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that is why i'm curious if there could be such a list that compiles the sources and gives pointers as to where they are from
if not, is there going to be a list, such as a bunch of sources (like the aforementioned examples) that give pointers as to where the names are from?
Heavenly Kings is set to release on the 28th, so for now there won't any updates until Heavenly Kings is out for at least awhile, giving me time to add the new additional names to the namelists & dynasties!
Error: "Unexpected token: 0, near line: 710" in file: "common/culture/name_lists/00_west_germanic.txt" near line: 713
Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Malformed token: dynn_Liechtenstein
The closing quotation marks are missing.
It may take awhile but I seriously don't want this to be a constant issue for all of you to deal with so I'll do my upmost best!!!
I've gone and done a few games as Norse characters and have both tried converting to a local culture and becoming Norwegian/Danish/Swedish when the culture split event occurs without encountering any crashes.
I'm really hoping this has nothing to do with DLC, has I'm aware not everyone is going to have every DLC, it may also be caused by conflicting mods or even loading orders.
But I'm truly uncertain, If my mod ruins your experience with these crashes then I apologise for it as I'm stumped over trying to find the cause.
It may take a short while but I'll try and figure out!
Reading the last couple of comments and seems im not the only one... If only i found this sooner rip
[10:02:54] [character_window.cpp:1013]: Open character 'MO_D_guD_r Vámúli of d_smaland (Internal ID 50355053)'
[10:02:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[10:02:57] [character_window.cpp:1013]: Open character 'MO_D_guD_r Vámúli of d_smaland (Internal ID 50355053)'
Crash occurs directly after a Norse character converts to Swedish, either through the fate of the norsemen event or the convert to local culture option.
I'm not sure if all this matters. But maybe it will somehow help in solving the problem.
If necessary, I can send my mod list.
Which is causing both mods to conflict with More Character Names, I'm unsure how to go around it, I'm a novice when it comes to making compatibility mods.
Making the EPE + MCN compatibility mod was difficult, but making two compatibility mods for both RICE & VIET is out of my range given how complicated it would be to try and make them work with More Character Names.
If anyone out there is up to the challenge then I would be more then happy to include your compatibility mod on this page.
Rice seems to trigger a repeatable crash quicker - if that helps
Also seem to be getting a number of characters with blank names?