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报告翻译问题
Are you sure you downloaded the new version? Because I don’t have this problem.
https://drive.google.com/file/d/1P6xoUN-_0NZ6EIVfBFunCnkA-cQXlXTI/view?usp=sharing
Fixed, check the new version.
Try loading only this mod and the mods it requires to see if the issue can be resolved.
The new human hits look much more realistic IMO. Very nice!
Btw. Thank you very much for your time and work. However, this mod is not as good as it used to be. This mod was perfect because it had really good effects, regular updates, bug fixes, etc. But today it's a completely different mod. The effects doesn't looks good or "realistic" as possible as described in the mod description. Now, they just look artificial and effects looks like in some cheap movie or game. And they are worse than in vanilla Arma 3. The only difference from vanilla is that there are more effects. Sorry, but this is my opinion and review for current version of this mod.
In most cases human hits effects are not visible. Also blood spray etc.
Take a screenshot for me so I can have a look what did it say.
I made a third video + report after re-subbing your mod and without using any patches. Basically there are still some serious "surface" errors and we do need new "Long Smoke Duration" and "Original Hit Effects" patches (if you read my report you'll understand why).
However, your explosion effects look INCREDIBLE, especially I like the fuel fire burst that's mixed in with them, and the physics - very cool!
I will post my findings to your Discord. Thanks for your interest in my SPE related issues ;)
https://youtu.be/JBhdaSmJ4pE
I made a comparison video of the same gameplay sequence using SPE + the original Murr edition of Blastcore, together with a comparison report - I hope you will find it useful. Copied to your Discord also... Cheers ;)
https://youtu.be/2LC251G1SFM
Still having issues with your mod + SPE. I love the direction the mod is taking (realism), but there are some SPE related issues which require attention. I have posted a video and technical report, will send to your Discord server too. Cheers ;)
https://youtu.be/hLCXST5i5Wc
Good job, man. After watching your video, I think it’s necessary to further optimize the HE explosion effects of the 30mm autocannon. When a large number of 30mm HE shells explode, game performance should be improved compared to before.
The new version has redesigned the hit effects for small-caliber bullets, removing the single particle that many people previously found a bit strange. The new effect was inspired by this video. I won’t be recording a new video this time, since there are already too many videos on this mod page.
https://www.youtube.com/watch?v=lcOHHorNQ6U
The new version has modified the human hit effects, mainly showing a small amount of faint white smoke and a very small blood mist effect. If anyone has better suggestions, please share videos of real hit effects you’ve seen.
Your blastcore edition is perfect as is, performance and looking wise, without this blood effect.
I suggest you make optional blood impact mod and remove it from this main version. (Or just update impact version patch for us)
Anyway, I’m considering using the bullet hit effect from the Medal of Honor trilogy — specifically the white smoke effect. By ‘Medal of Honor trilogy,’ I mean the PC titles Medal of Honor: Allied Assault (2002) and its two expansions, Spearhead (2002) and Breakthrough (2003). Although these are old games, this is the closest effect I can think of to a realistic impact. You can check out some videos for reference. If you have better suggestions, such as hit effects from other games, please share the videos with me.
It seems that your video has a filter applied. When I tested it, I would not describe the blood as superbright.
https://postimg.cc/3y3JYsdb
It should be subtle, and yet it screams ''blood'' on every hit
I did show i to my friends, and they laughed at how bad it looks, like superbright red smoke.
Look
https://streamable.com/5h8mpi
I respect your choice, but I would like to know what kind of realistic human hit effect you want?
Which white smoke are you talking about?
thats how hardness works, diamonds shatter really easy despite being the hardest single object.
the steel hammer would barely be scuffed despite being chinesium
Look, I’ve watched real footage of bullets hitting the human body—you don’t actually see any blood mist. So regardless of its size, blood mist is unrealistic (which means even the original Murr version wasn’t realistic). If we wanted to be as realistic as possible, the effect of a bullet hitting a body would just be a puff of white smoke, the same as when it hits the ground.
That’s why blood particles were added purely for gameplay purposes—to let players clearly see that they’ve hit a human target rather than something else. This is also why I used larger blood mist effects, so players could notice a hit from long distances.
But back to your question: in this update, I did remove that blood mist effect. Whether it’s exactly what you were hoping for, I’d suggest you try it out yourself and see.
Because I stood on the shoulders of giants. Thank you for everything you’ve done.
Using this mod with SPE 44, several issues with smoke (smoke from burning SPE aircraft looks off), bullet hit effects messed up (original Murr patch stopped working?), long duration smoke patch stopped working too. I will post some screenshots on your Discord. Vehicle wreck fire looks really good though! Cheers!
What kind of issues are you talking about? Send me your .rpt file so I can take a look.
Can you make it compatible with PIR Frag?
Resolved the issue: "Also the sparks look strange (like they go in only one direction from the metal surface). Can we have the original Murr sparks too please?"
Check the previous comments, the author already responded.
I recommend you to go into the "Comments page", the button that says comments that is above the images, and go to page 4, and look for the authors comments where they explain the reason.