Project Zomboid

Project Zomboid

[B42] Diagonal Floors & Roads
64 条留言
rqmak 11 月 13 日 上午 8:10 
I can't make this work, spcifically the sandbox setting part, increased gravel bag weight and capacity, but changes can't seem to be reflected in game, I've applied this via Sandbox mod, that allows you to change settings mid-game, could that be he issue?
Keinori 11 月 7 日 下午 2:39 
still needed or the indie stone fix that?
Lurmey 10 月 22 日 下午 12:51 
No pressure! You provide the mod for free for the love of the game and the community. Nobody has the right to enforce a deadline on you. Everyone has a life to attend to - this is secondary.
RedChili  [作者] 10 月 22 日 上午 3:55 
@Enemal Unfortunately not yet, been a bit swamped with work and life, but I will take a look sometime this week for sure
Enemal 10 月 21 日 上午 10:09 
RedChili, did you manage to have a look at compatibility with Neat Building? I'm looking very much forward to a patch.
RedChili  [作者] 10 月 16 日 下午 12:39 
@Lurmey Oh yeah, I was gonna look into that but forgot. I will set a reminder to take a look tomorrow. I'm pretty sure it's just because we use the same sprites for some stuff, so should be an easy fix.
Lurmey 10 月 16 日 上午 11:36 
Really wish this was compatible with Neat Building. The vanilla build menu just really sucks.
Gauuuuuusson 9 月 8 日 下午 5:31 
not compatible with Neat Building?
yayie 8 月 8 日 上午 4:51 
@RedChili You're welcome and yeah I really like your mod. Helps me a lot with road and grass patch for animal pen. And for sometime, my rabbits graze on the grass from your mod and leave a dirt patch, just like normal grass would. So grass is working for animals as intended. GG
RedChili  [作者] 8 月 8 日 上午 4:46 
@yayie Thank you for confirming! I forgot to check that
yayie 8 月 7 日 下午 11:50 
@gobiasthegreat yes, animals will graze on this grass. it will turn into dirt patch.
RedChili  [作者] 7 月 6 日 上午 3:36 
Hmm they should be, but the last update did indeed change some stuff, so I'll take a deeper look.
DirtyCurt 7 月 6 日 上午 1:16 
not sure if its because the recent update broke the mod but im getting grass and plants growing on my blended gravel tiles. are the tiles able to stop tree regrowth?
RedChili  [作者] 6 月 30 日 上午 6:46 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
RedChili  [作者] 6 月 30 日 上午 6:39 
42.10 broke this mod, it will throw an error and new tiles will behave a bit weird. Working on a fix
gobiasthegreat 6 月 25 日 上午 5:00 
will animals eat the "grass" tiles from this mod?
Vasi 5 月 29 日 上午 12:58 
hope this doesnt sound harsh, want to genuinely help :3
Vasi 5 月 29 日 上午 12:54 
Ive checked that func, and it seems to be search for gravel and sand path when that path doesnt have soil under it (nor enough dirt to take), but for some reason it interferes with other modded world context menu, so ive just deleted it and it seems to work fine, tho still need some troubleshooting
mod conflict was with hobbies's jukebox @RedChili
RedChili  [作者] 5 月 28 日 上午 6:59 
@Tank5168 Looks like a bit of a mod conflict, I'll see what I can do to fix on my end
Tank5168 5 月 28 日 上午 6:58 
function: GetDirtGravelSand -- file: CustomContextMenu.lua line # 317 | MOD: [B42] Diagonal Floors & Roads
function: fetch -- file: ISWorldObjectContextMenu.lua line # 367 | Vanilla
function: fetch -- file: SpectateRemoveContext.lua line # 63 | MOD: TchernoLib
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 630 | Vanilla
function: createMenu -- file: ShowAttackDistance_ContextMenu.lua line # 39 | MOD: Show Attack Distance
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 429 | Vanilla

