全面战争:战锤3

全面战争:战锤3

Garrison Sally for all
72 条留言
Eichrarl 9 月 1 日 下午 12:31 
true
Benjamin Ashmane 7 月 13 日 上午 9:55 
Honestly, any Private account's Comment should be auto-ignored. Keep up the good work. :lunar2019coolpig:
SkavenQueen 6 月 11 日 上午 10:24 
@IfThenOrElse Don't worry about KCmaister, it's a troll. he's been doing this on all trending mods. Just report him. :gorlak:
IfThenOrElse  [作者] 6 月 7 日 上午 6:11 
:0 not sure whats occurred for you KCmaister, but I think the issue is somewhere else. Feel free to look at the pack file of this mod. it literally adds an effect to buildings only. There is no script, no db, no secret file or anything that touches ror's for any faction.

The fact I don't have hundreds of users reporting the same thing, reinforces that this mod is not at fault. I hope you find the source of your problem.

RE SFO: if it still allows for this building to be recruited, then it will work with this mod. One thing I cant account for however, is if SFO does garrison sallying in some form already. In that case, this mod may be additive to that and make the feature OP.
kcmaister95 6 月 5 日 上午 6:33 
dont sub. this author ruins peoples games for fun. all my savegames are broken because he locked vc rors v2. report him.
Bizkit 4 月 24 日 下午 12:42 
did you find out if it works with SFO ?
TheDboys 4 月 13 日 上午 5:10 
Does anyone who uses sfo know if it removes the discovery building? I would love to use this mod together with that overhaul.
IfThenOrElse  [作者] 4 月 11 日 下午 12:20 
Hey King, it would - but this mod does not give the buildings to Kislev. Atamans in general should still be the best for garrison sallying
King of Clubs 4 月 9 日 下午 2:35 
does this mod range effect stack with the Atamans vanilla one ?
Guts 4 月 7 日 下午 4:35 
I love this implementation. It feels immersive to set up certain settlements as strongholds on your border, without letting every settlement be able to pick off enemies.
TheOldElf 4 月 7 日 下午 2:35 
High elves don't get discovery buildings (in SFO /sad knife ears noise)
Snaky_Cake 4 月 7 日 上午 3:22 
this REALLY needs to be apart of the vanilla game
BloodW0lf 4 月 5 日 上午 6:22 
Love how you have done this, makes it feel rarer and I like that
Regnier575 4 月 5 日 上午 5:16 
Thank you for this! Hopefully CA adds it in eventually but this is great
IfThenOrElse  [作者] 4 月 5 日 上午 4:00 
thanks for that, I remember seeing some randomness there in the database. I'll update their version to the T3 range.
CheesyRamen 4 月 4 日 上午 10:45 
Chorf towers only have access to 1 building with a range of +1000 which is significantly less than what other factions can get on their major settlements. Could you bring them in line with other factions by either buffing that building's range or giving the main building some range at tiers 4 and 5?
IfThenOrElse  [作者] 4 月 4 日 上午 1:23 
Trepen: Yeah this should work with garrisons that have been modded the standard way. If a mod tries to do some smart things with scripts to spawn garrison armies etc - then I expect some things to go awry.
TannTabo 4 月 3 日 下午 3:35 
@ibew6131 This lets you use your garrison like an actual army but only in a certain distance outside of the settlement.
Warboss_Gargas_SkuartaTesi 4 月 3 日 下午 3:35 
@ibew6131 he means attacking an enemy army in the region even if they are not besieging the city
ibew6131 4 月 3 日 上午 8:16 
cant you do that alredy by clicking the city then the army sieging you?
sarumanthecursed 4 月 3 日 上午 6:10 
What Trepen0004 said, how would this work with overhauls like SFO?
Trepen0004 4 月 2 日 下午 3:43 
Does this work with garrisons that have been modded?
Enk 4 月 2 日 下午 12:45 
This is great but would be even better? BUFF ATAMAN in some form. That way they are unique and still strong. At the moment this is too good. So make it a lesser form or make atamans better only slightly. but still better than nothing.

Rergardless, +1 from me my good sir.
Maal 4 月 2 日 上午 11:22 
Hello!

Obviously, this only affect the vanilla buildings, so any custom faction not reusing these vanilla buildings won't have these effect. I checked the vast majority of the faction mods and here are those I found which do not get the sally:

Araby
Fimir
Albion
Nagash
Gnoblar

I've made (not uploaded yet) a mod with dummy building/chain, in case people weren't using all of the missing mods, and it add sally to araby and the others just fine without crashing because you do not have Fimir enabled for example.

