Sea Power

Sea Power

OPERATION: NORTHERN DAGGER [NATO & PACT]
40 条留言
havoc1482 22 小时以前 
I have to say, the Soviet TU-16Ms picking up the SEAL boats and launching stand-off AS-2s is obnoxious. By the time that happened the Virginia and the Rommel-class had not even cleared the straits yet, so I had to rely on Harpoons from the handfuld of A6s I could launch from the Airbase in order to clear a direct path for the F-4s to slowly work thier way towards the island to provide cover. I just don't think there is possibly a way for you to pick off those TU-16Ms before they reach stand-off range. I killed the Soviet AWACs and the SAR helos, but somehow in that high sea-state those little ships were detected.
Pax  [作者] 10 月 5 日 上午 8:20 
I was working on something more simpler indeed which is almost a complete rework of the mission but it feels already smoother. I understand your point of view, thanks for sharing your thoughts.
geekifier 10 月 5 日 上午 7:08 
I appreciate all the work you have put into this scenario, but the difficulty level with the pre-scripted events (the enemy magically knowing exactly where your assets are) make it more of a grind than an enjoyable experience.

Overall, the whole sequence of events is a bit strange - how are exfil choppers there on the island before the whole of USSR Aviation?
Instead of the soviet bombers and several groups of fighters taking a trip to bomb the Tarawa, they should be protecting the distressed ship from anything coming near it.

Again, your efforts are much appreciated even if it's not my cup of tea. But I think with these scenarios sometimes less is more. I would enjoy a simpler version where the sequencing is more logical to what could happen in reality. And I personally dislike pre-scripted rocket strikes etc, make the other side work to actually detect you , allowing the player to gamble with keeping a low profile with EMCON, possibly not knowing stuff is coming their way.
Naromi 9 月 13 日 下午 5:38 
Interesting, thanks a ton for checking. I can't believe I overlooked that. I wonder if setting them to Shallow will fix it.

It's also odd because they WILL eventually drop them even if they are set to intermittent, it just takes forever as they fly so indirectly to do so.

Thanks for checking.
Pax  [作者] 9 月 13 日 上午 9:27 
First of all thanks for the good words and for taking time to comment on this. I was thinking about updating the mission next week. I agree that it could only be beneficial. I also tried the P3-C buoys and yes I would assume its a matter of depth since they are set on intermittent and the waters near the danish shore seem to be very shallow. It dropped them with zero issues once in open waters. Once again thanks for your feedback.
Naromi 9 月 13 日 上午 6:43 
Totally understand. In terms of mechanics, set up, and basic foundation, the mission is actually quite good with no outstanding issues that I've seen.

I'm sure now that you've learned a lot you could better streamline things under the hood, take better advantage of the mission editing features, etc. Although, functionally, I'd say the mission is in a pretty good spot. And if you do ever get a chance to touch it up it probably won't take much to clean it up a bit, plus a 2.0 release will most likely get more eyes on it as well.

I did make a thread in the general discussion asking about the P3 issue as again I don't believe it's related to your mission only, although I am wondering if it's related to the geography such as being so close to the coast.

Anyway, I've played nearly all of your missions pretty extensively and I've had a good time doing so, thank you for all the time and effort You put into these missions and for creating more content for the community.
Pax  [作者] 9 月 13 日 上午 4:28 
Alright sure I will check it, consider that this mission is now 6 months old and I was planning a complete rework of this, especially since I learned some stuff and this turned out to be quite messy judging by the feedback I received on this.
Naromi 9 月 12 日 下午 8:19 
Hey Pax, would you be kind enough please to try your mission and let me know if you have any trouble with the P-3s dropping Passives when the mission starts? The one that starts already airborne exhibits the issue but I launching one from the Air base and setting the P-3 to drop a line in front of TF Easy also is not working most of the time.

Again, I don't see how this would be an issue with the design but I have yet to have this behavior on other scenarios so I thought I'd ask.

I don't see why this would be anything that's related to the mission design but for some reason they are super super finicky in this mission about dropping them during this scenario. I'm not using any mods of course aside from other downloaded scenarios I run a completely vanilla version of SP.

