安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1469275790
From the description: "This is not compatible with other pistol models, but it is compatible with retextures and sound mods, and particle mods."
...So no.
{ event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }
There is also "weapon_shell_casing_rifle" and "weapon_shell_casing_shotgun"
The idle on the dual set seems a little speedy, I'd want to suggest lowering the fps a little, and the walk animation seems a little goofy, like a happy "doo-de-doo-doo-doooo~". There is also no shell ejection on any of the sets, animated or particle effect.
Great stuff regardless Paysus. You do great work, and I'll be sure to give you a heads up if I'd like to use any models on these.
Also, if you feel you aren't too great with Blender rending, try Source Filmmaker! Good stuff with that program.
First, the slide of the Desert Eagle should snap back a bit more.
Second: Assuming that the Magnum is a Desert Eagle Cal. .44 Magnum (under consideration of its clip size), its blowback is too weak. I think you should give it a more intense blowback.
Nonetheless, you did a good job. And I really like the off-screen reload. We don't get to see these things often. I also appreciate that you didn't swapped the pistol models only for "fixing" that goddamn sound "bug", which I don't give a f**k for.