武装突袭3

武装突袭3

Blastcore Murr Edition(TT Version)
372 条留言
JokingSteak 11 小时以前 
Not really a suggested change since I'm not sure how hard it might be to implement. But have you considered changing the color of smoke pillars from burning vehicles to a dark gray color or white in some instances as oppossed to black? Was just a thought after looking at some combat footage.
Big_Bluntz 10 月 19 日 上午 7:06 
Ok that fixed it sorry for clogging the comments
Big_Bluntz 10 月 19 日 上午 7:01 
I'll unsub, then resub to see if that fixes anything
Big_Bluntz 10 月 19 日 上午 7:00 
Yes I have the most up to date version, only have the required mod.
TT  [作者] 10 月 18 日 下午 11:11 
@Big_Bluntz

Are you sure you downloaded the new version? Because I don’t have this problem.

https://drive.google.com/file/d/1P6xoUN-_0NZ6EIVfBFunCnkA-cQXlXTI/view?usp=sharing
Big_Bluntz 10 月 18 日 下午 9:26 
you might wanna check all heli pylons atp
Big_Bluntz 10 月 18 日 下午 9:25 
still happens on the heli added by the Contact DLC, the super cougar i believe its called
TT  [作者] 10 月 18 日 下午 2:02 
@Big_Bluntz

Fixed, check the new version.
Big_Bluntz 10 月 18 日 上午 10:27 
when disabling your mod it fixes the issue
Big_Bluntz 10 月 18 日 上午 10:26 
@TT yes bug still persists with just CBA, JSRS, and your mod loaded.
TT  [作者] 10 月 18 日 上午 3:34 
@Big_Bluntz

Try loading only this mod and the mods it requires to see if the issue can be resolved.
Big_Bluntz 10 月 17 日 下午 9:39 
Is the mod supposed to add a bunch of ordinance for the UH-80? When the mod is enabled the list gets doubled in size, and all the munitions create a large black box around the helicopter in use. Again only seems to affect UH-80 as the munitions dont seem to show up for any other aircraft pylons. Some examples include; AGM-88, AGM-84, AGM-86, etc.
Butt Ruckus 10 月 16 日 下午 7:25 
@TT

The new human hits look much more realistic IMO. Very nice!
Big_Bluntz 10 月 16 日 下午 7:10 
@TT sent it in discord
MoD 10 月 16 日 上午 9:32 
Maybe Just Effects/No Munition Damage tweaks patch for this mod?
HappyRooster007 10 月 16 日 上午 5:43 
@TT

Btw. Thank you very much for your time and work. However, this mod is not as good as it used to be. This mod was perfect because it had really good effects, regular updates, bug fixes, etc. But today it's a completely different mod. The effects doesn't looks good or "realistic" as possible as described in the mod description. Now, they just look artificial and effects looks like in some cheap movie or game. And they are worse than in vanilla Arma 3. The only difference from vanilla is that there are more effects. Sorry, but this is my opinion and review for current version of this mod.
HappyRooster007 10 月 15 日 下午 12:22 
@TT

In most cases human hits effects are not visible. Also blood spray etc.
TT  [作者] 10 月 15 日 上午 4:17 
@Big_Bluntz

Take a screenshot for me so I can have a look what did it say.
Big_Bluntz 10 月 14 日 下午 3:37 
using this mod while in spectator mode causes Chinese text to appear in the chatlog
Mrakos 10 月 14 日 上午 12:27 
@TT
I made a third video + report after re-subbing your mod and without using any patches. Basically there are still some serious "surface" errors and we do need new "Long Smoke Duration" and "Original Hit Effects" patches (if you read my report you'll understand why).

However, your explosion effects look INCREDIBLE, especially I like the fuel fire burst that's mixed in with them, and the physics - very cool!

I will post my findings to your Discord. Thanks for your interest in my SPE related issues ;)

https://youtu.be/JBhdaSmJ4pE
Mrakos 10 月 13 日 下午 10:50 
@TT
I made a comparison video of the same gameplay sequence using SPE + the original Murr edition of Blastcore, together with a comparison report - I hope you will find it useful. Copied to your Discord also... Cheers ;)
https://youtu.be/2LC251G1SFM
Mrakos 10 月 13 日 下午 9:03 
@TT
Still having issues with your mod + SPE. I love the direction the mod is taking (realism), but there are some SPE related issues which require attention. I have posted a video and technical report, will send to your Discord server too. Cheers ;)
https://youtu.be/hLCXST5i5Wc
TT  [作者] 10 月 13 日 上午 11:48 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈

Good job, man. After watching your video, I think it’s necessary to further optimize the HE explosion effects of the 30mm autocannon. When a large number of 30mm HE shells explode, game performance should be improved compared to before.
TT  [作者] 10 月 13 日 上午 11:44 
@Mrakos

The new version has redesigned the hit effects for small-caliber bullets, removing the single particle that many people previously found a bit strange. The new effect was inspired by this video. I won’t be recording a new video this time, since there are already too many videos on this mod page.

https://www.youtube.com/watch?v=lcOHHorNQ6U
TT  [作者] 10 月 13 日 上午 11:40 
@Butt Ruckus, @CallMeD, @Sir Knight

The new version has modified the human hit effects, mainly showing a small amount of faint white smoke and a very small blood mist effect. If anyone has better suggestions, please share videos of real hit effects you’ve seen.
Butt Ruckus 10 月 12 日 下午 8:55 
I agree with Sir Knight. I love the blast effects, but the bullet hits need to be more subtle. More smoke, less blood as you stated. I believe in you though; great work so far
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 10 月 12 日 下午 2:30 
Really good mod and effects. Especially with the HUGE explosions from ammo and fuel trucks. Did a little video on a goated Apache mission made by Chris P Bacon and zahl that showcases just that: https://www.youtube.com/watch?v=hKly0Lcp3yQ&feature=youtu.be
CallMeD 10 月 10 日 上午 10:41 
Yeah I'm all for the idea of using the effect from MoH, it's definitely subtle and that game can do little wrong.
Sir Knight 10 月 10 日 上午 2:38 
@TT Yes i use Recolor mod. Even if i remove effect will still be exaggerated.

