边缘世界 RimWorld

边缘世界 RimWorld

VV - New Harvest
432 条留言
The Ghostie 18 小时以前 
Ahh, i see it now, thanks!
VVenchov  [作者] 18 小时以前 
@The Ghostie - Ointments and Decoctions are not the same! Ointments act as medicine just like Herbal medicine, Industrial medicine, and Glitterworld medicine from the game itself. They heal more effectively than Herbal medicine but not as well as Industrial medicine.
The Ghostie 18 小时以前 
Not sure if it's a mod conflict or i'm just missing something. But i can't figure out how to tell colonists to use the ointments in the medical tab. The decoctions show up, the herbal ointments don't for some reason
mageofsomethingorother 10 月 24 日 上午 6:16 
good to know, ty!! I'll see what's up on my end, thank you for the quick response!!
VVenchov  [作者] 10 月 24 日 上午 6:09 
@mageofsomethingorother - There have been no recent changes! In fact, many of the plants have their original values.
mageofsomethingorother 10 月 24 日 上午 5:55 
Thank you very much for this mod!! I wanted to ask, did you turn down the wild spawns for new harvest crops in an update in the past couple weeks? They seem a lot rarer than exploring and I wasn't sure if it was an update or an issue on my end, hm
VVenchov  [作者] 10 月 24 日 上午 3:14 
I put a lot of effort into creating this mod. I'm really glad you like it. :owfood::owwood:
ShadowX116 10 月 23 日 下午 11:58 
Ohhh this is going to tickle the farming-addicted part of my brain silly.
Thank you for your efforts here. :)
rayman3120 10 月 11 日 下午 4:20 
oh yeah i got both. and sofar i like it. i have not seen my kitchen freezer this full with random crap since like ever XD
love it! 10/10
Koala 10 月 10 日 上午 8:03 
@VVenchov Oh! Thanks so much for clarifying!
VVenchov  [作者] 10 月 9 日 下午 10:35 
@Koala - The only difference that sets the Ebony Tree apart from the other trees in the mod is its need for very rich soil! It can only grow on soil with 120% fertility or higher! :owwood:
Koala 10 月 9 日 下午 5:43 
Hey, I'm trying to grow ebony trees in growing zones but my colonists just will not sow at all. This is only for the ebony tree, I tried other plants from this mod and it works fine. I also installed the Compatibility Patches mod to see if that fixed it but nothing.
VVenchov  [作者] 10 月 9 日 上午 11:28 
@rayman3120 - Everything was made with a lot of love and effort, I hope you like it! Don't forget to use VV - New Harvest: Compatibility Patches for more compatibility and settings!
rayman3120 10 月 9 日 上午 11:24 
this looks great for variation and diversity. deffinetly ading this to my collection.
Lazy Invincible General 9 月 24 日 下午 10:32 
pretty sure for progression:agriculture any patches has to be done on their side since they generate the seed bags
VVenchov  [作者] 9 月 24 日 下午 10:09 
@UyTheo - We don't have a compatibility patch for it, but a while ago a player said they work well together.
Rukka 9 月 24 日 下午 7:27 
Way cool mod. Can't wait to add it into my MO game!
UyTheo 9 月 24 日 下午 3:17 
does this work with ferny's prgression:agriculture?
VVenchov  [作者] 9 月 19 日 上午 9:25 
VV - New Harvest 7.0 Update

⚙️ All compatibility patches have been removed from the mod! They are now included in a separate addon: VV - New Harvest: Compatibility Patches . This addon not only updates existing patches, but also adds new ones and a host of other surprises as well! It’s not mandatory, but highly recommended.

❄️ Added snowy textures for all trees and bushes.

🍂 Broadleaf trees now change their leaf colors in autumn.

☕ Teas are fixed – colonists can now enjoy them for a bit of relaxation.

⚗️ Increased crafting time and required ingredients for Ointments and Advanced Herbal Medicine.

🐛 General code fixes and stability improvements.
VVenchov  [作者] 9 月 18 日 下午 12:41 
@Lazy Invincible General - Very soon!
Lazy Invincible General 9 月 17 日 下午 2:13 
VVenchov  [作者] 9 月 17 日 上午 6:42 
@afogn - I'm sorry but I don't understand the question!
afogn 9 月 17 日 上午 3:42 
I run a ton of mods and would like to add this to but when i do all trees are gone from all maps can you help with tips and tricks
Strangely unnormal 9 月 15 日 下午 9:49 
can we get a setting/toggle for making timothy grass, clover, and alfalfa not spoilable?
i run a mod that does that to hay, and i wish this mods fodder crops could be the same
VVenchov  [作者] 9 月 14 日 上午 12:15 
The issue has been fixed and will be in the next update!
Kopp 9 月 13 日 下午 11:42 
@VVenchov
Regarding the issue "Jay and Silent Rob" reported:

The vanilla method "ThingDef.IsWeapon" returns true for your wood types.
But when pawns try to equip any of them, it throws errors.

To fix the issue you could change the parent of the defs to "ResourceVerbBase", same as for vanilla wood.
Or remove the "tools" node, if they should not be considered weapons.
FLUFFY CAT 9 月 10 日 上午 11:28 
@VVenchov no it wasnt your mod. It was another which changed the tickrates of plant growth..

just found out :D
VVenchov  [作者] 9 月 10 日 上午 11:19 
@FLUFFY CAT - I have no idea! It's either too cold or you're in the new Glowforest biome.
FLUFFY CAT 9 月 10 日 上午 11:17 
any idea, why i my plants arent growing at all? Vanilla, Vanilla Expanded, VV, VGP Garden...

