破门而入2:北方特遣队

破门而入2:北方特遣队

The Rig
11 条留言
R10t13 8 月 6 日 上午 4:59 
do at least 9 units to play, this is kinda too much :steamsad:
RoboDog 7 月 5 日 下午 11:50 
There is just now way any organization, regardless of how elite, would send six guys to assault an installation of this size where there are 40+ hostiles present and several hostages. Six guys is a recon team, not a hostage rescue package.
SSKY507 6 月 19 日 上午 8:55 
10/10 Very fun! Great design and brilliant sight lines.
BlameableOdin9 4 月 29 日 下午 11:23 
this is realistic & well thought out. good work.
Ulvehund 3 月 30 日 上午 10:48 
Nice work
nuflyer 3 月 26 日 上午 2:23 
the map's okay; but like what dragorm said.. there should be extra security to prevent a boat from entering the AO..
map feels lackluster in units, 6 is too challenging to do this while having variety of enemies.. e,g, SSI and those irregular insurgents with 5.56 that can easily one shot you
at the very least, the heli infnil should augment some extra units to aid for the raid; this technique is possible like the mission "Enter the Spectres"
Dragorm 3 月 24 日 上午 7:13 
That's cool I guess, but what I meant to ask was don't we have any external security that can intercept them? Otherwise, the idea of having to check your back or have a guy to hold security is good to have. It puts the player on their toes.

In some cases for vanilla and in other workshop maps; by lore, the idea of a reinforcement is so dumb that I can't appreciate the map for that reason.
Like how there are police cars in some maps, but you can still get external enemy reinforcement/flanked etc :D
Chromanin  [作者] 3 月 24 日 上午 1:13 
A boat arrives in the north about 40 seconds into the map that spawns a few enemies onto waypoints (I was just playing around with movers and waypoints in the editor)
Dragorm 3 月 23 日 下午 5:29 
Enemy reinforcements? How? The rig is in the middle of the sea.
panguino  [开发者] 3 月 22 日 下午 2:55 
Damn.