Space Engineers

Space Engineers

[Dawese] Roleplay Lockpicking
9 条留言
not4you403  [作者] 10 月 21 日 上午 5:52 
Version 2.1.4 is released.
- Fixed new audio error.
not4you403  [作者] 9 月 21 日 上午 3:32 
Version 2.1.3 is released.
- Converted audios to mono.
- Game doesn't crash anymore.
TheRanker 9 月 20 日 上午 10:56 
this audio error thats been reported... crashes single player on load.. and crashes on DS.

unable to use this mod and its dependants as it currently stands.
not4you403  [作者] 9 月 20 日 上午 1:19 
@Trixey:
Thank you for your feedback!
This error occurs, because the audio files are in stereo and not in mono. It shouldn't affect the game because the error is in reality a warning.
Going to fix this tomorrow!
Kind regards
Trixey 9 月 14 日 下午 6:30 
Appreciate the time and efforts you and all Modder's add to the games we play.
Noticed this morning a couple of server errors.

MOD_ERROR: [Dawese] Roleplay Lockpicking
MyAudio.LoadData - START
MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 44100
- in file: \3448904606\Data\Audio.sbc
3D sound 'Dawese_Sound_unlocked_pin' \3448904606\Audio\unlocked_pin.wav' must be in mono, got 2 channels

- in file: \3448904606\Data\Audio.sbc
3D sound 'Dawese_Sound_unlocked_lock', 3448904606\Audio\unlocked_lock.wav' must be in mono, got 2 channels
MyAudio.LoadData - END
not4you403  [作者] 9 月 7 日 上午 5:22 
Version 2.1.2 is released.
- Fixed chat commands.
- Fixed a null error when spawning via API.
not4you403  [作者] 7 月 19 日 上午 2:36 
@S Boogy:
Thank you, glad to hear that!
Good idea to implement it as small grid.
The battery is necessary because the original game thinks, "oh that block has no logic and is to far away, it must be trash so I'm gonna delete it".
It's a separate grid so it can spawn on top or in a prefab at a random point.

I'm going to think about that. Small grid version is very good, because it's harder to find then! The drop pod idea is great too.

Kind regards!
S Boogy 7 月 18 日 下午 6:57 
Thanks for tweaking this, glad these are spawning with your mission mod.

an observation/feedback: when the lootboxes spawn its literally just a non-static large grid battery and a crate(unless another mod i'm using is interfereing, haven't tested that yet). It works but it can look silly sometimes. have you thought about small grid implementation?

You could probably re-skin lockable crates to use barrels or other small grid containers then the mod could implement drop pods that deploy once the mission is completed with the mission rewards and a little bonus? just a thought if that fits in to the vision of your mod, could be more immersive vs spawning rewards in inventory. Otherwise, great work on the mod and glad it works with the missions :)
not4you403  [作者] 7 月 13 日 上午 9:02 
New release out there. The API changed a little bit.