Thank you, and thank you for all the work, time and effort you put into these missions.
Shubus 7 月 27 日 上午 5:48 
Crashes and doesn't load missing subscription item for many different types of aircraft and bombs. When subscribing it is not in the field.
Pax  [作者] 7 月 25 日 上午 7:53 
While I understand that not having F14s here is a huge disadvantage I have no power in "balancing" the mission in terms of how units behave between each other. Anyway any feedback is good feedback.
Failroader 7 月 24 日 下午 9:42 
Phantoms cannot hit their targets with either Sparrows or Sidewinders and half of the time the F4s don't want to engage the Russian fighters. At the same time, the Migs have no difficulty shooting down a majority of my aircraft and I have to rely on the surface ships to engage with their missiles which most of the time miss because they get chaffed or flared. I uninstalled this mission either because the mission creator didn't bother balancing it or the game's aircraft combat is too buggy.
FrankBlack 6 月 15 日 下午 1:44 
How can I edit the game files to make my own tweaks to this mission?
cowpooflyby 5 月 22 日 上午 7:36 
mission mega ass... AI can send sunburn missiles to hit the SF boats even when they are "covered" by land. saving then reloading ♥♥♥♥♥ with the mission triggers so u have to waste time doing it in 1 go. harriers stand no chance vs mig 21s since the migs can and su22s can just out run them. 3/6 of the hawk batteries dont shoot at planes. the weather is really bad. makes the max speed of boats only 14 knts and ♥♥♥♥♥ on the frames. add ore ♥♥♥♥♥♥♥ figthers, u over estimate f-4's cant do ♥♥♥♥ with them
abctoro 5 月 9 日 下午 12:47 
Thanks!
Pax  [作者] 5 月 8 日 下午 1:24 
They do not have to pick them up, they just need to get back to the airbase actually.
abctoro 5 月 8 日 下午 1:13 
Following up on Splash2's post on Apr 2, have played several times and have not been able to get the Pelican Helos to pickup the seal team. Are they supposed to move on their own or do you have to order them into the red circle area.
Pax  [作者] 4 月 21 日 上午 1:22 
Yes apparently its a known bug regarding land based units =(. Anyways, thanks for the feedback!
Liberator 4 月 20 日 下午 1:44 
US SAM site still load at osean even reload terrain how ever when i restart the game this problem solve but only first run second run it still spawn at osean by the way good mission i pretty love it
KODIAK 4 月 14 日 下午 11:07 
Try using the debug menu (F10) and reload the terrain. It usually helps
Pax  [作者] 4 月 13 日 下午 12:16 
Yes as it has been already reported :( some users unfortunately just have their land assets spawn in the water. Will have to look further into that and see if I can fix it on my end somehow.
Nitro Nic 4 月 13 日 下午 12:08 
I just started the mission and for some reason the Airbase and the SAM position spawned in the middle of the ocean https://imgur.com/a/CxY3oHr
Pax  [作者] 4 月 5 日 上午 12:17 
yes I did not put a trigger for that for this very reason, too easy to target, so as long as they dont reach the area is fine, consider that technically what they are looking for could be found even in the relict so yeah
KODIAK 4 月 4 日 下午 4:51 
hey so, i was playing RED when my SS-14B targeted the sub tender instead of the enemy and sunk it right, but the mission didn't fail. is that intentional?
Pax  [作者] 4 月 3 日 上午 4:16 
Thanks for the feedback yes keeping tarawa off the grid is crucial I agree, it also took me few tries to pull it through so no shame in that, its a matter of trial and error :))
Anno2143 4 月 2 日 下午 3:41 
A very fun mission, though I only managed it only the second attempt.
Very possible in the current state if you just avoid detection of the Tarawa, however still challenging even with that!
Thanks a lot :)
Pax  [作者] 4 月 2 日 上午 2:42 
Thanks for your precious feedback. Yes indeed it should be listed as 5 stars, the more I play the game the more I realize that you're right F4 are rustbuckets pretty much. Altough yeah this scenario is supposed to be hard. Gonna change the star difficulty rating in the next update. I am curious about the exfil not completing the mission it should exit once you get close to the airbase. The hawk battery is giving too many problems I will probably remove it in the future and let player have more ships on the Tarawa side.
Splash2 4 月 1 日 下午 10:04 
How does exfil work here? I got the helos into the area but nothing happened. There is obviously no option to land, so I am assuming that there's a trigger once they get into the red circle? I also had a problem with the Hawk battery. It wouldn't engage any aircraft (playing beta). F-4s are among the worst fighters ever. The MiG-21s pick them up like geese. I recommend not changing anything in the scenario. Don't spoil it by putting modern aircraft. Although the objective remained incomplete, I had great fun playing this. It is definitely a 5 star scenario.
BobTank63 3 月 31 日 上午 11:01 
@Pax this is the only scenario I've played with land units in months. I'll keep a look out though when I play Swift Tide
Pax  [作者] 3 月 31 日 上午 1:38 
Aknowledged. I will try to understand the cause of this and probably redo the whole mission from scratch once I update it. Have you noticed if this happen in every mission?
BobTank63 3 月 31 日 上午 12:08 
Tried the scenario. The Hawk battery wouldn't spawn proper for me, teleporting into the ocean and underground even after several attempts to reload the terrain using the F10 menu and restarting the game.
Pax  [作者] 3 月 27 日 上午 5:24 
Bro you just unlocked the secret ancient knowledge. I'm glad that you did not stopped at first difficulty and tried to delve deeper, I think I put out the right amount of tools to make this work. And finally someone confirms just that!! NATO scenario is all about getting the gears work together in the best possible manner with minimal error. I know it's not for everyone. Right this is more like 5 stars then 4 considering the amount of micros and coordination that is required. I am very glad that you enjoyed this and took time to post this. Got me hyped up for my next scenario! kudos to you homie!
burdman4471 3 月 26 日 下午 6:48 
This was excellent dude - thank you! I had a blast with this scenario and thought the patrol boats getting deaded by enemy helicopter spotting for fleet's cruise missiles was you just having a little fun with us, lol. It's preventable if you send 2 A6's anti ship hvy, 4 F4's AA, and 3 A6B SEAD immediately. all at buster and lowest possible altitude. A6B's kill the SA10 rdr & jam the rest of the site, sovrmy, and lead enemy fighter. A6's kill the kashin, F4's go straight to the beached ship to kill the choppers before the patrol boats breach their radar horizons (i got there when PBs were about 20nmi out). Obv, while that's happening, Wood is sending up every harrier she has to meet the enemy fighters. More F4's AA follow group above and are highly effective if you can attack from behind your targets. In other words Pax, I wouldn't "fix it" - it's fantastic the way it is imho. kudos homie. ...only "critique", it probably should be a 5 star lol.
Pax  [作者] 3 月 23 日 上午 4:20 
Thanks for the feedback! Ok lets see... F4s are sub optimal I get what you mean, during my testing I had mixed result sometimes they aced sometimes they did not. This is maybe cause I was playing on the beta and the micro management for the planes seems better. I had the most positive outcome when I played conservative and waited for the enemy to engage in my comfort zone (where both the Rashford and the Wood are). I know its hard it is supposed to feel so, but I will consider the options for F15s once I update, will take note. Patrol boats are not supposed to get killed until they reach the shore and it if happens its an issue I need to investigate. It could be a very unlucky instance in which maybe they got spotted by helos from the Krivak in the middle. UNS is supposed to be there and provide "expendable" harriers (south group), while USS Virginia can assist in both flattening the SAM site with tomahawks and sink the ships in the middle. Once again thanks for your review.
buckoff124 3 月 22 日 下午 11:13 
F-4's are so useless for air to air holy crap. Could we get like a few F-15s or F-4s with better AIM-7s? Send 6 F-4s and 6 AV-8As against the first flight of Mig21s and lose most of my USAF fighter force wtf lol.

