Left 4 Dead 2

Left 4 Dead 2

NIGHTMARE Color Correction (Fairfield Terror)
37 条留言
AnotherAlex 7 月 22 日 下午 2:24 
that means The Last Stand guns are in here :D
Lombaxtard  [作者] 7 月 20 日 上午 8:32 
The Last Stand update has officially arrived!
yoru 7 月 20 日 上午 3:33 
for some reason when i subscribe to this mod my house catches on fire irl and my dog starts barking at me pls fix
Lombaxtard  [作者] 7 月 8 日 上午 1:44 
I wonder why
infamous killer 7 月 7 日 下午 7:55 
all i saw was error sighs and missing textures.
makyo1017 5 月 12 日 上午 1:06 
peak
izida1005 5 月 1 日 下午 1:55 
Can you fix Blood Tracks second chapter Skybox? It's broken when using Team Psykskallar Aesthetic, Skybox are white and water reflection purple. At the same time, everything works fine on the other 3 chapters.

Campaign: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1880838761
Lombaxtard  [作者] 4 月 24 日 下午 2:39 
I'll look into it whenever
Not adding campaign as required though, as that's probably the only thing that spared me from the reign of proud subscribers of "The Ability to Read" addon.
And that would make it only one click less that it currently is, so...
yoru 4 月 6 日 上午 10:27 
more nitpickinggg, the subway tile walls are super glossy, the sewage concrete textures too, those all seem to be trying to use my custom bumps but crap the bed as usual because of cubemaps
yoru 4 月 6 日 上午 10:10 
you should link the TRS campaign as required items here to spare clicking
jaytea 3 月 31 日 下午 5:01 
True, fair enough
Lombaxtard  [作者] 3 月 31 日 下午 4:59 
It was generally a rare occurrence with that one (plus set exclusively at early dawn), while Precinct 84 has visible sun shadows on almost every screenshot
jaytea 3 月 31 日 下午 4:54 
I can still see it, just like how FF had baked-in shadows on the factory walls - you still made it look like it was set on night time. Alas just a suggestion.
Lombaxtard  [作者] 3 月 31 日 下午 4:38 
"Fitting". It's literally a daytime campaign 80% of the time
jaytea 3 月 31 日 上午 1:38 
I’d suggest precinct 84, that map in that style could potentially be very fitting.
Lombaxtard  [作者] 3 月 30 日 下午 4:33 
Hard to find fitting (for NIGHTMARE), high effort campaigns.
Press 3 月 30 日 下午 4:08 
you know dude these color corrections are awesome i must say, i suggest you do more
jaytea 3 月 30 日 下午 1:59 
This looks really good, had fun playing this one
Ceno 3 月 30 日 下午 12:37 
That is not what 2007 No Mercy looked like lol
pabo 3 月 29 日 下午 8:04 
2007 no mercy beta be like
󠁳 3 月 29 日 上午 8:10 
look like VTM:B 2 if it was released in 2008
Sang 3 月 28 日 上午 5:40 
Yo this is pretty cool actually
Lombaxtard  [作者] 3 月 25 日 下午 4:21 
It was stuck in perpetual "This item is awaiting analysis blah-blah-blah" for the past two days after my latest update. I contacted Steam support the very same day only to be met with silence, but I just checked and the pan finally seems to be back online.
Nick 3 月 25 日 下午 1:31 
why'd the pan go private
Lombaxtard  [作者] 3 月 25 日 上午 3:14 
Change of plans. No update to skyboxes of maps 3 and 4 is coming. They use urbannightstormhdr natively, no .vtf&.vmt bundles (only for maps 1 through 3). I believe that would warrant for a .bsp decompilation, unless there's a script that could change env_skyname cvar on a per-map basis
Lombaxtard  [作者] 3 月 25 日 上午 2:40 
Nope, in true NIGHTMARE fashion we were always running NO Bots VScripts . Welp, weird... Maybe it's that, maybe we'll never know
yoru 3 月 24 日 下午 9:41 
never had any issues with rehab, we replay it every once in a while. my best guess is maybe you had some survivor ai mods installed, most of those have janky transition cvars that crash the game, ideally just remove survivor ai slop and verify game files, can also try precache_all_survivors 1
mav 3 月 24 日 下午 5:00 
i like this more than psykskallar's stuff tbh
Lombaxtard  [作者] 3 月 24 日 下午 1:27 
So much for a simple color correction pack... Thanks for the feedback, I will make skyscraper skyboxes use ground values instead next time I wake up.
This is becoming a full on NIGHTMARE feels mini-conversion pack for Fairfield Terror. I believe rebranding will be in order ._.

Btw yoru, did you have your host crash on No Mercy: Rehab level transitions? I had 2 completely unrelated people hosting for me consistently get sent to main menu with a generic "not precached survivor_producer.mdl" error each time (startup argument to precache_all_survivors didn't help). Once with a nearly clean NIGHTMARE install, another time with some more addons mixed in (tbf it was before I started using -heapsize)
yoru 3 月 24 日 下午 1:01 
you can try finding the vmts fairfield uses for its skies on the hospital levels and just decrease the color sliders, those are responsible for skybox brightness
MeiLudex 3 月 24 日 下午 1:00 
more peak just dropped
Lombaxtard  [作者] 3 月 24 日 上午 11:37 
Updated.
Lombaxtard  [作者] 3 月 24 日 上午 10:39 
Earlier today I commented every $bumpmap in every road03 .vmt under fairfield/concrete, then the road looked like literal Source glass. Just know it came to me that each "wet" texture version was also using $envmap referencing default cubemap...
Gonna release a fix in a bit. Hopefully this page will not be stuck in limbo like the frying pan's page has
yoru 3 月 24 日 上午 9:45 
you can see on the 3rd screenshot the the road is comically glossy, it's using my custom ssbump for some reason and has cubemaps enabled. You could try tweaking fairfield's custom vmt's and turn those off. I wonder how many more textures are broken on that map.
Lombaxtard  [作者] 3 月 24 日 上午 6:16 
Oops
Cheers good sir
Freddy The Flamingo 3 月 24 日 上午 5:53 
Wrong workshop item title, it stands for (Fairfield Terror)
izida1005 3 月 24 日 上午 2:23 
Thanks. Now this looks much better in my KF style collection. Great job, mate.