Hearts of Iron IV

Hearts of Iron IV

KRTX Naval Rework Updated
66 条留言
Darksam 11 月 7 日 上午 6:12 
Thank you a lot, yeah it’s all fixed! :)
Another issue tho I just noticed: The improved scout helicopters show the vanilla image in the production and equipment tab rather than KRTE one from the research tab
Ezzyboyo  [作者] 11 月 4 日 下午 5:05 
@Darksam @Only A Dommer should be fixed make sure to reinstall the mod and stuff
Darksam 11 月 4 日 下午 2:21 
I confirm the 2ACW has issues…
Also another bug related to the NR: the extension to the navy doctrine tree is greyed out. After completion of the full standard tree, it should unlock the first option further down, but it's not available.

Update please :3
Only a Dommer 10 月 17 日 下午 8:47 
Update plz. Seems the current version of this mod will make the US Civil War be unable to happen
Darksam 9 月 6 日 上午 10:24 
I confirm! Reloading the mod made the update good. Thanks you very much :)
Ezzyboyo  [作者] 9 月 5 日 下午 6:11 
I'd suggest reinstalling it steam can be weird about updates but i just redid the update so hopefully that fixes it
Dorian Void 9 月 5 日 下午 5:30 
hi, i just checked, cruisers and destroyers still cannot use radar, sonar and fire control in same time, still only two out three
Ezzyboyo  [作者] 9 月 5 日 下午 1:55 
@Darksam @Dorian Void Destroyers should be fixed, i'm not sure about the RND Decisions i think i fixed them but i'm not 100% sure.
Darksam 9 月 5 日 上午 11:59 
Hey, I noticed a bug. Last KNR update has allowed destroyers and cruisers to use radar, sonar and fire control in same time. Additionnaly, the RND development decisions are not anymore possible for major nations. But those changes don’t appear through your mod, it’s like stayed at the previous update.

Thanks for the mod tho! And have a nice day :)
Ezzyboyo  [作者] 9 月 1 日 下午 1:02 
@Doktor_Diesel thats completely fine vast majority of this mod isn't my work anyways
Doktor_Diesel 9 月 1 日 下午 12:45 
@Ezzyboyo I have created a little bit updated Version of this mod, mostly graphical stuff, but I used your mod as a foundation. Is it ok if I publish my mod and give you credit?
Ezzyboyo  [作者] 8 月 30 日 上午 4:10 
I'll take a look when I get a chance
Dorian Void 8 月 29 日 下午 10:27 
there is a small compatibility issue: the recent update of kaiserreich navy rework has allowed destroyers and cruisers to equip radar, sonar and fire control at the same time, but with this mode, you can still only equip two out of three
seba 6 月 29 日 下午 3:48 
in kx, that said the KRXNR just got updated so it could change now, I will reply in case of it working but I don't have time to play right now
Ezzyboyo  [作者] 6 月 29 日 上午 6:44 
in kx or kr?
my guess for KX is that KXNR is usually a version behind the KRNR mod just like KRNR is usually a version behind the vanilla one he seems to update them slower which is fine but could cause issues
seba 6 月 29 日 上午 6:27 
I forgot to mention, late game navy doctrine doesn't work for me. I completed whole Air to Sea(I may have messed up the name) doctrine and it still wouldn't allow me to take it
seba 6 月 28 日 下午 5:31 
Played quite a long game (to 49 i think) on KaiserRedux, no crashes, only some parts in ship designer are missing icons and loc keys. Works fine otherwise
a_MhetOtw. 6 月 25 日 上午 9:09 
woops wrong mod my bad
Törbsz 6 月 21 日 下午 1:46 
Can confirm it works now! Thanks!
Törbsz 6 月 21 日 下午 12:23 
a_MhetOtw. Nah it was going on for years, Canada invaded the socialists whilst they still only had like one state.