I've tried to finish Nato easy 3x now. First time both of the patrol boats got killed after they turned green, Seals reported casualties even though the I had control of the helo group and they were ok. Second time both PBs got fragged by AsHMs miles out from the objective, and the 3rd time the game crashed, but I had already killed most of the red team ships and the helis were half way home. So I am going to call that a win.

Great fun though. Are the USN ships supposed to be a side show? Outside of the of the little skirmish at the beginning, and the Harriers, they will never get in to a position to do anything before the Helos make it to the air base.
Pax  [作者] 3 月 20 日 上午 8:39 
Thanks, will keep it in mind, it happened in the editor too the airbase was constantly spawning elsewhere but when I start it now it seems okay.
Bonkers 3 月 20 日 上午 3:59 
Had that bug too, going into the F10 menu, terrain and pressing reload terrain usually fixes it
Pax  [作者] 3 月 17 日 下午 12:27 
I sent you a friend request, any issues with the pact mission?
Fil 3 月 17 日 下午 12:06 
I've tried to load it 4-5 times, no luck
Pax  [作者] 3 月 17 日 下午 12:00 
This seems to be a bug related to how the game places the land units. It also happened to me when working on it. Can you try to reload the game and see if it happens again?
Fil 3 月 17 日 上午 11:35 
NATO version doesn't work properly for me, airbase and SAM network spawn in the middle of the ocean