武装突袭3

武装突袭3

HIGH COMMAND Fixit Fox
101 条留言
BunkerBoi 9 月 14 日 上午 10:58 
Is there a way to add all types of waypoints from the editor to the "edit waypoint" menu?

I would need "land" and "transport unload" for helicopter insertions and extractions. When using those waypoints with Zeus, it works like a charm, but the vanilla waypoint menu doesn't offer this.

The "Platoon Leader: High Command Mod 1.3" neither and in the "High Command Enhanced" mod the context window to edit waypoints is broken so that so always also click the map when clicking into the menu, deleting all waypoints for the deleted unit.
Craze 9 月 14 日 上午 8:57 
I played for a few hours with this script and it does work, but other things from other mods do not always follow a player around. In that case, you have to teamswitch back to the unit that you started the scenario with.
Craze 9 月 9 日 下午 4:48 
I put this in the TeamSwitch Event Handler, but have tested for only five minutes. Will post again in a while if it works or not. Maybe someone can say why it won't, but is working for me.

{
if (((side _x) == west) and ((side _to) == west)) then {
_from hcRemoveGroup _x;
_to hcSetGroup [_x];
};
if (((side _x) == east) and ((side _to) == east)) then {
_from hcRemoveGroup _x;
_to hcSetGroup [_x];
};
} forEach allGroups;
Bendy  [作者] 9 月 9 日 下午 2:23 
@Marccanen, thanks for the tip, will see if I can implement it
Marccanen 9 月 9 日 下午 1:47 
Oh btw, I meddled around and HC not working is due to ownership not being with the commander in dedi. SetGroupOwner fixes it. Just an FYI, even though it might be out of your scope
Bendy  [作者] 9 月 9 日 下午 1:46 
@Marccanen this is supposed to work with other HC mods, do none of the others work with dedi server?
Marccanen 9 月 9 日 下午 12:32 
I appreciate the love for HC. Sadly, this mod doesn't seem to fix the ever lasting problem of not being able to change AI squad's speed, formation etc. on dedicated server with HC
Bendy  [作者] 9 月 5 日 下午 4:35 
@Craze thanks for the feedback, I didnt test it on a server while changing to enemy side, will see what I can do
Craze 8 月 28 日 下午 6:23 
Does the same thing in single player when a team switch is made to the enemy color. i.e. you become the enemy commander by switching sides.
Craze 8 月 28 日 下午 1:25 
Have been testing this today for the first time. Being able to command groups while playing whatever unit is an absolute must have. Makes it a new version of the game. But it works only so-so. Using a dedicated server and as the only player it works very well when you first go into the game. However, if you exit the server and then rejoin the server the mod falls apart. If you go in on the enemy side (from original entry) there is no high command available to other playable units on that side. Then if you go back to the friendly side (first played) there are no icons on the map just white circles and the other things that it does. So it you exit a server and come back on it is all messed up. Works good until you do that.
Matradz 8 月 5 日 下午 2:28 
Forgot to add im running dedicated server with 3 headless
Matradz 8 月 5 日 下午 2:10 
Hey i have one problem. Bots join my squad constantly and randomly on all gamemodes like liberation/antistasi. In settings i disabled add spawned groups but it didn't helped
Batman 7 月 26 日 上午 9:15 
Hi when I make HC enter a vehicle, it goes out of my control. why
Patrack 6 月 20 日 下午 11:54 
Hey man, 2 questions. does this work Drongos command enhancement? Also do you know how to use Platoon Leader? I cant figure it out for the life of me, unless its broken. Thanks and great mod!
little andy 6 月 1 日 下午 1:21 
@Bendy
Tried both dedicated and self-hosted MP, many thanks for replying
Bendy  [作者] 5 月 30 日 上午 7:03 
@am'z cheers!! its also fun on teamswitch missions, you can teamswitch around for different critical tactical needs, like sniping etc. previously teamswitch didnt work due to inflexible module syncing. Now it works!
am'z 5 月 30 日 上午 4:14 
You don't even know how long I was waiting for a mod like this. Finally I can solo role-play as a commander without the wall hacking enemy marker. Great mod for ppl that don't want to change the command structure but need some tweaks.
Bendy  [作者] 5 月 29 日 下午 6:41 
@little andY just want to confirm your scenario - was this self-hosted MP or a dedicated server MP?
