安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







vulture harness when
second evil idea, if we fall off the wall, we spend 10 minutes falling down to shaded
not so evil idea, turning off fall damage when falling for a while
YES my slugcat will stand right up after falling from the wall and go back up
it's quite unfortunate <:(
Stay tuned :3
The creatures also tend to break a lot with this new feature, which is what I'm fixing right now. For example the tentacle monsters trigger the mod on shoreline, which I assume is only fixable through some hardcoding (if I don't find anything else to do about them). Or maybe I'll add a modifyable list in the options. But whenever I update the mod, if I didn't write anything about that, to keep things not buggy, there's nothing else to do than just disabling the option.
Haven't tried Precipice Leap yet, but so far my favourite activity with the mod is what I like to call GoPro Drop, or Pipeyard Drop (climbing to the very top of VS_H02 & jumping down the big pipe aaalll the way down to VS_F01)
There's still issues with some drops launching me into the ground at high speeds (& thus being lethal anyways) (last time I checked there were quite a bit of these in Metropolis, but I may be wrong), but apart from that, wonderful experience, love it
It's probably time to start working on it again
vynnyal, yes, i plan on making it able to go more directions
In more legitimate things this mod makes wing-cat even more satisfying. Though you do hit the can't go up in some places you just came down through issue you can still dive down through all kinds of places.
you speed up so much that u hit the ground too hard every time