The author has said it is now fixed so I'll give it a go :)
Ezzyboyo  [作者] 6 月 21 日 上午 9:04 
try reinstalling the mod it was broken but it should be fixed now
a_MhetOtw. 6 月 21 日 上午 9:00 
Torbsz it takes a bit before they war each other to solidify their territory
Törbsz 6 月 21 日 上午 7:36 
Hey I think this mod may break the American civil war. The factions seem to split off then not go to war with each other.
Ezzyboyo  [作者] 6 月 21 日 上午 7:17 
Mod has been updated to work with the Latest KR update i didn't test it for a full game however so if you find any bugs later in the game do let me know
a_MhetOtw. 6 月 19 日 下午 2:28 
inconclusive, crashed once and worked once
a_MhetOtw. 6 月 19 日 下午 2:13 
testing redux
Dominic 6 月 4 日 下午 7:22 
my computer literally blue screened when i tried to fire up this mod with kx, but lemme test it again
Manhattan Cafe 6 月 2 日 下午 1:10 
works fine to me! thanks a lot!
ladieshorse217 5 月 20 日 下午 5:24 
COR doesn't seem to have any US ship name lists available and it also starts with no naval designs, unsure if that's intentional or not
playing on Kaiserredux with KRTX, KXNR and this mod
Ezzyboyo  [作者] 5 月 18 日 下午 3:54 
should be fixed now
Ezzyboyo  [作者] 5 月 10 日 下午 5:26 
it's probably cause the update broke it i'll get around to fixing it soon
Abu Hajar 5 月 10 日 下午 4:28 
Getting crashes after the latest Kaiserreich Naval Rework update, I wonder if anyone else is experiencing this?
Only a Dommer 4 月 6 日 上午 12:07 
The game is working successfully after removing the mod Extended Project.:praisesun:
Only a Dommer 4 月 5 日 上午 3:57 
@Ezzyboyo Thanks bro I got it
Ezzyboyo  [作者] 4 月 1 日 下午 6:15 
hopefully lmao
Doctor Mobius 4 月 1 日 下午 6:13 
It is

Appreciate the work you are doing here.
Hope the original modder comes back from being hit by the bus :jarate::KScared:
Ezzyboyo  [作者] 4 月 1 日 下午 5:57 
@Doctor Mobius Should be fixed
Doctor Mobius 4 月 1 日 下午 5:19 
Crashing on researching "Naval tactical data computers" or "Systemic key encryption"
Ezzyboyo  [作者] 4 月 1 日 上午 8:28 
I don't see why the Chinese loc would cause issues but I'm not sure if the mod dev updates it as fast as the regular version
Ezzyboyo  [作者] 4 月 1 日 上午 8:27 
better mechanics extended projects is definitely not compatible with this I'd guess given that KR navy extended adds special projects already
Only a Dommer 4 月 1 日 上午 6:00 
I added the mod Better Mechanics: Extended Projects. Is it compatible with this Mod? By the way im using the Chinese version of the Navy Rework. Is that possible to make the game crash? I had tried several times with the Mods above then the game always crashed at early 1940.
Ezzyboyo  [作者] 4 月 1 日 上午 5:18 
there is a way if you go to the mtg navy tech txt file to probably tell the ai not to do it
Ezzyboyo  [作者] 4 月 1 日 上午 5:18 
I can take a look at it when I get home. prob something to do with me using kr naval rework to make it work and kr naval rework being more updated then kx
Tonymon 3 月 31 日 下午 5:33 
its in the naval tree i believe its whatever tech is too the left of the super carrier one of the techs insta crashes the game im ok with not obtaining that tech but is there anyway to make sure the ai cant get that tech? i fear it will crash the game if they do so as well
Tonymon 3 月 31 日 下午 5:16 
i run kaiserdux so maybe thats the problem it would suck if it is tho but i really cant think of anything else it could be
Tonymon 3 月 31 日 下午 5:08 
it seems to be the iff device
Tonymon 3 月 31 日 下午 5:02 
i think it has something too do with a technology underneath supercarrier every time i try to research it it crashes
Tonymon 3 月 31 日 下午 1:11 
nah im thinking its as dude said i have the unnoficial patch for kr tech alongside this
Tonymon 3 月 31 日 下午 1:08 
oh lmao i did not know that
Ezzyboyo  [作者] 3 月 31 日 下午 12:37 
i just ran game until mid 46 with just kr, kr naval rework, this mod and kr tech extension in the load order listed and didn't have any crashes. If you do experience them double check it isn't a different mod i guess.