破门而入2:北方特遣队

破门而入2:北方特遣队

XOF Unit
199 条留言
BergamotOrange 10 月 22 日 下午 9:39 
Awesome! Can't wait!
Grabin  [作者] 10 月 21 日 上午 1:32 
Hey @BergamotOrange!
Yes! The goal is to have each Squad to have distinctive voices, portraits, skill tree, loadouts, main menu background, etc..
BergamotOrange 10 月 20 日 上午 7:34 
Ah just a question. Any plans on giving each unit unique voices?
BergamotOrange 10 月 20 日 上午 5:12 
Thanks for update! Keep up the good work!
Grabin  [作者] 10 月 19 日 下午 11:36 
Hello @BergamotOrange, I agree, had this on my list for a while, it is now updated!
Grabin  [作者] 10 月 19 日 下午 11:36 
Hey @Unilimited thank you for your message and for bringing this up! Pushed an update, everything should be fixed, let me know if you still face issues
BergamotOrange 10 月 19 日 下午 8:43 
XM8 Suppressed doesn't sound like it's suppressed and it's way too loud.
Unilimited 10 月 16 日 下午 8:59 
Hello! I've been thoroughly enjoying this mod for the last week even though I know basically nothing about MGS lol. Other than my appreciation for what you've made, I also want to mention that the new sniper rifle you added, the Wa2000 both has no stats and does not work. I hadn't seen any other comment mention this so I figured I would. Thank you for your time and hope you have a swell evening!
Grabin  [作者] 10 月 15 日 上午 6:38 
Latest update! Major change, the music moved into its dedicated mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587421624

FEATURES
• Added Cobra Unit background
• Moved Mod's Music into a new dedicated mod
• Added 9 music tracks (menu + In-game)

GEAR (+5)
• F.R.O.G.S Helmet
• PBF Gas mask
• ABA vest coyote
• ABA vest oxygen tank coyote
• ABA vest radio coyote

WEAPONS (+4)
• SS2-V5 rifle (+sup)
• WA2000 sniper rifle
• RPK LMG
• PKM LMG

CAMOS
• Improved camos equipment colors

FILES
• Updated bindings through Squads
• Adjusted prices
• File and Code cleanup
Grabin  [作者] 10 月 7 日 上午 11:18 
Hey @Loaf! Great idea, adding to the list!
Grabin  [作者] 10 月 7 日 上午 11:17 
Hey @Johau, totally right! Adding some GRU gears is in the todo list!
Loaf 9 月 28 日 上午 6:16 
any plans to add new colour variants for the existing armor vests? something like green or tan would make them mesh better with the various uniforms and helmets.
Johau 9 月 18 日 上午 5:55 
KLMK for cobra unit for sure! And maybe some classic AK's for them aswell for the full GRU getup:praisesun::praisesun:
Grabin  [作者] 9 月 18 日 上午 3:38 
The roadmap I have in mind:

- Take a short break to deal with some real-life responsibilities
- Fine-tune the Cobra Unit (playing MGS Delta to see what new content can be brought in)
- Refine existing gear & weapons (attachments, etc.)
- Create a dedicated music mod, giving players the choice of enabling/disabling music in-game
- Expand the arsenal w/ new weapons, gear, and camos
- Develop for each unit a dedicated Doctrine tree, that will require creativity and significant time, I will tackle it when I have more brain power.
- If you have ideas, please share them in the Suggestions discussion. I have a vision for this mod, but I always love how you guys perceives and engages the mod!
Grabin  [作者] 9 月 18 日 上午 3:38 
Hey @Shordinger's Fechester & @Johau, thank you sincerely for the feedback, it means a lot and really helps!

