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mod conflict was with hobbies's jukebox @RedChili
function: fetch -- file: ISWorldObjectContextMenu.lua line # 367 | Vanilla
function: fetch -- file: SpectateRemoveContext.lua line # 63 | MOD: TchernoLib
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 630 | Vanilla
function: createMenu -- file: ShowAttackDistance_ContextMenu.lua line # 39 | MOD: Show Attack Distance
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 429 | Vanilla
ERROR: General f:699579, t:1748440615374> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: find of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Does it throw any errors when you right click?
About the "round" corners, just look at the map, there are plenty corners with "roundish" shape, your mod only provides one 45° angle, the one I mean in a flat triangle+angled square if that makes sense. I think they shouldn't be any harder to make than the current ones.
Could you upload a screenshot of the rounded corner you mention? I can see if it's an easy tile to make
Also the vanilla tiles did not have changed, right? So when laying out a road 3 tiles wide, the middle vanilla strip is still affected by erosion and plant growth?
Also there is a need for another type of tiles to match round corners. I have a dirt road leading to my house and with the available tiles I simply can't cover the existing path on the corners properly.
Anyways, that might be something you could improve, there might be a not so dumb usecase to put gravel on hard ground tiles. The sound effect wont make any difference if one uses them on grass or dirt i guess.