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[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch10(System.String)
[Core, Assembly-CSharp.dll] Verse.DefDatabase`1[[Verse.RulePackDef, Assembly-CSharp, Version=1.6.9438.37837, Culture=neutral, PublicKeyToken=null]].GetNamed(System.String defName, System.Boolean errorOnFail)
[Core, Assembly-CSharp.dll] Verse.RulePackDef.Named(System.String defName)
[Vanilla Social Interactions Expanded, VanillaSocialInteractionsExpanded.dll] VanillaSocialInteractionsExpanded.InteractionWorker_Teaching.Interacted(Verse.Pawn initiator, Verse.Pawn recipient, System.Collections.Generic.List`1[Verse.RulePackDef] extraSentencePacks, System.String& letterText, System.String& letterLabel, Verse.LetterDef& letterDef, Verse.LookTargets& lookTargets)
have you tried turning on the debug mode and checking the logs? when a pawn takes damage, it should break it down
I hope future authors really take care not to remove old versions so needlessly to not brick people's saves.
The mod is trying to apply a change (via "PatchOperationAdd") to "IncomingDamageFactor"
It's using /Defs/StatDef[defName="IncomingDamageFactor" and not(parts)] to target that stat- but the game couldn't locate or match any XML node that fits this exact description.
It's not a crash, but the toughness skill won't affect damage resistance in some way, either leveling it does nothing or the increased damage taken from Toughness lvl 0 isn't applying properly.
This is a v1.6 mod, make sure you're on v1.6. Might work in other versions, might not, your risk to take.
Combat Extended or other mods that affect damage resistance in some way could conflict, breaking the selector and disabling the mod with the lowest load priority, so swap load orders and see if it works.
Need more info if you want real help.
Verse.PatchOoerationAddixoath-"Defs/StatDef[defName-"IncomingDamageFactor" and notipartsl"): Failed to find a node with the given xDath
] [Toughness Skill] Patch operation Verse.
AddrL
[Defs/StatDef[defName="IncomingDamageFactor" and not(parts)]) failed
file:E:\sTEAM'steamaDDs\workshop'content\294100\3448693012\Patches'IncomingDamageFactor.xml
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2916405546
https://gist.github.com/HugsLibRecordKeeper/65087b43db3585f541d56e347ec88eb7
Failed to find Verse.RulePackDef named VSIE_Teaching_Toughness. There are 667 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Failed to find Verse.RulePackDef named PawnEducation_Toughness. There are 521 defs of this type loaded.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Core, Assembly-CSharp.dll] Verse.DefDatabase`1[[Verse.RulePackDef, Assembly-CSharp, Version=1.6.9348.31746, Culture=neutral, PublicKeyToken=null]].GetNamed(System.String defName, System.Boolean errorOnFail)
[Core, Assembly-CSharp.dll] Verse.RulePackDef.Named(System.String defName)
[Pawn Education (Continued), RimWorld_PawnEducation.dll] PawnEducation.InteractionWorker_Education.loadSkillBasedSentences(System.Collections.Generic.List`1[Verse.RulePackDef] extraSentencePacks)
[Pawn Education (Continued), RimWorld_PawnEducation.dll]
<Steam>\steamapps\workshop\content\294100\3448693012\Patches\IncomingDamageFactor.xml
<Patch>
<!-- Operation 1: If no <parts> node exists, create one with your entry -->
<Operation Class="PatchOperationConditional">
<xpath>Defs/StatDef[defName="IncomingDamageFactor"]/parts</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/StatDef[defName="IncomingDamageFactor"]</xpath>
<value>
<parts/>
</value>
</nomatch>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/StatDef[defName="IncomingDamageFactor"]/parts</xpath>
<value>
<li Class="ToughnessSkillMod.StatPart_ToughnessDamage"/>
</value>
</Operation>
</Patch>
[Toughness Skill] Patch operation Verse.PatchOperationAdd(Defs/StatDef[defName="IncomingDamageFactor" and not(parts)]) failed
file: D:\Steam\steamapps\workshop\content\294100\3448693012\Patches\IncomingDamageFactor.xml
Anyway great mode, love it!!:)
[Toughness Skill - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/StatDef[defName="IncomingDamageFactor" and not(parts)]"): Failed to find a node with the given xpath
[Toughness Skill] Patch operation Verse.PatchOperationAdd(Defs/StatDef[defName="IncomingDamageFactor" and not(parts)]) failed
It looks like patch imcompatibility of IncomingDamageFactor
I modified IncomingDamageFactor.xml with <Operation Class="PatchOperationConditional"> and it works fine so far.
I think it does a good combo with Combat skills matter more by improving the combat experience but not being simple too.