DayZ
MetroWatch 1.28
27 条留言
Oktogon9 7 月 18 日 下午 3:45 
Danke....I've read the old message. Will put a link and liked already.
GeStoertebecker  [作者] 6 月 9 日 上午 5:03 
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>
<type name="Metro_Watch">
<nominal>35</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Office" />
<usage name="School" />
<usage name="Town" />
<usage name="Village" />
<tag name="shelves" />
</type>
</types>
Invictus Maidenless 6 月 9 日 上午 1:49 
Thanks, king.
PaPaSc0oBy42o 6 月 8 日 下午 6:19 
Great mod! Any types file for integrating into load outs/loot table?
Dienamik 6 月 5 日 下午 10:36 
Thank you for the update!
GeStoertebecker  [作者] 6 月 4 日 上午 5:10 
The update for version 1.28 is finished. Please excuse the double upload—I had mixed up the folder structure.
DAXOLION 6 月 3 日 上午 10:46 
The enum that makes the error in 4_world script, has to be deleted.

It is already declared in 3_game/enums.c

as far as i can tell.
Black Soull 6 月 3 日 上午 9:12 
Update please for 1.28
Dienamik 6 月 3 日 上午 7:10 
@GeStoertebecker 1.28 update causes this error and crash:

Metro_Watch/scripts/4_World/metro_watch\entities\metro_watch.c(64): Class/Enum definition inside block. (missing '}' ?)
SCRIPT (E): Failed to load entities script!
SCRIPT (E): NULL pointer to instance. Variable '(null)' during call 'array<EntityAI>.Clear'
Class: 'EntityAI'
Entity id:-9223196114608337471
cowvideoorg 5 月 9 日 上午 5:03 
After the last update, players have 150 health points instead of 100.
I'm not a programmer, but I suspect that the problem is in Metro_Watch_Slot.pbo.
In the file config.cpp :

class CfgVehicles
{
class Clothing;
class Metro_Watch: Clothing
{
inventorySlot[] += {"Metro_Watch"};
};
class Man;
class SurvivorBase: Man
{
attachments[] += {"Metro_Watch"};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints = 150;
healthLevels[] = {{1,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0,{""}}};
};
};
.......

I tried changing 150 to 50 and it works. Players have 50 health points.
GeStoertebecker  [作者] 5 月 1 日 上午 10:12 
@Dienamik yes of course
Dienamik 4 月 30 日 下午 11:17 
Can I please repack this?
Dienamik 4 月 22 日 上午 11:48 
Awesome, works great! Thank you!
starrlinn 4 月 11 日 上午 10:29 
@GeStoertebecker Thank you! <3
Temnyu 4 月 10 日 上午 10:48 
Thank you buddy
GeStoertebecker  [作者] 4 月 10 日 上午 4:41 
@starrlinn its repaired.
starrlinn 4 月 5 日 下午 1:48 
Hi. Getting this error every time I've tried to install this mod:

[Error] Mod Error: the workshop id is 0, this normally means the author of mod has not updated the mod. Manually set the publishedid in C:\TCAFiles\Users\*****\195591\@MetroWatch 127\meta.cpp to the workshop id or ask the author to update the mod.

By the way, thank you for this 1.27 update. Hoping to get it to work onto our server. It's a great mod.
mr.gitoon 4 月 4 日 下午 3:40 
Indeed, all of them work properly. Thank you very much ;)
GeStoertebecker  [作者] 4 月 1 日 上午 8:14 
The clock should be visible. For me, the slot displays the HUD and the clock. Do you have any other mods that access this? What I noticed is that the HUD color can't be customized. I'll fix that as soon as I have time.
mr.gitoon 3 月 29 日 下午 5:08 
Hello
Thanks for the compatibility of the mod following 1.27. The watch is not visible on the player's wrist, is this normal or is it a display bug ?
<color=#8A29F2>EpicZ 3 月 28 日 下午 5:08 
hab gesehen das ich mit dir auch deutsch schreiben kann machts einfacher

Ich hab die Mod runtergeladen aber bei mir und anderen Spielern wurde die MOD als nicht Erkannt angezeigt.. mussten die Mod über den Client selbst in die Modliste laden dann ging es :)
GeStoertebecker  [作者] 3 月 27 日 下午 12:50 
@ x_EpicZ_x I've checked the download. The PBOs are there. The bisigns are there. The key is there. The mod works for me. Which PBOs are missing?
<color=#8A29F2>EpicZ 3 月 26 日 上午 2:46 
Hi, I downloaded the mod but somehow the PBOs are missing
GeStoertebecker  [作者] 3 月 25 日 下午 5:48 
This is the Setting:
energyUsagePerSecond = 0.0001;
M109ARR 3 月 24 日 下午 1:57 
Oh great! I had a battery drain override for the old one. I shouldn't need that this time then.
GeStoertebecker  [作者] 3 月 24 日 下午 12:14 
Sure. I only updated the older version to 1.27. Repacking is of course allowed. However, this version requires all three components (Watch/Slot/HUD), as the watch can only be placed in the watch slot. Additionally, battery consumption has been reduced, so you don't have to change the watch daily.
M109ARR 3 月 24 日 上午 12:30 
May I repack this please? We removed the old original mods due to breaking with 1.27. My players want it back!