None are growing
octodecoy 9 月 10 日 上午 7:23 
@Jay and Silent Rob The error only occurs with rosewood and not cedar, ebony, or mahogany?
Jay and Silent Rob 9 月 9 日 下午 6:39 
@VVenchov Awesome. It's hardly a game-breaking bug so it doesn't even detract from all of the cool stuff New Harvest adds. Thanks for doing what you do.
VVenchov  [作者] 9 月 9 日 上午 9:09 
@Jay and Silent Rob - It's probably a compatibility patch issue. They may be buggy at the moment, but they will be updated soon!
Jay and Silent Rob 9 月 9 日 上午 8:48 
I'm not sure if this mod is the source of an error that causes pawns to lock up and stand still for hours or if it's the mod that creates weapon assignment settings, but any time rosewood is targeted I get this in the logs:

JobDriver threw exception in toil MakeNewToils's initAction for pawn Greg driver=JobDriver_Equip (toilIndex=2) driver.job=(Equip (Job_213842) A = Thing_VV_RosewoodWood43165 Giver = JobGiver_ChangeWeapon [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object

The pawn will just pick up a single piece of rosewood, which appears in their equipment list, and then gets stuck in "Standing" until I force them to drop the rosewood and forbid all rosewood within reach of them.

I think there's a chance it could also be an interaction with a mod that allows pawns to gather multiple items to their inventories to cut down on hauling trips, but I don't know enough about modding to tell.
VVenchov  [作者] 9 月 7 日 上午 5:34 
@Fodofox - The next update of VV - New Harvest will remove all compatibility patches from this mod! Alongside the update, a brand new mod will be released, containing only compatibility patches — including the one for Alpha Crafts. Since I’m not the one creating it, I don’t know what kind of interactions it may have with other mods like VEF.
Fodofox 9 月 7 日 上午 5:23 
Sorry if I misunderstand something, the path will be on VEF's side or by someone else which then gets added to this one
VVenchov  [作者] 9 月 7 日 上午 5:07 
@Fodofox - I can't say an exact date because I'm not the one making these compatibility patches! I can only say that a separate mod is being prepared for these patches which will also add a settings menu to get the most out of the VV - New Harvest mods.
Fodofox 9 月 7 日 上午 4:55 
When will the next update release? Seen the issue with Alpha Crafts is being worked on :)
VVenchov  [作者] 8 月 28 日 下午 9:57 
@тетеря, блин - You will have them for the next update!
тетеря, блин 8 月 28 日 下午 3:37 
will all the plants get the snowy version? 👀
VVenchov  [作者] 8 月 28 日 下午 1:09 
⚠️ Attention!
Some players may see errors related to undefined plants, for example:
ThingDef VV_MarshmallowPlant has no thingClass.

These issues are caused by the compatibility patch with Vanilla Expanded Framework. This will be fixed in the next mod update.
VVenchov  [作者] 8 月 28 日 上午 10:01 
🏆 Wow – 20,000 subscribers!
I want to say a huge thank you to all of you who play with VV - New Harvest. Your support, feedback, and enthusiasm keep this project alive and growing. Every download, comment, and idea helps me make the mod better and more enjoyable for everyone.

I never imagined the mod would reach so many players, and I’m truly grateful for the community that has formed around it. Here’s to even more harvests, updates, and fun in RimWorld.

Thank you for being part of this journey! 💚💚💚
VVenchov  [作者] 8 月 27 日 下午 10:53 
@DiorSavage💴 - Other people have reported the same problem, but I think it's related to a compatibility issue! All the plants in this mod are made exactly like the ones in the game and shouldn't cause such errors.
DiorSavage💴 8 月 27 日 下午 10:41 
@VVenchov I do not, is it maybe a incompatible issue? Ive tried reinstalling New harvest and verifying files but I still get the errors for some reason
VVenchov  [作者] 8 月 27 日 下午 10:14 
@DiorSavage💴 -Do you use Smart Farming?
DiorSavage💴 8 月 27 日 下午 9:22 
"Config error in VV_QuinoaPlant: has null thingClass."
anyone knows what this error means? I get it a couple more times with other plants for this mod
VVenchov  [作者] 8 月 27 日 上午 10:54 
@Flan - I'm glad you like it! :steamdance:
Flan 8 月 27 日 上午 10:49 
very good Mod for my roleplay colonist and gives more variety to my Dryad playthrough
Kasa 8 月 26 日 下午 1:17 
No worries, awesome mod regardless!

As for a suggestion besides re-balancing advance herbal medicine to not be as good as industrial?

Do what industrial does and require a resource that cannot be grown and must be traded for.
VVenchov  [作者] 8 月 26 日 下午 12:55 
@Kasa - I don’t think advanced herbal medicine is very easy to produce, but I appreciate your feedback! I might revise it in future updates, but for now I’ll leave it as is.
If you have any other suggestions on how to improve the mod, I’d be happy to hear them! :steamthumbsup:
Kasa 8 月 26 日 下午 12:48 
@VVenchov

That's kind of the point though of tribal or medieval runs, the challenge ya?
If you make a new medicine that is equal to industrial medicine and is easier / cheaper to make, you invalidate the industrial medicine.

And yes it's always a choice of "if you don't like it don't use it" but I figure I'd give you feedback because as you said no one has given you any yet in regards to balance.

So that's the feedback I'm giving you in that regard, advance herbal medicine is too good.