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The fact I don't have hundreds of users reporting the same thing, reinforces that this mod is not at fault. I hope you find the source of your problem.
RE SFO: if it still allows for this building to be recruited, then it will work with this mod. One thing I cant account for however, is if SFO does garrison sallying in some form already. In that case, this mod may be additive to that and make the feature OP.
Rergardless, +1 from me my good sir.
Obviously, this only affect the vanilla buildings, so any custom faction not reusing these vanilla buildings won't have these effect. I checked the vast majority of the faction mods and here are those I found which do not get the sally:
Araby
Fimir
Albion
Nagash
Gnoblar
I've made (not uploaded yet) a mod with dummy building/chain, in case people weren't using all of the missing mods, and it add sally to araby and the others just fine without crashing because you do not have Fimir enabled for example.
Want me to send it to you over discord to merge it into your mod, or you prefer I upload it separately?
It's perfect
PS. I hope Mod creator is spared by Ultra Elite Balance aficionados that Roam comments section to police any fun addition to the game and don't rest until it's nerfred to the point it's useless..
Woe onto you..
Go play/bother someone else..
Tdizzle: should be compatible with any campaign that has access to this building. And should be save compatible.
Lazy man: it is possible to do that, but I won't be doing it. Having it available at all times trivialises the mechanic in my opinion, and so I don't want to mod that.