安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







I would suggest you also add these mercs to AIM so people could make their own Woods to lead their first team?
Damn, I even removed my own slopy AI crap from the game when I tried your mod :D
Can't wait to see Russell Adler. It will give me a good reason to start my 4th playthrough
+ Prefers AI slop over pulling from another game
+ Pulled pfp from another game instead of using AI
After that, I have a plan to do ONE of the three: 1) Add 2 more (undecided) characters from one side each (WP/NATO). 2) Do more of Adler's team. (Adler (leadership), Park (medic?), Sims (demo/mechanic)). 3) Different JA3 project (unrelated to mercs).
Currently leaning towards the third option most.
- Fixed voice responces only working for English.
Should work for all languages now, anyone who had this issue, please recheck.
Therefore I have reason to believe this model and related media was hand-crafted by a human. Whatever AI slop Activision puts in their newer games is irrelevant.
Woods actually fits this game perfectly, really cool crossover mod!
Regarding AI-Slop how you call it, some of us simply dont have the skills to create a Character Portrait from scratch or are voice actors for that matter.
It implies lazyness which is not the case, for me and many others its just a lack of skills.