铁锤守卫英雄传2

铁锤守卫英雄传2

Stats Boost
22 条留言
A-Wild-Volt 11 月 1 日 下午 8:08 
thank you :steamhappy:
resist pen sounds great for spell builds
ValoriousRaph  [作者] 11 月 1 日 上午 3:03 
Hi, A-Wild-Volt! I've changed Vitality back (in fact, in total, it's gone from 0.5 in all resists to 1 in all. I *was* originally thinking that it should be 0.5 because it hits a range of damage types, but most hitting you is physical, and that gets 1 per point, and you generally don't get hit by multiple elements at a time, so it *should* be ok? Let me know if you think it's too much.

Focus now gives Resistance penetration, which should be really nice for Sorcerer to go through Dark Halls.
ValoriousRaph  [作者] 11 月 1 日 上午 12:12 
That's fair. I can do that. Otherwise, I'd prefer to have all resists on Vitality as before, but couldn't think of anoyher thing to replace spell power on focus.

It'll be up in a few hours... Hopefully.
A-Wild-Volt 10 月 31 日 下午 11:41 
any chance of getting the recent change into a separate mod? i mainly use weapon builds and don't spend much in focus so having half of my resistances being worse than the other is.. odd
ValoriousRaph  [作者] 10 月 21 日 下午 6:42 
Thanks, varna! All looks nice and neat now! I also fixed the attack and cast speed showing 0% in the stats menu (which was only an issue because I was dumb >.<)
varna 10 月 20 日 下午 9:09 
scripts/Town/AttributeAssignerShopContent.as

;)
ValoriousRaph  [作者] 8 月 8 日 上午 4:29 
@gantz that works, but shouldn't *really* be needed due to assassin buffing flurry. Feel free to make them hybrid skills like you asked on the other mod.

@GurraE05 I'm really sorry, I have no idea how. Trust me, I've tried.
GurraE05 7 月 22 日 上午 10:01 
Could you make is so you see relevant stats when distributing points at the npc
Gantz 7 月 15 日 上午 7:02 
Hey, i've just recently subscribed to a bunch of your mods and im enjoying them so far. But i would like to know is there any way to change scaling on skills/spells?
I feel like something like rogues flurry of blades and warrior whirlwind axes should scale of melee/weapon power?
ValoriousRaph  [作者] 6 月 10 日 上午 3:57 
Done!
ValoriousRaph  [作者] 6 月 9 日 下午 6:17 
Sorry! Hadn't checked notifications in ages. Yes, I can look at that. It may make it a bit OP but it will distinguish it from Strength.
Nightcodex✅ 5 月 23 日 上午 2:26 
Could you please make DEX have some minor increased attack speed. Would be superb
ValoriousRaph  [作者] 3 月 30 日 下午 7:27 
As far as I know, it shouldn't interact with it at all. Meaning that Paladins get Spell Power from Strength and Focus, etc.
YummyPotatoFace 3 月 30 日 上午 8:52 
How does this affect a class' primary attribute bonus?
ValoriousRaph  [作者] 3 月 25 日 下午 5:10 
Oh, no, I didn't lower it, as that would require editing a global value in a core file. Yes, it's probably overpowered 😅
El Jefe 3 月 25 日 上午 10:11 
no i mean 1 point of weapon power and spell power = 0.5% damage boost, or it lowered to have not be overpowered? or how it calculated i cant understand. just i have non modded profile and i compare it with modded. In non modded i have lets say rogue with poison dual dagges with damage 80 and weapon power 122, my damage for dummies ~140-160 non critical.
ValoriousRaph  [作者] 3 月 24 日 下午 6:19 
@El Jefe

I'm not 100% sure what you mean? Stacking one stat won't give the benefit of stacking two. If you have +200% weapon damage and +50% fire damage, your fire staff *should* have +300% increased damage, not +250%. You talked about enchantments, though, was this meant to be on the Two-Handers Hit Harder?
El Jefe 3 月 24 日 下午 12:36 
I tried it too, works great, but it seems to me that weapon power and spell power are not working correctly. I tried weapons with weapon power enchantments and they were inferior in damage to weapons with the same damage and fire, lightning, ice or poison enchantmens. Or its my imagination)
MaskedNightmare 3 月 24 日 上午 8:25 
Just tried it. Looks like both work together now!
ValoriousRaph  [作者] 3 月 24 日 上午 1:40 
Ironically, the reason for the incompatibility is because Muffin was helping me. They should be uploading a new version that should be compatible.
ValoriousRaph  [作者] 3 月 24 日 上午 1:31 
Ah, correct. Both modify Scripts/Behaviors/Actors/Modifiers/Modifiers.as

I looked into fixes with Muffin before modding was released, but not sure we came up with anything... Dang.
MaskedNightmare 3 月 23 日 下午 11:39 
This seems to be not compatible with Things and Stuff 2: Electric Boogaloo. When I load this mod and the one I mentioned, it shows a black screen with some grey blocks. I'm sure there's something that causes it to not play nice with one another, but I felt it was worth mentioning.