Company of Heroes 3

Company of Heroes 3

(4) HORDE REVENGE
25 条留言
Gopan 5 月 30 日 下午 12:53 
The first time I played and reached the final wave, but a downed plane broke the Castle and I lost. When I replayed, I didn't even have time to break all the barracks and already won. In any case, good job.
Shadowphreak  [作者] 5 月 4 日 下午 12:07 
trexman feel free to send me something, happy to change it up, image was very last minute as a placeholder tbh... lol
trexman2086 5 月 4 日 上午 6:13 
why the AI image? i found a few ones on google that dont give everyone 3 fingers and nonsensical weapons
Shadowphreak  [作者] 4 月 6 日 下午 12:44 
Update, per MANY requests... BG are now unlocked from beginning ;)
Shadowphreak  [作者] 4 月 6 日 上午 7:11 
Ill unlock them earlier, will update today.
Slick My Duck 4 月 6 日 上午 6:19 
thanks, it's a great map
Slick My Duck 4 月 6 日 上午 6:18 
we tried four times, can't do without battle-groups, maybe you can create another map with the battlegroups
Shadowphreak  [作者] 4 月 1 日 上午 4:22 
Slick, its only disabled for the first couple waves. I can however change it and see, i just didnt want it too easy especially with brits bunker options and such... :)
Slick My Duck 4 月 1 日 上午 12:25 
don't disable player battlegroups plz
Shadowphreak  [作者] 3 月 30 日 下午 6:15 
Thanks for comments guys! will do some balancing pps12330 thanks!
Pingu 3 月 30 日 上午 9:27 
Best one you made so far IMHO. Super!
Well balanced, well detailed, super fun!
pps12330 3 月 30 日 上午 9:14 
I just played a game with standard resources. There was a wave of Stukas and elephants in the middle. I think we should consider weakening the Stukas because after shooting one round, they almost shoot the next round directly and there is no cooldown time. Or replace the elephants near it with PZ III, which is easier to deal with, otherwise the wave is quite disgusting.
Shadowphreak  [作者] 3 月 28 日 上午 9:31 
Going to run some tests later today and try to reproduce. thanks for leaving comment!
Wammbo 3 月 28 日 上午 8:27 
I have all battlegroups except the first DLC.
Shadowphreak  [作者] 3 月 28 日 上午 8:19 
Wammbo - Very odd! I'll look into this... I havent seen the fatal error at all on this map before... I wonder though, do you have all the latest COH3 DLC (Battlegroups)? I wonder if you dont have them, it does this, because I use the latest ones in this map.
Wammbo 3 月 28 日 上午 8:18 
found that out, i added 3 AI teammates, then i get this weird red error message ingame, fatal something error
Shadowphreak  [作者] 3 月 28 日 上午 8:15 
Wammbo - You have to have all the Team Player slots full. So either AI or Human, on Team 1 (team 2 just leave as is). If you have a empty or closed slot in Team 1, it will just hang on loading...
Wammbo 3 月 28 日 上午 8:11 
i sadly can't even start a game with it. No matter what if i use a tuning pack or not, it just stays in an infinite loading loop
Shadowphreak  [作者] 3 月 28 日 上午 6:10 
Little Backstory on this...

This map was done couple months ago, using relics playbills MissionObjectives (similar to what you see in the campaign), however few recent patches have for some reason changed how they bahave, and was getting desync errors (Thx Taha023 for extensive testing with me)... so I nuked them all, and rebuilt the missions manually without using the missionobjective playbills...

If these playbills end up working in future patch, I'll be reverting the changes back, as its a much cleaner look. (timers, counters, etc...)

that being said! If there are any pop up panel messages, or anything that doesnt seem correct, please let me know in the comments! thanks again!
Shadowphreak  [作者] 3 月 28 日 上午 2:44 
RE: BG - Yes they are locked until wave 6. As it would be simply too easy with them from start of match as british for example have some insanely powerful bunkers.
Shadowphreak  [作者] 3 月 28 日 上午 2:39 
Updates,

- Added FOW around base.
- Removed refinery mission (its still there but not required)
- Added FOW and map pings for certain missions.
- Fixed stuka wave
- Added GroupKill when wave 3 ends - goliaths - any remaining on map after wave ends blow up instantly.
- Fixed AI attacking cap points, wont retreat.
Shadowphreak  [作者] 3 月 28 日 上午 2:37 
Awesome, thanks for comments pss123330.
pps12330 3 月 27 日 下午 8:29 
Then I got stuck later on in the mission of destroying fuel support, and then I got stuck. The AI ​​would only keep releasing air strikes and airdrops.
pps12330 3 月 27 日 下午 8:26 
I just played a game and basically can only open standard resources, otherwise the process will be too simple.
Then the AI ​​will call for airborne paratroopers, but they will retreat as soon as they land. I don’t know if this is the AI’s operation or a script.
Then there will be a section where Goliaths will come out to see if they can attack from all directions instead of from a single direction (I’m actually not sure about this because I was paying attention to the situation on my side when the attack came and didn’t look at other people’s perspectives. But I resisted at least 12 or more Goliaths.
Shadowphreak  [作者] 3 月 27 日 下午 5:35 
been testing today, seems kinda hard, but love to hear any suggestions on it...