Animations are among the most challenging aspects to work wit, only a couple of people in the community know how to handle them properly. I’ll look into tweaking some code to make the transitions less stiff
Brostab 9 月 17 日 下午 10:27 
Very cool looking mod, any plans to bring this to the most recent patch on the sep 15th?
Johau 9 月 15 日 上午 9:25 
Can you give a hint to whats next?
Shordinger's Fechester 8 月 27 日 上午 3:34 
The content of this mod has been getting more and more complete. it is really great. You have worked very hard. I suggest that you can now refine the details of the module, such as more customizable aspects (clothing, armbands, special equipment and more), and also optimize the ammunition change action (most of the actions in the workshop are a bit stiff, I don't know if it's because the author didn't provide the function of animation modification). Finally, I still want to thank you for your contribution to the development of the door kicker modes
Grabin  [作者] 8 月 26 日 上午 10:50 
@Doesntexist Thank you! There no Gurlukovich unit as of now since it's a bit limited in gear and equipment to be a full unit. So you can find all their equipment/weapons/gears in the Cobra unit and Zero unit. I'm thinking of combining all the Russian/Spetsnaz characters from all the MGS episodes under one unit (probably the Cobra unit)
Grabin  [作者] 8 月 26 日 上午 10:47 
@FlaccidAngel445 Thank you to find that miss! I added the box to all units
Grabin  [作者] 8 月 26 日 上午 10:44 
@CORNFERD I'm working on specific tech-trees for each unit. It take a bit of time to create 6 different trees with their own specs and creativity behind, without mentioning all the illustrations (it will come but it will take some time). I'm also trying to find some specific equipment for each unit (metal gear being one). Rest assur it's in the work!
Grabin  [作者] 8 月 26 日 上午 10:40 
@PineappleNinja Thank you for pointing that out! All fixed!
Doesntexist 8 月 25 日 下午 2:55 
Mod is pretty cool, but I don't see the Gurlukovich faction?
FlaccidAngel445 8 月 24 日 下午 9:40 
Nevermind, I found the box but it seems to only be in XOF and not any of the other units for some reason.
FlaccidAngel445 8 月 24 日 下午 9:37 
Cool mod! Only pet peeves are that all the units have the XOF description and I can't seem to find the cardboard box device?
Johau 8 月 24 日 上午 6:07 
I just can't get enough of this mod!
PineappleNinja 8 月 23 日 上午 1:19 
the cobra units vest sidearm and eqiupments dount have any options
CORNFERD 8 月 7 日 上午 1:29 
yo want to know whats planned for the tech tree talking about skills and such as well plz buff the metal gear more.
AbsurdMikael 7 月 23 日 下午 10:11 
Cooked with this one!
[GRD] Roundtable 7 月 22 日 下午 9:50 
if someone made a peace walker mother base (carribean) map so we can play as a XOF when cipher raid that base
Grabin  [作者] 7 月 18 日 上午 11:29 
@Ghost Cat That’s definitely one way to do it! But to make things more difficult for myself, I built an Extra Options menu and I'm currently working on adding a mod music toggle in there. If that doesn’t work out, I’ll definitely consider going with the music mod instead :)
Ghost Cat 7 月 14 日 下午 3:54 
@Grabin, amazing, thank you for your work
About the music, i think you can just split the mode, publish the version without music, and just the music
Grabin  [作者] 7 月 12 日 上午 6:04 
Hey @Ghost Cat, thanks for your feedback!

It sounds like you might be using an older version of the mod. The latest version already separates the squads and assigns unique weapons and gear to each. Give it a try!

About the doctrine trees: they’re definitely on the roadmap! But just to set expectations, it’s a huge amount of work to build them properly. It takes time to design something that fits both gameplay and lore, so they won’t show up overnight. But they’re coming!

Regarding the music: I hear you. Right now, there’s no way to make the menu music optional due to how the game handles mod files. It’s a known limitation, and something we’re actively discussing within the modding community to hopefully find a workaround in the future. For now, the only option is disabling the mod to revert to the vanilla music. Not ideal, I know.

