Project Zomboid

Project Zomboid

TreeZ ViZibility
12 条留言
RunYouCleverBoy 9 月 1 日 下午 12:34 
pls make same with zombies behind big vehicles.. i cant see them..
Bleeks 8 月 30 日 上午 7:11 
I agree with the previous comments, it almost feels as if there are multiple textures for the trees stacked on top of each other, so the transparency doesn't really help. I am open to assist with providing assistance with troubleshooting. Thank you!
snajdr 8 月 24 日 下午 8:29 
the TreeZ mod is great but it really does hinder the ability to see in the woods and i can’t really seem to notice the difference while using this addon :/
Redeye 8 月 23 日 下午 2:06 
to many trees very hard to see still.
Phil 7 月 28 日 上午 2:16 
@Alree

It's still a bit impossible to see the character using both mods (TreeZ and VIsibility) as you can see here:

https://imgur.com/a/XSXA9mr

Also road view is difficult:
https://imgur.com/8jubly1

I'm not sure how this works to give you a suggestion :(
Rex87 7 月 20 日 下午 12:21 
would be much easier to walk through trees if the tree base would be marked somehow, kinda like while using cut tree option with axe, green marker appears at the base of the tree when you hover at it while the tree still becomes transparent like normal, personally I use this trick to not get slowed or accidentally scratched by the tree but I would like if there was something similar without using cut tree option to know on which tile the tree is actually located while walking through dense forest.

idk it's just my idea to improve this mod or for completely separate mod from this, I personally like to be in the wilderness very often but I can't see where I can go without walk to option.
TonyStonk 7 月 20 日 上午 6:23 
Alright thanks
Alree  [作者] 7 月 20 日 上午 6:15 
@TonyStonk
Ok thanks it's maybe a B41 things
I'll comment this out for B41 until I found a solution
TonyStonk 7 月 20 日 上午 6:08 
Here is the rest:

at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3333)
at zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:143)
at zombie.gameStates.IngameState.enter(IngameState.java:715)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
TonyStonk 7 月 20 日 上午 6:07 
B41
Alree  [作者] 7 月 20 日 上午 6:04 
@TonyStonk
Let me check I didn't have this error
B41 or B42 ?
TonyStonk 7 月 20 日 上午 5:57 
this addon cause error a lots

`attempted index: find of non-table: null
function: fadeBigTrees -- file: fadeBigTrees.lua line # 6 | MOD: TreeZ ViZibility
java.lang.RuntimeException: attempted index: find of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)