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Yes! The goal is to have each Squad to have distinctive voices, portraits, skill tree, loadouts, main menu background, etc..
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587421624
FEATURES
• Added Cobra Unit background
• Moved Mod's Music into a new dedicated mod
• Added 9 music tracks (menu + In-game)
GEAR (+5)
• F.R.O.G.S Helmet
• PBF Gas mask
• ABA vest coyote
• ABA vest oxygen tank coyote
• ABA vest radio coyote
WEAPONS (+4)
• SS2-V5 rifle (+sup)
• WA2000 sniper rifle
• RPK LMG
• PKM LMG
CAMOS
• Improved camos equipment colors
FILES
• Updated bindings through Squads
• Adjusted prices
• File and Code cleanup
- Take a short break to deal with some real-life responsibilities
- Fine-tune the Cobra Unit (playing MGS Delta to see what new content can be brought in)
- Refine existing gear & weapons (attachments, etc.)
- Create a dedicated music mod, giving players the choice of enabling/disabling music in-game
- Expand the arsenal w/ new weapons, gear, and camos
- Develop for each unit a dedicated Doctrine tree, that will require creativity and significant time, I will tackle it when I have more brain power.
- If you have ideas, please share them in the Suggestions discussion. I have a vision for this mod, but I always love how you guys perceives and engages the mod!
Animations are among the most challenging aspects to work wit, only a couple of people in the community know how to handle them properly. I’ll look into tweaking some code to make the transitions less stiff
About the music, i think you can just split the mode, publish the version without music, and just the music
It sounds like you might be using an older version of the mod. The latest version already separates the squads and assigns unique weapons and gear to each. Give it a try!
About the doctrine trees: they’re definitely on the roadmap! But just to set expectations, it’s a huge amount of work to build them properly. It takes time to design something that fits both gameplay and lore, so they won’t show up overnight. But they’re coming!
Regarding the music: I hear you. Right now, there’s no way to make the menu music optional due to how the game handles mod files. It’s a known limitation, and something we’re actively discussing within the modding community to hopefully find a workaround in the future. For now, the only option is disabling the mod to revert to the vanilla music. Not ideal, I know.
Appreciate you taking the time to share your thoughts, it helps push the mod forward!
I do really like your mod and I get what you are trying to do. I find the tab system a little limiting but your mod, your vision and I respect that.
Yeah some calibers are missing, not a bug, just my brain refusing to deal with them ^^ Don’t worry, I’ll wrestle with it soon!
!REQUIRES CREATION OF NEW SQUAD!
Main change, split units into different squads (XOF Unit, Diamond Dogs, Foxhound, Rat Patrol Unit, Unit Zero)
Loadouts have been redistributed across all units. But, Unit Zero, have everything!
For more details about the update, check the "Change notes" section
My approach is to stay true to the full scope of the MGS timeline, which stretches from the 1930s all the way to 2018, so it’s not just about ’90s weapons. Each weapon I add is chosen with respect for the lore, and adding some creativity to it. My philosophy is to give every weapon a custom Tactical variant to add some more SOF gameplay.
As for the Praying Mantis PMC… don’t worry, they’re on their way to the battlefield ;)