边缘世界 RimWorld

边缘世界 RimWorld

GridCellTemperature
70 条留言
Nv11 10 月 21 日 上午 9:38 
Cool mod, a vanilla cooler's hot side air fried my bounded crow at 333°C though. On roofed square though unroofed room.
LordBeef21 10 月 16 日 上午 8:39 
Update: the issue appears with vanilla vents as well.
LordBeef21 10 月 15 日 下午 2:33 
Specifically, I was using the over-the-wall vents from VE Temperature.
LordBeef21 10 月 15 日 下午 2:32 
I'm having an issue with vents. I've got a campfire in a 5x5 room. That room is 30 C. I have 5 vents going into an adjacent room, and it is only 12 C. Outdoor temperature is 8 C.

So it seems that vents aren't working nearly as much as they should.
VitaKaninen 10 月 5 日 下午 11:37 
The heat needs a place to go. If you are moving heat out of the freezer, then the inside of your freezer will be hot. You need to vent that heat outside your base or into an open doorway to delete it.
LemonSquaredd 10 月 5 日 下午 4:41 
Cant make a freezer because somehow every single wall is 130 degrees?
Like I'm under a mountain averaging 70 in my rooms but even with 2 industrial coolers i cant make a fridge.

some description for the mod settings would be great too, no idea what "base heat transfer coefficient" is supposed to do brah

I fw the mod tho good stuff :captainsmooth:
BIG GAY 9 月 7 日 下午 1:15 
@Splaetos LMFAO
qvshadow 9 月 1 日 上午 5:34 
well and the new grav ships as its very odd as they some times work and some times don't with the base settings i had to mess with them to make it more predictable

also sense i noticed someone mention it i am not getting any performance hits really
Splaetos 8 月 31 日 下午 7:17 
A fireplace broiled my Husky. Not PETA approved. Cool mod, but unpredictable with other mods.
qvshadow 8 月 29 日 上午 3:24 
i like it better as while it has some issues with mods that add temp items it almost always works fine

thought its a bit funky on the ships unless you slightly change the settings
benbagelthe2 8 月 23 日 上午 11:18 
Is this mod better or celsius?
chefoxara 8 月 16 日 上午 1:53 
vents dont ventilate temperature between rooms.. :(
あまねの彼氏 8 月 5 日 上午 6:24 
This performance worse than celsius atm
Miss Bonafide 8 月 4 日 下午 2:36 
I like this mod because it makes fighting fires actually pretty dangerous. I just need to play around with the settings a bit more so that heating up/cooling down a building isn't such a chore.
Baddrifter 8 月 3 日 下午 7:19 
I've noticed that after a while the cells on the map, both indoors and outdoors, from both natural and constructed temp sources, will stop updating. It happened rarely at first but is now happening much more frequently (not even a day after loading my most recent save). Reloading the save does not fix it but relaunching the game does. I don't know if this is a weird mod conflict or what but I don't have any other mods enabled that mess with the temperature like this mod does

https://gist.github.com/HugsLibRecordKeeper/e597e3c3cce5fc2544c5a421b7824b93
Yame 7 月 30 日 下午 12:05 
This looks good
LordBeef21 7 月 28 日 下午 9:20 
I've done more testing. The performance difference is neglible, even with a large colony. (20 colonists + 20 prisoners + a bunch of animals and items).

All temperature scenarios work for me. You will need to actually ventilate the hot air out to the open air if you're in a mountain, but of course you need to do that.

I honestly love this mod.
LordBeef21 7 月 28 日 下午 5:51 
I've tested recently, and it seems to work really well, honestly. Works with VE Temperature, too.
theflyingcow21 7 月 19 日 上午 9:56 
last i checked if i use a cooler under a mountain it generates far more heat than cold never letting the cooler reach its desired temp bc the heat goes around and it just burns everything bringing everything to max heat for a while
MADxingjin 7 月 16 日 上午 7:13 
why drop 1.5 support when you can use version prefix folder to keep dll for multi version in same mod?
qvshadow 7 月 11 日 上午 4:12 
it works just fine with dubs for me sure its not a bug?
Nim 7 月 11 日 上午 3:50 
I actually really liked this mod because it supports Dubs Bad Hygiene unlike Celsius, but it looks like 1.5 was removed, so I have to strip it from my save :(
Riftwalker 6 月 18 日 下午 7:21 
I went back to Celsius, does the same thing even if worse performance but it's more stable currently. sorry
Riftwalker 6 月 18 日 下午 4:23 
to be clear, I mean they're venting into a hallway with a roof, which is open the the air and has several passive coolers etc, the freezer still doesn't lower temp and the next door room just fills with heat and as far as i can tell the cooling devices simply stall and stop working and the temp just increases dramatically. the AC units that are a wall form base game simply don't have enough insulation and over the wall ones seem to just not work properly at all.
Riftwalker 6 月 18 日 下午 4:17 
pretty much all temperature lowering things just don't work consistently for me, the only modded temp things i have are from vanilla temperature expanded. the AC units from base game just heat up the room they're in if they don't vent directly to the air.
qvshadow 6 月 18 日 下午 3:10 
i am not getting errors with it about it not spreading the temp

the only issue i am getting is some things don't work but there modded so its fine (most mods seem to work fine just a few seem to be derpy)
Riftwalker 6 月 18 日 下午 2:03 
there appears to be some error where occasionally temperature reducing things just stop working. I have no idea what causes this as it comes and goes.

