破门而入2:北方特遣队

破门而入2:北方特遣队

Nowheraki Special Forces
42 条留言
Trpe2007 10 月 14 日 上午 2:15 
Add an M4 and an M16 pls
Hunter 9 月 21 日 上午 4:48 
Any chance for shortie .308s?
Seb  [作者] 9 月 21 日 上午 3:06 
@AcheronBlackhand

> doctrine and which ones effect which weapons

If only a certain group of weapons is improved they are named in the description.
For example - all rifles, all western or all eastern weapons (soviet/russian/AK) or specific systems are mentioned by name (PK, VSS etc)

> Why does doctrine scale past 16
You can either gain 1 or 2 doctine points per level up - ending up with 15 (SWAT) or 30 (CIA, Ranger)

30 points would be too much for this unit, you could simply select everything - meanwhile 15 does not give enough options

The easiest soluiton was to raise the level cap to 20 with 1 point per level retaining the need to choose while having meaninguful progression

> SR-3M
east
AcheronBlackhand 9 月 19 日 下午 8:28 
Loved the idea of a relatively balanced force that fits the game setting well.

Why are we at 15 bodies? For longer campaigns I feel like we need to be at 20 or so.

Idea 1 change Commander to Leadership and make it a pair. Or add a third Foreign adviser but that seems cheating. Then 4 more assault sappers.

More complex idea Grenade launchers and the LMGs off the assault sappers to a new character class x4. But I have zero idea of if that makes sense or works.

Next is splitting assault sappers into two groups. Mostly for ease of use.

I also have questions about the doctrine and which ones effect which weapons. If a weapon is named is it just those weapons?

Why does Doctrine Scale past 16? Base formations are capped at 16. Rescue in FSW is randomly spelt as rescure.

Eastern/Western guns what is the SR-3M?

That having been said I enjoyed my 21 day campaign. The Recce troops and the Commander being able to pick locks was a plus. Also the knowing where the HVT and/or 1 hostage
Seb  [作者] 9 月 18 日 上午 2:02 
Mod has been updated to version 2.3 to account for the new vanilla update

@brownwood4 @Peptuck should be fixed and working again

@Zastaver M14 and M1A concealability has been improved
brownwood4 9 月 15 日 下午 8:27 
The image for the GM94 got removed in the latest game update.
Peptuck 9 月 15 日 下午 3:39 
Heads up, the latest update seems to have broken this unit, they can no longer equip frag or flashbang grenades in their pocket slots.
Lumbago 8 月 28 日 下午 5:35 
I've loved this mod since it's released on Steam, easily my favorite unit mod.

Will this mod continue to be updated?
Haji_Bob 8 月 22 日 下午 4:33 
I'm loving the mod, definitely has a different feel then the base teams but it's a fun challenge.

One question though, my squad has been stuck about halfway through level 14 and won't gain anymore experience. Would anyone happen to know how to fix that? I've done new missions, even deleted and recreated the team, but no fix.
Seb  [作者] 4 月 12 日 上午 7:01 
@Takeshi nice, thanks
Takeshi, made in Mom 4 月 11 日 下午 6:18 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
Seb  [作者] 4 月 10 日 上午 10:04 
@Zastaver Regarding M14 concealability, Atm AKM has -1, M14 -3
It was balaced with the covert ops specialisation in mind, but I agree that it is a good idea to reduce it a bit, added it on the list for ver 2.3
Seb  [作者] 4 月 10 日 上午 9:57 
@PhantomBravo The head model is part of the character model (torso, arms, legs) so SWAT face + Ranger uniform this is not possible unless a completely new model is created. The face is not visibe during normal gameplay so i dont think is worth it.
PhantomBravo 4 月 1 日 下午 5:06 
Is it possible to give these spec ops troopers (excluding the advisors) the same head model as that of NWS? Currently their faces appear to be the same as that of the Rangers. Just a minor detail but I think it would improve the aesthetic in free cam mode to have the Nowheraki SF actually look like local Nowheraki people.
Zastaver 3 月 31 日 上午 8:05 
sees AKMN in arsonal, commander has visions of dominanting the mid range without having to use LMGs useing local guns his team is proud of. notices only cobras. *angry commander noises*

procedes to procurement with this M1014 he found to "Discuss" procurement issues.
Zastaver 3 月 30 日 下午 7:00 
@seb, also as its stated that in the north the M14 is common, shouldent it be as "concealable" as a AKM?
faeyan 3 月 30 日 下午 12:17 
Better than overpowered units of ARES and IOV.. Good job
'jaybs' 3 月 27 日 下午 12:18 
fantastic mod! could you add the M500 shotguns to the assault sappers? that'd be brilliant!
Zsu 3 月 27 日 上午 11:03 
Very good job on this mod! I am a big fan. We need more mods like this. It is a shame though that there aren't any names for the ranks (apart from Skill 1-2-3...) and no support for this camo selector mod. Apart from that, there is nothing to complain about.
Seb  [作者] 3 月 27 日 上午 3:28 
@Zastaver
lore answer - yes more of a more opertunistic "Procurment"
actual answer - M14 allows for the M1A and M14EBR to fit in which gives more variety options
meanwhile the fal only has one model variant already in the game
Zastaver 3 月 27 日 上午 1:36 
Seb, question, the Nowereaki milita get a Fal, so why dose the SF get the M14? or is it more of a more opertunistic "Procurment"
Seb  [作者] 3 月 25 日 上午 5:26 
@Xherdos the level III plate performance and coverage is identical to vanilla Rangers & CIA equivalents

The extremely high crit chances of enemies with pistols has nothing to do with my mod, that is simply how pistols currently perform in the vanilla game - there is a mod to nerf them if you do not like it

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3449702645
Xherdos 3 月 25 日 上午 3:21 
Quite a shame that the plates they have are just so much weaker then Swat because getting nearly one shotted constantly from a Pistol is just extreme.