Appreciate you taking the time to share your thoughts, it helps push the mod forward!
Ghost Cat 7 月 11 日 下午 7:53 
Also i don't like that it changes the vanilla music, should be optional. For now i have to disable the whole mod, to play without music.
Ghost Cat 7 月 11 日 下午 7:52 
Look like a mess right now. Separate them to different squads, separate the weapons and gear so it will be uniqe and lore frendly, and to be perfect make a different doctrine tree for each squad.
Loaf 7 月 9 日 下午 4:15 
Thanks for the response man. This mod gets better with patch.
Grabin  [作者] 7 月 9 日 上午 2:38 
Hey @Loaf, added suppression fire to all rifles, enjoy!
Grabin  [作者] 7 月 8 日 上午 11:41 
Hey @Sckullchrusher! The trees are in the to do list! It will take some time to finalise the trees for each unit though, but it's in the work!
Grabin  [作者] 7 月 8 日 上午 11:40 
Hey @Khainin! Will definitely check this out! Thank you for you message, I'm glad you enjoy the mod and yes the tabs are past now! :)
Loaf 7 月 4 日 下午 10:32 
may I suggest adding suppression ability to all guns in this mod, since I can't seem to find any MGs? I'm playing with the "doors aren't cover" mod and there are times i wish my guys could spray through the doors from which they are taking blind fire.
Sckullchrusher 7 月 2 日 上午 7:46 
I love this mod though I do wish they had unique tree's and the Rat patrol to get some more members
Khainin 7 月 2 日 上午 6:54 
And now I see tabs are gone so forget i said that part lol
Khainin 7 月 2 日 上午 6:10 
@Grabin yep 28 is pretty wild. Try it out, map is called "lots of enemies go boom". Maybe 150-ish enemies.There is a control room at the beginning where you can detonate charges but I dont use it at all and just clear the houses with up to 28 members.

I do really like your mod and I get what you are trying to do. I find the tab system a little limiting but your mod, your vision and I respect that.
Grabin  [作者] 6 月 30 日 下午 10:08 
Hey @PineappleNinja!
Yeah some calibers are missing, not a bug, just my brain refusing to deal with them ^^ Don’t worry, I’ll wrestle with it soon!
PineappleNinja 6 月 30 日 下午 3:45 
love the new update but the mp5 caliber name is @firearm_caliber_r6o10auto_name
Grabin  [作者] 6 月 30 日 上午 10:35 
MOD UPDATE:

!REQUIRES CREATION OF NEW SQUAD!

Main change, split units into different squads (XOF Unit, Diamond Dogs, Foxhound, Rat Patrol Unit, Unit Zero)

Loadouts have been redistributed across all units. But, Unit Zero, have everything!

For more details about the update, check the "Change notes" section
Grabin  [作者] 6 月 26 日 下午 10:52 
Hey @Titor404! The loadouts in the mod are intentionally a mixed bag of old and modern, some players prefer classic weapons, others want fully equipped modern gear. To not create limitation and strike a balance, I’m including both.

My approach is to stay true to the full scope of the MGS timeline, which stretches from the 1930s all the way to 2018, so it’s not just about ’90s weapons. Each weapon I add is chosen with respect for the lore, and adding some creativity to it. My philosophy is to give every weapon a custom Tactical variant to add some more SOF gameplay.

As for the Praying Mantis PMC… don’t worry, they’re on their way to the battlefield ;)
Titor404 6 月 26 日 上午 10:28 
The design of the mac10 with a silencer may lead to the perception that the model is twitching. Can we equip them with 90s weapons and equipment? The current weapons and equipment are too modern and very incompatible. Can you finally add PMC from Metal Gear Solid 4: Guns of the Patriots.
Grabin  [作者] 6 月 25 日 上午 8:10 
Hey @Shrodinger's Fechester, thank you so much for you comment! The weapon's list is in constant evolution, I'm adding them one by one. Right now my weapon philosophy is that I add one weapon and it's Tactical version. I haven't fully tackled the tactical props yet, but I will take care of it when I'm done with some heavy work for the next update, stay tuned!
Grabin  [作者] 6 月 25 日 上午 8:06 
Hey @PzJahenger thank you for you comment! Will add the silenced noise range in the future update!