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With this we can still use it to add medical items and other unlimited stuff and use regular method for AA/AT launchers ammo, which doesn't that long compared to adding medical items and some other basic stuff. So regardless, thanks for the mod.
There isn't a GitHub repo for this, but you can certainly feel free to make any edits as allowed by the software license for the original mod, and make a repo. If you do make another version with improvements I'd appreciate it if you could post the link here, that way people can go and get the improved version if they see this.
I agree that adding the ability to load items to boxes would be useful, and that's something I do want to add eventually, but I am not sure if I will have the time or ability to add that.
In addition, another change I'd like to impliment is allowing one loadout to be fully or partially loaded over items already in the vehicles inventory.
For instance, if you have two people using a vehicle, one being an autorifleman and the other a rifleman, I think it'd be better if each person could load their invidual equipment that they need into the vehicle using the system, with the second person's loadout being added to what is already in the vehicle.
That's true, It does not work with Antistasi's inventory system, and will allow you to load unlocked items. So it requires people to abide by an honor system and not use it to load items that they don't have unlocked. My apologies as I should have made that clear.
We’ve been using Fat_Lurch’s Vehicle Inventory System, and our workaround so far has been to add a Virtual Arsenal. Thank you for your Antistasi-compatible edit.
One feature request: could the Load option also target inventory loot boxes / basic ammo crates (not just vehicles) when near the arsenal? This would make it much easier to handle saved loadouts during operation preparation.
Also, is there a GitHub repo for this fork? I’d love to contribute improvements if possible.
Thanks again for your work!