Crusader Kings III

Crusader Kings III

Populated World!
34 kommentarer
One Proud Brazilian  [ophavsmand] 6. okt. kl. 9:46 
There is no "mechanical" incompatibility between the mods. Some characters generated in AI courts by this mod will be "killed" by population control's own rules. I think that's it.
cindercatz 6. okt. kl. 9:30 
Also, does it matter if this or Population Control is later in the load order?
cindercatz 6. okt. kl. 9:26 
So if I run this *with* Better Population Control (+no waifus patch), LMF, Active Courtiers, More Interactive Vassals, RICE (+CE, CFP, EPE, etc.), PoW +patches, Travel mods, (a bunch of less or unrelated mods,) and set the population target at 50k (not sure if my PC can handle 90k yet or not), and I'm using the Ryzen 5 with a 8gb GPU and 16gb of RAM, what do you think? Safe to run? Good in late game?

Will Population Control balance out the extra organic population this mod produces? I really like this mod's approach to character generation over the base game generating a ton of unrelated single, childless characters. I also really want the NPC courts to be more lively and organic. I guess I'm relying on the Population Control script to do a lot of heavy lifting.
Ed Balls 4. okt. kl. 21:37 
amazing!
One Proud Brazilian  [ophavsmand] 3. okt. kl. 7:58 
Thanks for the feedbacks!

-> LOWER_HEALTH_START_AGE = 35 (increased from 25)
-> Concubines will not be auto-married off
Ed Balls 3. okt. kl. 5:41 
I like a lot of the other changes, but there has been a 50% increase in the percentage rate a character loses health per year, I can also verify that my concubines are getting randomly married off
Ed Balls 3. okt. kl. 5:19 
Hello, I think the -> Health decay (mortality) from age has been increased
addition causes characters to die too early, like there are so many dropping like flies at 30-50
Emma 2. okt. kl. 1:59 
This is causing concubines to be married off (but still remaining concubines as well)
Ballester- 26. sep. kl. 15:59 
PÔ ADM: se eu botar essa porra, meu PC explode, carai. É isso que você quer? É ISSO??????!!
Marcus Aurelius 21. aug. kl. 3:57 
Is it compatible with love marriage family?
Tiberius Aurion 4. juli kl. 23:42 
The mod is great. I have 16GB of ram and I notice there are 37K characters in the world. Most of which are not actually at courts but are just roaming around doing nothing. I feel like people traveling on the roads should be eliminated to improve performance but otherwise no limits on actual courts is a wonderful feature.
Lu66cas 15. maj kl. 19:13 
Boa noite! os seus mods têm tradução para português?
Dr.Garret 1. maj kl. 22:41 
boa noite ai chefe, um I7 de décima terceira geração e uma 4050m são o suficiente pra rodar o mod?
Alexander Erebus 14. apr. kl. 12:15 
Ok I have a AMD Ryzen 7 5700G
One Proud Brazilian  [ophavsmand] 14. apr. kl. 11:56 
yes, if your CPU is reliable, (I5 of 12th, 13th, 14th or equivalent)
Alexander Erebus 14. apr. kl. 11:43 
Ok, What do you consider above Average though. As that can vary from person to person, Is having 16GB of RAM considered above Average?
One Proud Brazilian  [ophavsmand] 14. apr. kl. 6:06 
any PC above "average" will be fine
Alexander Erebus 14. apr. kl. 1:58 
Looks like a fun mod!, So with the changes and it being CPU intensive does that mean those with 15 GB of RAM should be able to use the Mod, And with Ck3 on a SSD ?
One Proud Brazilian  [ophavsmand] 11. apr. kl. 14:21 
isso mesmo
PauloRaz3n 11. apr. kl. 13:38 
Só pra ficar claro pra min, o mod agora consome menos cpu, porem ainda assim usando ele consome bastante cpu? Só consome menos do que antes?!
One Proud Brazilian  [ophavsmand] 10. apr. kl. 11:52 
The mod is now less CPU intensive :)
One Proud Brazilian  [ophavsmand] 10. apr. kl. 10:37 
Removed Love Marriage Family and Active Courtiers mods as requirements

Added Custom Scripts:
-> Lowborn courtiers with a court position (or knights), will bring their family to the court!
-> Added a script to marry lowborn and highborn courtiers, based on fertility rate
-> Added a script to auto select guardians for kids at court (except liege close family)
(Liege/Player close family members will never auto marry!)
One Proud Brazilian  [ophavsmand] 7. apr. kl. 10:37 
Just change the game rules to your liking. I only changed the "default" game rules.
Roman Kushnir 7. apr. kl. 8:59 
> Game rules from the required mods have been modified to allow AI courtiers to marry as frequently as player courtiers.

I need the exact opposite: to prevent AI courtiers from marrying as frequently as my courtiers. Do I have to disable these mods to achieve this?
One Proud Brazilian  [ophavsmand] 6. apr. kl. 18:12 
32gb?
Vinylware 6. apr. kl. 15:12 
@One Proud Brazilian Out of curiosity, how much RAM would you recommend to run this mod *normally*?
One Proud Brazilian  [ophavsmand] 31. mar. kl. 11:10 
UPDATE:
More focus on organic characters (sons of someone), and reduced random generated characters.
gdough 26. mar. kl. 18:16 
My PC exploded when running this mod
Cephei 21. mar. kl. 1:02 
the world might feel more alive with this mod... not my pc though
Spaceracer 21. mar. kl. 0:29 
ANOTHER $20 MILLION TO NVIDIA
hamletsdead 20. mar. kl. 12:11 
Cool idea, hombre! Glad you're still around making mods for CK3.
One Proud Brazilian  [ophavsmand] 20. mar. kl. 10:37 
My PC is an I5 11400f / 16gb RAM, its average. I play this mod with Even Smaller World Map to compensate :)
Wurstmeister 20. mar. kl. 9:23 
"I paid for all the RAM. So I'm gonna use all the RAM"
yenego 20. mar. kl. 9:09 
what is bros pc specs