Space Engineers

Space Engineers

Federal Industrial - Vacuum Balloons
46 条留言
Dauthiatull 10 月 10 日 下午 12:52 
anyone know of a way to edit this mod so it doesnt bother with center of mass and just works like thrusters. I want to make a asymetrical grid and dont want to mess aroung trying to ballance it
LordSnow643 10 月 8 日 下午 8:12 
These work amazing with Water mod, i just found out lol
erlgrey 9 月 3 日 下午 2:56 
a simple rotor fixes it, thank you! :D
Frosty  [作者] 9 月 2 日 上午 3:44 
On DS occasionally the grids can desync when near the ground, I haven't yet got a fix for that on the mod side, but adding a sub-grid seems to help
erlgrey 9 月 2 日 上午 3:12 
hey,

on a DS my airship behaves weird.
Pilots point of view when flying close to voxel or another grid (for connecting) it starts to jiggle up and down damaging the blocks, really hard to get it connected or locked as long as vacuum balloons are turned on.

another players view (outside grid) it appears smooth and the grid is like 10m up instead of scraping over the ground.

any ideas how that could be improved?

thanks
Frosty  [作者] 8 月 5 日 下午 6:46 
Large Grid now available
Verily 7 月 22 日 下午 8:23 
very neat, but almost unuseable without a custom script to balance out the force they apply; using them on a carrier just causes the vehicle to tilt horribly towards the hanger bay, and unless you have the time to bother with appropriately balancing the entire ship to make sure the force applied is exactly equal to the weight of that ship area it lists horribly; leaving the one use of them to be tiny little skiffs and massive hollow objects sadly.
If such a script exists, can we please get a block that does it for us so that it can be done in scriptless worlds and such? as it stands I sadly can't find much use for these blocks despite really wanting to use them because they keep tipping my builds the moment i use them.
Turtlrpups 6 月 6 日 下午 4:37 
Really wish there was a video on this bc i dont think im understanding this like u do, i will attempt more prototypes tmr but i cant seem to get it to stabilize and align properly the last few platforms i tried to make
Kiddywink 6 月 4 日 下午 7:33 
Seems to automatically adjust to the addition of blocks, but not removal, though.
Kiddywink 6 月 4 日 下午 7:22 
@Turtlrpups kn stands for kilonewtons, with one newton being the force required to accelerate one kilogram of matter in free space to 1 meter per second per second. For example, this means that in order for a vehicle to exactly cancel out the force of gravity (ex. hover), its mass in kilograms, including that of the cells themselves, must be calculated and multiplied by the acceleration one kilogram would experience due to the aforementioned gravitational force, with this number then having to be evenly split among the properly positioned cells. Fortunately, entering a vehicle will show its mass in kilograms in the bottom-right corner of the HUD. Unfortunately, whereas the gravity indicator (P-Gravity) on the right of the hotbar shows the intensity of the gravity of the planet you are on as a factor of the Earthlike's gravity near the surface (g's), the magnitude of Earthlike's gravitational acceleration is never shown in the game.
Turtlrpups 5 月 30 日 下午 3:56 
confused on how this block works, cant seem to get it stabilized, its too bouncy all over and not sure how to tell how much weight it carries as idk what 0.6 kn is capable of carrying, and for some reason the lift/ lower function doesnt do anything and it tilts straight up everytime, gyroscope is not helping either even with sufficient thrusters
1antonioorlo1 5 月 26 日 上午 8:01 
Finally
Anarch Cassius 5 月 8 日 下午 7:52 
Your movement blocks are some of the best. Very glad to have an up to date balloon that works with water mod and isn't super invasive. Looking forward to the large block version.
Frosty  [作者] 5 月 7 日 下午 10:35 
Large gird cells Soon TM
Frosty  [作者] 5 月 7 日 下午 10:02 
Update 1 is out, Config file added and Improved lift logic for connected grids
Guardian of Time 4 月 29 日 上午 8:56 
This is a pretty cool mod idea, but it seems almost useless without large grid varients.
Less airship and more air skiff.
Frosty  [作者] 4 月 15 日 上午 2:57 
Yes it is compatible with water mod
nickforgie 4 月 14 日 上午 9:30 
does this work with water mod?
HeyLookitsParrot! 4 月 12 日 上午 9:18 
hey, are there any plans on making variants for large grids?
Silly Arthropod 4 月 8 日 下午 2:55 
WE ARE SOOOO BACK :steamhappy: i thought people abandoned all the balloon thing, thank you for reviving this concept, can't wait to test it <3
TheHellKat 4 月 8 日 下午 12:52 
Having a bomb playing with this mod, don't fully understand it as I am having trouble keeping things level in flight (center of mass is fine, think I know what the problem is, will need a rebuild to fix), but otherwise a really fun and inventive mod.
Grebanton1234 4 月 7 日 上午 9:30 
They don't really make much sense but they're so fun to use that that doesn't matter. Also makes ships a lot safer. I've had too many ships crash due to a loss of fuel or power.
TheMysticWolf10 4 月 6 日 下午 7:11 
can the orange zeppelin please be uploaded/linked i would love to use it
lord.riker 4 月 5 日 上午 9:13 
Hoping for a large grid variant in the next update
Raj 4 月 4 日 下午 3:19 
Kirov reporting!
Frosty  [作者] 4 月 4 日 下午 3:11 
Not currently but in the next update soon TM ill add a config file
Kozmik 4 月 4 日 上午 3:57 
Is there any way to customise the maximum lift that can be produced by these blocks?
Frosty  [作者] 4 月 1 日 下午 10:54 
yes is does work with Aerodynamic physics, the mods are fully compatible.
Tankheadned 4 月 1 日 下午 6:37 
I don't have the skill to do it, but a patch to get this and Aerodynamic Physics to play together would be astounding. Unless I'm dumb and it does somehow
TheMysticWolf10 3 月 30 日 下午 2:49 
can the airships in the images be linked please i would like to use them
Rantalunta 3 月 30 日 上午 6:13 
For Large Grid Version* one could try this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=790910033