Bendy  [作者] 5 月 29 日 下午 5:31 
@little any I just updated the description until I fully tested it with another commander
Bendy  [作者] 5 月 29 日 下午 5:28 
@bulak33 no worries :)
Bendy  [作者] 5 月 29 日 下午 5:28 
@little andy I didnt fully test it with another live player, I did it all by theory and the book, the only testing was by myself. So will get a mate and test the multiple commander part
bulak33 5 月 29 日 下午 12:54 
@Bendy great, it works;) thank you very much;)
little andy 5 月 29 日 下午 12:23 
struggled to get this mod w/ Platoon Leader working for multiple commanders in MP. in the end, it only partially worked.
any ideas?
not sure if it's to do with the mods or vanilla
- some commanders couldn't control certain units
- sometimes they wouldn't have high command at all
Bendy  [作者] 5 月 29 日 上午 6:18 
@bulak33 ok try now
(remember to force update with 'repair)
bulak33 5 月 29 日 上午 2:39 
Hi, I did as you wrote. Unfortunately it didn't help :( I did the update but something is wrong with this key. "They are not signed with a key accepted by the server". Try again if you can because you created a cool mod:) thanks for the answer, best regards.
Bendy  [作者] 5 月 28 日 下午 7:25 
@bulak33 try it now.
(force update using 'repair' option from the Arma 3 mod launcher if it didnt update already)
Bendy  [作者] 5 月 28 日 下午 3:36 
@bulak33 I think I know the issue. I was packing the pbo using a 3rd party pbo software instead of Bohemia's one. Will use the proper one today (although I did sign the key using Bohemias tool. But you must need to also use Bohemia's packing tool)
bulak33 5 月 28 日 上午 9:35 
Unfortunately, after uploading the mod to the server and inserting the key, the server rejects it:( Have you tested this mod on a dedicated server?
Bendy  [作者] 5 月 28 日 上午 1:45 
@SkyHighPurchase excuse the delay, it now works on dedicated server. Control + Space should work now :)
bulak33 5 月 27 日 下午 12:11 
very thanks for key serwer:)))) im going tested
Bendy  [作者] 5 月 22 日 下午 5:41 
@Bishop746 will get onto a signed key, been flat out, hopefully get around to it this weekend
Bishop746 5 月 21 日 上午 7:14 
Can you add a server key for a dedicated server?
Skye 5 月 15 日 下午 2:47 
Regular HC works fine on my dedi. I do not want it, though, as I *need* the functionality of being able to HC newly spawned units. I am playing a system that spawns AI and I can send them to capture places.
Bendy  [作者] 5 月 15 日 下午 2:23 
@SkyHighPurchase I am guessing on a dedi server assigning command is some kind of permissions issue, will check it out
Bendy  [作者] 5 月 15 日 下午 2:18 
@SkyHighPurchase I never tested it on dedi server. Will fire up a test this week and see if I can fix.
have you tested a mission with high command without my mod? the ctrl + spacebar functionality is nothing to do with my mod, it is native vanilla high command, thats why I wonder if its just a vanilla high command issue
Skye 5 月 15 日 下午 2:12 
Context: On my self hosted missions, I can open/close High Command just fine with CTRL + Spacebar, but on my dedicated server, CTRL + Spacebar does nothing. I can see the BLUFOR tracker working fine though. It just doesn't let me into the HC position.
Skye 5 月 15 日 下午 2:00 
Having some trouble with this mod. Works fine on self hosted servers, but does not work at all on my dedicated server? Not sure why.
Komodo 5 月 15 日 上午 5:56 
amazing stuff bendy
bulak33 5 月 13 日 上午 9:17 
@Bendy, great. thanks for your reply
Bendy  [作者] 5 月 12 日 下午 6:10 
@bulak33 ah yes thanks for reminding me, will add one
bulak33 5 月 12 日 上午 9:25 
there will be a server key?
Ray J Гузлінг 5 月 3 日 上午 9:36 
Amazing!:steamthumbsup:
Engicop 5 月 2 日 上午 7:02 
This mod is great
Gus 5 月 2 日 上午 6:27 
amazing, thank you bendy :steamhappy:
Petrus Aurelius 4 月 28 日 下午 12:58 
The mod for High Command enjoyers.
5U5 4 月 21 日 下午 7:43 
Shit I was retarded. Thanks for letting me know! :steamhappy:
Bendy  [作者] 4 月 21 日 下午 4:02 
@SUSOVALORD that option has already been added!!! you need to uncheck the option "add spawned groups"
5U5 4 月 21 日 上午 5:28 
Hi, could you add an option not to add groups to high command automatically? We wanna do it manually with AIO command menu.:griefer:
SovProph 4 月 19 日 上午 7:41 
@Bendy Antistasi seems to work great now. Thank your for the good work
5U5 4 月 13 日 下午 10:18 
Thanks for the respond! Will try:griefer: