from the start (something I never remember :steamfacepalm:). I made a screenshot to show what I mean, hoping I was clear. https://imgur.com/a/dCo68uo
I was wondering if this can be fixed, either everything is inverted or not.
I know this is nitpicky.
Sgt_Imalas  [ophavsmand] 24. apr. kl. 17:01 
sounds a bit like the OneDrive issue.
onedrive tends to cause these permission issues
Suicidal Teapot 24. apr. kl. 15:30 
If anyone else is having the restart loop and a forced update doesn't fix it, I had to delete the mod from the file system then force an update again. It seemed to be a permissions issue.
Nick 24. apr. kl. 11:17 
they gotta add this to the main game
Sgt_Imalas  [ophavsmand] 24. apr. kl. 0:10 
Welcome to ONIs broken mod updating system.

Skip that restart popup by hitting the esc key.

Then grab yourself mod updater and force an update
ViGabooo 23. apr. kl. 20:23 
not sure why but im stuck in a restarting loop since this updated
mementh 23. apr. kl. 14:39 
gonna give it time but the solar panels merging looks wrong/brain is saying something is wrong.
3GuB  [ophavsmand] 22. apr. kl. 2:00 
Yeah i also started to notice that not so long ago, Klei broke smth at one of the last updates. Same issue btw happens with moping at the end of animation. I have no idea why that happens smth code related ig
Zergologist 21. apr. kl. 19:02 
do you ever get the visual issue where bonbon flowers become weirdly cropped and do not animate properly?
3GuB  [ophavsmand] 16. apr. kl. 6:10 
Ye! thanks for reminding
Zergologist 15. apr. kl. 19:09 
Will there be an adjustment to the SO! small oxidizer tank to make it not have the large module adapters without a large module above it?
Sgt_Imalas  [ophavsmand] 13. apr. kl. 13:24 
that false "incompatible" is the result of an extraction error, make sure you have mod updater (and not that garbage "mod manager") installed to minimize extraction errors and to force an update on the motd to redo the installation