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报告翻译问题






Thank you for your efforts here. :)
love it! 10/10
⚙️ All compatibility patches have been removed from the mod! They are now included in a separate addon: VV - New Harvest: Compatibility Patches . This addon not only updates existing patches, but also adds new ones and a host of other surprises as well! It’s not mandatory, but highly recommended.
❄️ Added snowy textures for all trees and bushes.
🍂 Broadleaf trees now change their leaf colors in autumn.
☕ Teas are fixed – colonists can now enjoy them for a bit of relaxation.
⚗️ Increased crafting time and required ingredients for Ointments and Advanced Herbal Medicine.
🐛 General code fixes and stability improvements.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3424121395&searchtext=lumber
i run a mod that does that to hay, and i wish this mods fodder crops could be the same
Regarding the issue "Jay and Silent Rob" reported:
The vanilla method "ThingDef.IsWeapon" returns true for your wood types.
But when pawns try to equip any of them, it throws errors.
To fix the issue you could change the parent of the defs to "ResourceVerbBase", same as for vanilla wood.
Or remove the "tools" node, if they should not be considered weapons.
just found out :D
None are growing
JobDriver threw exception in toil MakeNewToils's initAction for pawn Greg driver=JobDriver_Equip (toilIndex=2) driver.job=(Equip (Job_213842) A = Thing_VV_RosewoodWood43165 Giver = JobGiver_ChangeWeapon [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
The pawn will just pick up a single piece of rosewood, which appears in their equipment list, and then gets stuck in "Standing" until I force them to drop the rosewood and forbid all rosewood within reach of them.
I think there's a chance it could also be an interaction with a mod that allows pawns to gather multiple items to their inventories to cut down on hauling trips, but I don't know enough about modding to tell.
Some players may see errors related to undefined plants, for example:
ThingDef VV_MarshmallowPlant has no thingClass.
These issues are caused by the compatibility patch with Vanilla Expanded Framework. This will be fixed in the next mod update.
I want to say a huge thank you to all of you who play with VV - New Harvest. Your support, feedback, and enthusiasm keep this project alive and growing. Every download, comment, and idea helps me make the mod better and more enjoyable for everyone.
I never imagined the mod would reach so many players, and I’m truly grateful for the community that has formed around it. Here’s to even more harvests, updates, and fun in RimWorld.
Thank you for being part of this journey! 💚💚💚
anyone knows what this error means? I get it a couple more times with other plants for this mod
As for a suggestion besides re-balancing advance herbal medicine to not be as good as industrial?
Do what industrial does and require a resource that cannot be grown and must be traded for.
If you have any other suggestions on how to improve the mod, I’d be happy to hear them!
That's kind of the point though of tribal or medieval runs, the challenge ya?
If you make a new medicine that is equal to industrial medicine and is easier / cheaper to make, you invalidate the industrial medicine.
And yes it's always a choice of "if you don't like it don't use it" but I figure I'd give you feedback because as you said no one has given you any yet in regards to balance.
So that's the feedback I'm giving you in that regard, advance herbal medicine is too good.