Want me to send it to you over discord to merge it into your mod, or you prefer I upload it separately?
Guknar 4 月 2 日 上午 11:15 
does this mod work with radious or sfo?
RV_770 4 月 2 日 上午 5:18 
Excellent Mod :steamhappy:

It's perfect :steamthumbsup: in it's current form.

PS. I hope Mod creator is spared by Ultra Elite Balance aficionados that Roam comments section to police any fun addition to the game and don't rest until it's nerfred to the point it's useless..

Woe onto you..

Go play/bother someone else..
SoulCoughin 4 月 1 日 下午 9:21 
@IfThenOrElse I showcased your mod on a post on Facebook Total War Warhammer. I gave you full recognition. So you might see a big spike in subs.
[PuB] Axlegolas 4 月 1 日 下午 4:33 
Is the AI using this also?
God of Warhammer 4 月 1 日 下午 4:27 
How did you changed the color of your movement range
TdizzleGod 4 月 1 日 下午 3:26 
Thanks for the information i also never asked can the Ai use this mod i actually havent gotten the opportunity to see if the Ai can u se this
Gordon Freakman 4 月 1 日 上午 9:56 
Would it be possible to make a mod that gives this buff to the default settlement building? I'm sure plenty of people would enjoy being able to do it for any siege battle, especially when playing factions like the Ogres or Chaos Dwarfs that are limited in their construction slots, or if you're playing Realm of Chaos and don't want to prevent rifts from spawning.
IfThenOrElse  [作者] 4 月 1 日 上午 4:47 
Eternal: nope the range is all regions regardless of ownership, just like the Kislev variation. This is hard coded and not something I can change.

Tdizzle: should be compatible with any campaign that has access to this building. And should be save compatible.

Lazy man: it is possible to do that, but I won't be doing it. Having it available at all times trivialises the mechanic in my opinion, and so I don't want to mod that.
Lazyman 3 月 31 日 下午 11:19 
Will you make a version that is doesn't require the building if that's possible?
Championxs 3 月 31 日 下午 9:50 
Number 1 request of the playerbase after 6.2
CHIEF-TITANICUS 3 月 31 日 下午 9:41 
You beautiful beautiful man
Oh_Man[TFE] 3 月 31 日 下午 5:11 
This mod is gonna pop off!
Dr. Hazard 3 月 31 日 下午 4:59 
Absolute mad man. Took CA long enough to implement this feature.
Serious Lee 3 月 31 日 上午 9:12 
I was waiting for this mod. I knew it was inevitable that it would happen :D
TdizzleGod 3 月 31 日 上午 6:50 
is this compatible with immortal empires expanded and is it saveggame compatible
´EE`∞EternaL 3 月 31 日 上午 5:07 
Great work! Is there a way to enable the movement only for owned regions? I feel like garrisons shouldnt invade other regions (like the Altdorf screen example).
Some Cool Name 3 月 31 日 上午 3:19 
Hey mate, you think this could work with SFO? Or would you be willing to make a version capable of working with it.
not-not skaven 3 月 31 日 上午 12:05 
Thats a great idea! Never built these things
Krinitz 3 月 30 日 下午 4:53 
Love the idea you had to implement this in a way that makes sense and has a cost to it - great job!
Stale Memes 3 月 30 日 下午 2:17 
Very much agreed with the previous poster...And thanks for the quick reply!
Luckie 3 月 30 日 下午 1:45 
this is sick and exactly how mechanics like this should work, all factions can use it, but the og faction gets a bonus or can use it for free. Hopefully CA get their heads out of their asses and does this, Nice work!
IfThenOrElse  [作者] 3 月 30 日 下午 12:50 
Not stupid at all. MP has all sorts of risks. This should be fine however, I'm not doing anything crazy different to the actual implementation.
Stale Memes 3 月 30 日 上午 8:40 
Probably a stupid question, but does this work in multiplayer?
Lazyman 3 月 30 日 上午 8:03 
Oh shit, here we go
Havean 3 月 29 日 下午 4:24 
Oh hell yes! This should be offical.
MightNight 3 月 29 日 下午 1:56 
@IfThenOrElse You are right - that makes sense. Final question: do you plan on making it compatible with other faction mods such as OvN?