ERROR: General f:699579, t:1748440615374> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: find of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
mad-rooky 5 月 13 日 上午 7:32 
@RedChili Thx!
RedChili  [作者] 5 月 13 日 上午 5:44 
Pushed an update now, it will work just like vanilla, you use the shovel submenu to pick it up and you'll get the green marker and everything.
RedChili  [作者] 5 月 13 日 上午 4:05 
Don't even worry about it I'll just fix it so it uses the vanilla system, this mod has been long overdue for a refactoring tbh
RedChili  [作者] 5 月 13 日 上午 4:02 
@OxTailSafu This is not showing when you have a shovel, and a sack with space? https://i.imgur.com/42mBETP.jpeg
Does it throw any errors when you right click?
OxTailSafu 5 月 12 日 下午 5:26 
And as I've stated before, there's no option when you right click the tile lol.
mad-rooky 5 月 12 日 下午 3:25 
@ OxTailSafu As I pointed out before, the option to pick up the custom gravel tiles is not in the sub menu of the shovel, its a direct option in the main layer of the context menu when you right click one of those tiles. Its easy to miss, took me a while until I found it.
OxTailSafu 5 月 12 日 下午 2:20 
@mad-rooky So specifically I can pick up the gravel floors just fine, I see the option to "Take some Gravel" which allows me to clear it. It's the gravel path's which show the soft edges that can't be interacted with in any way.
mad-rooky 5 月 12 日 下午 1:22 
@ OxTailSafu It works for me. You got an empty sack? And which ones, the one for a small path? I am sure I had placed those accidentally and was ably to pick them up again. The only ones I did not try was the inner edges.
OxTailSafu 5 月 12 日 上午 10:42 
@mad-rooky Right clicking on those specific Gravel Path (Sides) tiles doesn't bring up the option to pick them up, unlike the regular gravel floors.
mad-rooky 5 月 12 日 上午 12:21 
@ OxTailSafu right click directly on the tile! There is no cursor pick up for these.
OxTailSafu 5 月 11 日 下午 5:44 
So just curious, how exactly does one pick up gravel from gravel paths with the smooth edge? I can do so just fine with the gravel floor, but for Gravel Path (Sides) the option to pick up the gravel doesn't appear even with a shovel equipped.
RedChili  [作者] 5 月 8 日 下午 1:07 
@mad-rooky Yeah I wasn't able to figure out how to group it under the shovel, I can probably fix that now though, I've learned a lot since making this mod. I will make an overhaul at some point soon hopefully
mad-rooky 5 月 8 日 上午 10:07 
Okay, the thing is the "pick up gravel path" option for your tiles is not grouped in the shovel submenu but in the main layer of the context menu. Perhaps it has to be separated from the vanilla gravel option but its a bit confusing^^
mad-rooky 5 月 8 日 上午 9:05 
Nope, I dont even get the option to pick up gravel over your tiles, and when i pick the option on vanilla gravel tiles the selection box is red over yours.

About the "round" corners, just look at the map, there are plenty corners with "roundish" shape, your mod only provides one 45° angle, the one I mean in a flat triangle+angled square if that makes sense. I think they shouldn't be any harder to make than the current ones.
RedChili  [作者] 5 月 8 日 上午 6:20 
@mad-rooky Hmm that's odd, you should be able to pick the tiles up again as long as you have a shovel, and a sack that can fit the gravel/sand you want to pick up. The only one that can't be picked up again is the grass.

Could you upload a screenshot of the rounded corner you mention? I can see if it's an easy tile to make
mad-rooky 5 月 8 日 上午 6:17 
I just realised that once one of these tiles is placed, they cant be picked up again. So I messed up my parking lot a bit and can't fix it. Pretty bad.
Also the vanilla tiles did not have changed, right? So when laying out a road 3 tiles wide, the middle vanilla strip is still affected by erosion and plant growth?
Also there is a need for another type of tiles to match round corners. I have a dirt road leading to my house and with the available tiles I simply can't cover the existing path on the corners properly.
mad-rooky 5 月 6 日 下午 4:03 
Very nice mod, and I like the custom sprite approach. And I am so dumb, I did not read that your gravel path is not affected by erosion, so I started to plant wooden floor on the way before the gravel, and then I noticed that your custom gravel tiles do not change the sound when you put them over wooden tiles, so foot step sounds remain like on wooden floor, the vanilla tiles change the sound.
Anyways, that might be something you could improve, there might be a not so dumb usecase to put gravel on hard ground tiles. The sound effect wont make any difference if one uses them on grass or dirt i guess.
Thiophi 4 月 22 日 下午 11:01 
Would you consider adding a version for dirt? For us gardening nerds
RiLo 4 月 6 日 下午 3:45 
Hi, im still in b41. Is this mod for b41?
RedChili  [作者] 4 月 6 日 下午 1:52 
I definitely want to do that yeah!
Mushroom Cloud 4 月 5 日 上午 6:30 
*mixer
Mushroom Cloud 4 月 5 日 上午 6:30 
When you get to the recipes for crafting gravel and sand can you include the small yellow cement fixer found in the world?
RedChili  [作者] 3 月 25 日 下午 2:03 
@golgepapaz Ah nice, good to hear it's working now! Let me know if you bump into any other issues
golgepapaz 3 月 25 日 上午 8:13 
Unsub and Subbed again .Last update date and bug is fixed . KUTGW
golgepapaz 3 月 25 日 上午 8:07 
Nevermind it apparently did not . it is still showing last updated 20 march.there should be a way to enforce this I guess
golgepapaz 3 月 25 日 上午 8:04 
Nothing changed for me. I assume steam updates mods at starting PZ.
RedChili  [作者] 3 月 25 日 上午 7:14 
@golgepapaz That bug should be fixed now, but you might have to fully empty existing bags first before it takes effect
RedChili  [作者] 3 月 22 日 上午 11:35 
@golgepapaz that is odd, but it should be fixable, so I'll try and get a fix out on Monday with some other tweaks. Thanks for letting me know!
golgepapaz 3 月 22 日 上午 7:58 
If you set gravel amount used to 0.1 the sack can only hold 9 units of gravel and refuses to add another and appears not completely filled. Is there something you can do or is this 0.1 can not be exactly represented by floating numbers kind of error. :)
NalMac 3 月 22 日 上午 4:13 
@redchili thanks for the detailed response. I actually found myself wanting a mod like this so badly recently due to where I decided to base up in my build 42 run. Saplings are the bane of my existence but the gravel road I had been busting my ass to lay down looked terrible. So thanks a lot for releasing this!