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报告翻译问题
Old mod versions allow to create bill ex. "maintain warehouse balance on 100 corn seeds". Once created, this bills can work all game.
New version suggest to create separate bills by single template, then choose crop you need, then rename it to differ from other bills, and after all, order manually every seed, without process automation.
Ehh, I just grumble "the grass (*the seeds) was greener before"
I'm not sure whether this was done intentionally by the original author, OwlChemist, or a limitation of how the game handles the process, but it's more of a "choose one" system. One can't set more than one crop to be selected in a bill either, a second crop would require it's own bill.
I've never really used it myself, since crops drop more than enough seeds when harvested, and initial seeds can be bought from visitors and caravans. The only reason I can see for one to ever use this mechanic was if say they got a windfall of a crop they don't have from cargo pods or something.
Should show up as a purple square spot D:
https://gist.github.com/HugsLibRecordKeeper/072f1109e50798b9f3a337ca72669dc6
There's a full explanation in the changelog, but:
Agarilux and Glowshoom now produce seeds, and can be planted in Hydroponics coz sunlight kills them. They require Plants skill of 4, and 2 respectively, and the Wild Berry has now requires 5 to match Strawberries.
Regarding Odyssey DLC, Boomshroom , and Psilocap now produce seeds, and can be planted in Hydroponics - sunlight kills these too. The skill requirement is 10 for both, considered late game resources. The boomshroom has it "lol I respawn at 30%" disabled coz it would be OP for farming these.
Finally, the Willowgill - a completely useless fungi in vanilla can now be harvested for a cloth that is similar to cotton cloth.
Worked fine in testing, so there should be no issues.
As for the corn? Iunno. Once you have the seeds, and a pawn who has the skill level enough to plant, it there should be no issue. This is likely some other mod interfering. The only other thing I can think of is if your tile is affected by growing seasons or some mod specific disadvantages
@ttyet - I'll get back to you on this, coz looks like it's gonna take a bit - please refer to the discussions thread.
@Gulneatown20806 - I'll get back to you on this as well - please refer to the discussions thread.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480848231
thank you kindly for sharing this personal mod, means a lot