Your blastcore edition is perfect as is, performance and looking wise, without this blood effect.

I suggest you make optional blood impact mod and remove it from this main version. (Or just update impact version patch for us)
TT  [作者] 10 月 10 日 上午 2:15 
@Sir Knight, @CallMeD

Anyway, I’m considering using the bullet hit effect from the Medal of Honor trilogy — specifically the white smoke effect. By ‘Medal of Honor trilogy,’ I mean the PC titles Medal of Honor: Allied Assault (2002) and its two expansions, Spearhead (2002) and Breakthrough (2003). Although these are old games, this is the closest effect I can think of to a realistic impact. You can check out some videos for reference. If you have better suggestions, such as hit effects from other games, please share the videos with me.
TT  [作者] 10 月 10 日 上午 2:08 
@Sir Knight

It seems that your video has a filter applied. When I tested it, I would not describe the blood as superbright.

https://postimg.cc/3y3JYsdb
Sir Knight 10 月 9 日 下午 11:20 
@TT

It should be subtle, and yet it screams ''blood'' on every hit

I did show i to my friends, and they laughed at how bad it looks, like superbright red smoke.

Look

https://streamable.com/5h8mpi
CallMeD 10 月 9 日 下午 4:10 
I was thinking along the lines of the white effect you mentioned for body impacts. Something that leans closer to "reality" that you think would look good.
TT  [作者] 10 月 9 日 下午 2:44 
@Sir Knight

I respect your choice, but I would like to know what kind of realistic human hit effect you want?
TT  [作者] 10 月 9 日 下午 2:42 
@CallMeD

Which white smoke are you talking about?
the_green_one009 10 月 9 日 上午 9:13 
as per your intended update for buildings.
thats how hardness works, diamonds shatter really easy despite being the hardest single object.
the steel hammer would barely be scuffed despite being chinesium
CallMeD 10 月 8 日 下午 6:45 
Could there be the implementation of a subtle, white smoke patch in the future that's barely noticeable? As opposed to what's currently used
Sir Knight 10 月 7 日 上午 7:08 
You somehow made it even worse with superbright red mist. I will use impact patch and wont bother you anymore, i can tell we have different vision of realistic arma
Sir Knight 10 月 7 日 上午 5:42 
Oh yes finally thank you i love your mod but that red cloud made me uninstall it, if i wanted any hit markers i'd install hit marker mod
TT  [作者] 10 月 7 日 上午 4:03 
@Sir Knight

Look, I’ve watched real footage of bullets hitting the human body—you don’t actually see any blood mist. So regardless of its size, blood mist is unrealistic (which means even the original Murr version wasn’t realistic). If we wanted to be as realistic as possible, the effect of a bullet hitting a body would just be a puff of white smoke, the same as when it hits the ground.

That’s why blood particles were added purely for gameplay purposes—to let players clearly see that they’ve hit a human target rather than something else. This is also why I used larger blood mist effects, so players could notice a hit from long distances.

But back to your question: in this update, I did remove that blood mist effect. Whether it’s exactly what you were hoping for, I’d suggest you try it out yourself and see.
Sir Knight 10 月 7 日 上午 12:31 
Does this new update remove unrealistic big bloody cloud on hit we were seeing in previous updates?
TT  [作者] 10 月 3 日 上午 11:15 
@Vulpecula

Because I stood on the shoulders of giants. Thank you for everything you’ve done.
Vulpecula 10 月 3 日 上午 1:33 
Amazing work dude, thanks for improving and adding on more stuff!
Mrakos 10 月 3 日 上午 1:25 
@TT
Using this mod with SPE 44, several issues with smoke (smoke from burning SPE aircraft looks off), bullet hit effects messed up (original Murr patch stopped working?), long duration smoke patch stopped working too. I will post some screenshots on your Discord. Vehicle wreck fire looks really good though! Cheers!
TT  [作者] 10 月 2 日 上午 12:14 
@username too short

What kind of issues are you talking about? Send me your .rpt file so I can take a look.
Massimo_3XTR3M0DUR0_ 9 月 30 日 上午 7:57 
puedes hacerlo compatible con pir frag?
Can you make it compatible with PIR Frag?
T0110 9 月 30 日 上午 6:57 
I have run into some issues while trying to run it with some other mods (after looking through the files themselves it would appear that there is no clear conflict. No other mods seem to change effects). Could you perhaps help me? I really like your mod, I think it's by far the best one out there in terms of effects.
ElPedroChico 9 月 28 日 上午 9:46 
@B-TO480 thank you, I'll go have a look
TT  [作者] 9 月 28 日 上午 8:22 
@Mrakos

Resolved the issue: "Also the sparks look strange (like they go in only one direction from the metal surface). Can we have the original Murr sparks too please?"
B-TO480 9 月 24 日 上午 8:31 
@ElPedroChico

Check the previous comments, the author already responded.
I recommend you to go into the "Comments page", the button that says comments that is above the images, and go to page 4, and look for the authors comments where they explain the reason.