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Thanks for reporting, it's fixed now
-if save-load, yearly gain point/cash/etc also repeat
-some useless country idea remain;
- meritocracy
- may_explore
- amount_of_banners
- may_establish_frontier
- range (colonial range, effect on core creation range)
- auto_explore_adjacent_to_colony
- free_maintenance_on_expl_conq
- yearly_absolutism
- max_absolutism
- trade_company_investment_cost
-remain idea; monthly_militarized_society = -0.05 (also it is negative effect)
-rival_change_cost; it would be -0.5(positive effect for cost reduce), current 0.5(negative)
-core_decay_on_your_own; would be -0.1(same above)
-reduced_liberty_desire_on_same_continent; it would be 10, current -10
-force_march_free = yes ; cannot use force march, so current useless
-siege_blockade_progress = 0.1 ; need 1 to useful(not 10%, just 0.1 to add dice)
-global_manpower = 1.0 ; it increase maximun manpower 1,000, useless
-land_forcelimit = 1 ; same above, useless
-KX6, SV7 : has no special idea