This causes freezers to stop working, as the heater just constantly makes new heat but doesn't reduce the temp at all inside. this caused an area of 800 deg F. also it's not that the walls are heating up the inside faster than the AC can cool it down, the AC units simply stop working.

I'm running with very few mods right now to prepare for the DLC and so, it's basically just this mod and those vanilla mods.

I noticed that the fans they in one of their mods have stopped working, they're set to on but weren't reducing the temperature. they sometimes work, but eventually they stop for some reason. it's only stuff that causes the temperature to drop that seems effected.
Re-mover 6 月 7 日 下午 3:22 
this doesn't seem to work with save our ship
Draylynn 5 月 31 日 上午 7:35 
I like the idea but in less than a day a few coolers venting outdoors caused burn-alive temps across the entire map as if 'outside' didn't exist. What should have been 18C rapidly rose to 50+C, there was no where for the heat to go.
TeH_Dav 5 月 26 日 下午 1:07 
I loved this, but had to switch from it because it stopped updating any indoor temperatures. :(
ludi1989 5 月 13 日 上午 5:02 
I'm having a problem with vents -none of them work. Rooms are indoor, heater is directly by the vent, and no temperature is being transferred :( HELP
choi4624 5 月 1 日 下午 8:19 
Good mod with CE but not compatible with ancient Urban ruins. be careful. Map generation logic something crash.
TeH_Dav 4 月 28 日 上午 10:41 
I noticed you are planning to implement insulation-related features. Does this mod interact with Insulation (Continued)?
NOT_YOUR 4 月 24 日 下午 3:09 
The realistic grid-based temperature system adds a whole new layer of strategic depth and immersion, making colony management more engaging than ever. I love how it forces you to think about temperature—it’s genuinely fun and has become a staple in my playthroughs. Thanks for good mod!
qvshadow 4 月 22 日 下午 9:08 
i don't know i use the central heating mod (or what ever it is called) to make freezers for food

i do noticed that it makes heaters a bit less good sense it tends to over heat a room but i think that is do to how it defuses it))

o has any one checked this with the insulation mod?
theflyingcow21 4 月 22 日 下午 2:40 
i have noticed my fridges turning into ovens bc of some weird glitch, do the coolers generate more heat than the take?
Nim 4 月 21 日 下午 8:32 
This works great with dubs bad hygiene and other modded heat sources. I don't notice much of a performance hit running two 250x250 maps on an i5 9600k. I had to move a wood-fired generator out of my kitchen and outside because it was producing a lot more heat than in vanilla, which seems realistic. If heat capacity based on material ever gets added it would be fun to design fireplaces around that idea, where heat is stored in the stones and radiated into the room.
Kris 4 月 7 日 上午 10:21 
Кондиционер нагревал комнату потому-что через стену шёл горячий воздух, мда уж :steamhappy:
qvshadow 4 月 6 日 下午 4:49 
this works great from what i played so far i need to see if this lets me make inferno rooms that burns you just being in there XD
ludi1989 4 月 2 日 下午 1:06 
Has anyone tried this mod with Vanilla Temperature Expanded? :)
society rebuilder #48 4 月 1 日 下午 7:47 
Hi! I was wondering what stat I would have to tweak in the config to make my walls be a little more insulating. My map is really cold and I feel like the default is a little too harsh.

Thank you for making this awesome mod. Cheers.
versus 4 月 1 日 上午 9:50 
Sick. Celsius was broken as ♥♥♥♥ for me so I'm glad this is here
Flurbel 3 月 31 日 下午 4:38 
How is this mod different to Celsius?
Sterling Kerman 3 月 31 日 下午 12:29 
I wanna clarify after Swaggy's comment that I fully agree with them. This is some awesome and genius stuff that should be vanilla core content. I personally just already have over 450 mods, so I can't afford the TPS loss, but I'll definitely be using it in future more simple mod-lists. If your mod list is under 350, you probably won't experience any game-play slowdown.
Swaggy 3 月 31 日 上午 11:17 
I hope people will ignore the TPS issues for now and try the mod. If enough people like it, there will be people to optimize it later. I for one am willing to write a GPU-accelerated version, I just don't have time.

This is an amazing mod idea and I'm hoping a lot of people will try it and provide feedback.
Sterling Kerman 3 月 30 日 上午 8:51 
Hmm, decided to try it anyways. Just in case you're interested in the metrics, it cut my average TPS from 450 to 250, this on a large map with 450 mods, and running on a 14900K. Still super cool, though.
Sterling Kerman 3 月 30 日 上午 8:29 
Probably wont use it because my mod-list already causes TPS issues, but by golly this is NIFTY. Well done, incredible work.
choi4624 3 月 28 日 上午 3:16 
2025년 3월 28일 @ 오전 9시 49분
Bug Fix: Issues with Multiple Maps > try now
choi4624 3 月 27 日 上午 3:51 
unfortunately, this does not support multifloor or else map mod(may be anomaly backroom and cave).. may be this mod use same gird temp state in all map.
OrAZion 3 月 26 日 下午 11:22 
The extreme climate survival playstyle heavily relies on VTE mod's outdoor heat source mechanism, but it seems that the VTE mod doesn't actually provide a real heat source.