* not excacly the same, but still interesting
Ainori 3 月 29 日 下午 9:27 
:steamhappy: Great job! +1 for the large grid:shockedstar2022::steamthumbsup:
ChrysalidWyvern 3 月 29 日 下午 12:56 
+1 vote for large grid variants, pls
Space Ace 3 月 28 日 上午 8:22 
MES Sky Whales when? XD
Gnat The Gnome 3 月 27 日 下午 1:34 
beep beep Richie, we all float down here.
Frosty  [作者] 3 月 25 日 下午 11:12 
Yes this works on dedicated servers, Please no Re-uploads
STUNNING & BRAVE 3 月 25 日 下午 10:08 
Agreed large grid variants would be great.

Would this be fine to run on a server?

Could re-upload an unlisted version of this for server use for balancing in the script?
kre8or 3 月 25 日 上午 7:04 
This mod is really cool, love being able to make floating things. I have an immediate request however, and that is large grid versions.
Chipstix213 3 月 25 日 上午 6:07 
Oh no, everything is floating now
TheMysticWolf10 3 月 24 日 下午 1:29 
also I love the mod
TheMysticWolf10 3 月 24 日 下午 1:29 
can the airships in the images be linked please
McTec Ind. 3 月 24 日 下午 1:02 
Not just water mods... I can see people use these to build heavy battle mechs, that don't get crushed under their own weight. Just a nice building addition altogether.
Bomb 3 月 24 日 下午 12:59 
brother, new era in watermod is space engineers 2
Wolfwynd | Ghost 4-1 3 月 24 日 下午 12:22 
New era in water mod ballast tanks maybe?
BattlestormTitan 3 月 24 日 上午 6:01 
:summerufo: ufo time
Eisen 3 月 24 日 上午 5:17 
Space Magic