"Full Vest / Level 3"
HiMAT 3 月 23 日 上午 1:28 
Great mod, just one weapon suggestion:
How about adding the K2C for the regular guys?
K2C was a relatively common choice among Iraqi special forces during the war on ISIS.
https://www.reddit.com/r/ForgottenWeapons/comments/s74nbs/the_south_korean_k2c_carbine_usage_in_iraq/
Cachapa con queso 3 月 22 日 下午 1:23 
whoa they get a buff from advisors? nice to know
Seb  [作者] 3 月 22 日 上午 11:39 
@ricardo7590
The mod is by design harder than vanilla Rangers and CIA.

In terms of aim skill they are equal or better than some of the later NWSWAT attacktypes or just copy Ranger attacktypes, depending on your weapon and doctrine unlocks.

Avoid reckless entry methods and tactics that require aimbot-like skills to pull off and
use the troops together with the advisors, they give a further aim and accuracy improvement.

When it comes to levels, the XP requirements for a level up are identical to vanilla (ranger), by the end you have more doctrine points than SWAT but less than CIA / Ranger. Keep in mind that dead units get no Xp, so if you take high losses you level slowly.
Cachapa con queso 3 月 22 日 上午 10:28 
thanks for the mod, is nice
BUT

1 its funny how the SPECiAL FORCES of nowheraki get even less stuff than the swat team,
cant have shit in nowheraki x2

2 these guys are even less skilled than regular nowheraki swat , playing them without doctrine points put into rifle skill is a nightmare , they get outclassed by even an insurgent in gunnery, hell, these guys sure are SPECIAL, not even playing with rogue insurgents i had this much difficulty

3 the grind is CRAZY i have to do like 8 or 10 missions just to ge 1 doctrine point and im at level seven
Zastaver 3 月 21 日 下午 5:47 
@seb Cant have shit in nowhereaki. but i still go with my idea of it being a battle honor unlock
Cl44 3 月 21 日 上午 11:17 
Is that fucking Bahadur
Seb  [作者] 3 月 21 日 上午 10:20 
@Zastaver it was a balace consideration at first, but since it is a valid point that several people mentioned I will look at possibly removing the AKM in the next update and give everyone AKMN by default

the reason why there is no suppressed AKM is simple - the vanilla 3d model for the AK rifle does not support it, and I just use vanilla assets to keep the mod small
Zastaver 3 月 21 日 上午 8:32 
so played this squad alot, loved it. but queston, how come the mainline assault sappers cant get optics on most of there AKs that are compatable with them, there basicly swat sappers who CAN get optics on there AKs and such. the dovetail mounted AK should be a standard for a SF unit, OR should be a unlockable option for the assaultsappers with campain honors, AS should a suppressor for modernised AKs (theres plenty of soviet and aftermarket cans compatable.
Alpha 3 月 20 日 上午 4:08 
Alright after playing this mod, I can definetly say this is a fun squad. We could use more balanced vanilla-inspired ones. I do wonder though have you considered some support call ins for the commander such as a mortar strike or some other sort of support element like from ARES?
pimpingbunny 3 月 18 日 上午 6:23 
awesome mode, tho, would be cool if we can get some 50 supply trash militia type to cover the rear
Sgt.Ninja 3 月 17 日 下午 11:38 
Looks very cool! Thank you for doing this friend :)!
Lumbago 3 月 17 日 下午 6:58 
I have been looking forward to a mod a lot like this, imitating vanilla squads, fantastic work
Seb  [作者] 3 月 17 日 下午 6:14 
AKMN is availabe for Recon and Commander @al227
The tradeoff between the AKM and AKM with GL is a weapon handling and weight difference.
al227 3 月 17 日 下午 5:58 
would be nice to have some kind of sight on the akm, would make it more worth compared to the gl version
Seb  [作者] 3 月 17 日 下午 5:38 
Yeah i see the issue, "empty" armor was not supposed to be an option, should be fixed now.
Thanks for letting me know @Alpha
Alpha 3 月 17 日 下午 4:15 
Playing it a bit, I think the poncho and certain weapons shouldnt make it too easy to disguise. I do think that perhaps the underfolder could work or other shorter weapons and even the SF AKS would work, but it seems strange that they can get away with it.
al227 3 月 17 日 上午 11:57 
nice :lilith_whoa:
Gene_Solomon 3 月 17 日 上午 10:00 
So glad this has been revamped for the full release.
Alpha 3 月 17 日 上午 5:36 
Lets go finally a Nowheraki army SOF!