安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






[6] Mod Organizer [Buildings]
Primitive Techs Mud and Clay
[8.2.7] MOD ORGANIZER: IWK+ Overhaul
Interactive World
Interactive World : Kenshi+ (v4)
IWK+ Mud and Clay
This sounds amazing, I have pondered doing something along those lines as well. I would love to collaborate or support in any way.
ah yes, the other items wont fit in the tiny research pillow, so this works out well :)
Hint, add them to the Meditation Journaling Pillow I, Meditation_func_crafting : item crafts
And the item Journal Page : Mud also needs to be "enabled" by some research for example I put them in the Meditation Introduction and Meditation Refresher researches.
Actually, it's part of my other mod, that overhaul IWK+ research tree, to start as tribal that know nothing and progress to tech level 1, so I never see that bug. I want to publish that mod to, so for now I split it into smaller patches.
I would suggest to maybe remove the Traveling Research Box (Meditation) requirement. The research box "should" generally be unlocked by default. The meditation is there in case it wasn't for some reason.
But most players will not have the research box "meditation" version unlocked by default, which is the specific pre req for Mud Digging here. If you're going for adding some more "cost" to the research, maybe just up the number of pages needed instead.
Either way, this makes my day, thank you so much.