Half-Life 2

Half-Life 2

Leet Rebake - HL2 Maps Remaster (Replacement)
85 条留言
ChadScript 10 月 19 日 下午 6:10 
Respectful answer I wasn't expecting.

Anywho, fair enough. Though I have another question to ask... Do you plan to release any VMFs for this in the future?
Sungazer  [作者] 10 月 19 日 下午 2:56 
@ChadScript
> Would you consider adding some of the additions from Half-Life 2 Update in ravenholm? (Such as the added buildings to make ravenholm look bigger than it is, also it looks objectively better with them added)

The closest thing to "looks objectively better" what we got is doing MRI to a lot of people looking at something. It's a thing and it's called neuromarketing. One of the general rules of thumb that comes from this field is that people tend to perceive as more beautiful the simpler things, that take brain less time to process. That's why corporate logos got so simplified in the recent years. It's the good old "less is more".

Alright, jokes aside, I generally don't like the Update. The additions that I've noticed look out of place, and the ones I've missed probably would not be noticed by most of the players. Either way, I'm done with this mod, it took me a year. There are still things, that bother me personally and I'm planning to fix eventually, but those are minor
ChadScript 10 月 17 日 下午 11:41 
Would you consider adding some of the additions from Half-Life 2 Update in ravenholm? (Such as the added buildings to make ravenholm look bigger than it is, also it looks objectively better with them added)
Sungazer  [作者] 10 月 11 日 下午 4:25 
@JosephNFS
> would you ever have a gamebanana page for this in folder form?
Idk. Should I? It does not seem to be more convenient in any way
JosephNFS 10 月 11 日 下午 12:21 
would you ever have a gamebanana page for this in folder form?
Dillon 10 月 10 日 下午 9:56 
Just checked, it turns out re-installing did fix the d1_canals_07 bug.
Sungazer  [作者] 10 月 10 日 下午 5:30 
@Dillon
> I was able to fix the transition bug by re-installing the mod manually

I'm not sure this what actually happened. Previous version of the mod had transition bug. If you to install that version manually, the bug would still be there. Probably between runs, game and the mod updated to last version with the fix which you then installed manually.
Dillon 10 月 10 日 下午 5:16 
I was able to fix the transition bug by re-installing the mod manually, haven't checked to see if d1_canals_07 works yet. I'll let you know when I do.
Sungazer  [作者] 10 月 10 日 下午 3:50 
@Dillon
> d1_canals_07 is completely broken, see the discussion thread for details.

Can't confirm. Sounds like lump conflict with other mod

> I'm also getting the transition bug between d1_eli_02 and d1_town_01

This was fixed. Try resubscribing to the mod to get it updated.
Dillon 10 月 10 日 下午 3:17 
I'm also getting the transition bug between d1_eli_02 and d1_town_01

Loading game from //MOD/save/rd1_town_01a.HL1...
ERROR: couldn't open.
Loading game from //MOD/save/rd1_eli_02.HL1...
ERROR: couldn't open.
Level transition ERROR
Can't find connection
Dillon 10 月 10 日 下午 2:07 
d1_canals_07 is completely broken, see the discussion thread for details.
Sungazer  [作者] 10 月 1 日 下午 7:36 
@havin a melty?
> the transition that didn't work was from Eli's Lab -> Ravenholm. I then tried to just start at Ravenholm and then I couldn't progress past the first zone either

Yep, I've messed up town_01 in the previous update, fixed in the last one. Resubscribing and starting from eli_01 would fix that.
rabies baby 10 月 1 日 下午 6:35 
I uninstalled this version and just went with the "renamed" version and that one works. But the transition that didn't work was from Eli's Lab -> Ravenholm. I then tried to just start at Ravenholm and then I couldn't progress past the first zone either. I tried reinstalling HL2 and disabling all mods (but this one) but that didn't fix it.
Sungazer  [作者] 10 月 1 日 下午 6:14 
@JosephNFS
> @Sungazr pog
Confirmed, fixed
JosephNFS 10 月 1 日 下午 6:08 
@Sungazr pog
Sungazer  [作者] 10 月 1 日 下午 5:59 
@havin a melty?
> Weird, it just completely breaks my level transitions. Either it doesn't transition and I'm stuck there, or kicks me back to the main menu.

Where does this happen ? What maps? Exit or enter? Could you name examples where a) it doesn't transition and you're stuck there b) it kicks you back to the main menu c) everything works fine

How may occurrences of each case have you witnessed ?
rabies baby 10 月 1 日 下午 4:59 
Weird, it just completely breaks my level transitions. Either it doesn't transition and I'm stuck there, or kicks me back to the main menu.
Sungazer  [作者] 9 月 29 日 下午 1:45 
@JosephNFS
> will you ever plan to do the episodes?
Doing ep1 now, considering ep2
JosephNFS 9 月 29 日 上午 3:42 
will you ever plan to do the episodes?
georgegiblets 9 月 27 日 下午 12:47 
that worked. don't know why hdr was off, Its always been on.
Sungazer  [作者] 9 月 22 日 下午 2:37 
@georgegiblets
> map d2_prison_01 is fullbright. I have turned fullbright off and it still has no lighting. plz fix
https://images.steamusercontent.com/ugc/13580535331635625404/ECECC259A9DBF88FBEF47466033FF6D81497D553/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Cant confirm. Are you sure you had hdr on ? If at some point you did not, turn it on and restart the game.
georgegiblets 9 月 22 日 下午 2:31 
map d2_prison_01 is fullbright. I have turned fullbright off and it still has no lighting. plz fix
МАРКМЭН 9 月 14 日 上午 8:46 
cool:gordon:
Sungazer  [作者] 9 月 7 日 上午 12:20 
@B-TO480
> In any case you need me to assist in something to find or fix this, I will gladly help!
The current known solution is to recompile maps with modded textures and that is not really practical, so, if you figure out another way, that would be interesting. For now, I did everything I wanted or physically could with this mod.
B-TO480 9 月 6 日 上午 8:18 
THanks for letting me know! It's fine by me, it's just some textures, not that broken but really notisable, at least in first chapter, I can survive that.
In any case you need me to assist in something to find or fix this, I will gladly help!
Sungazer  [作者] 9 月 4 日 下午 8:35 
@Dr. SourceCode
> has always been an issue even before. For over 10 years.
I would like to fix this, and it sounds interesting to tackle, but I would not be very optimistic about it.
Sungazer  [作者] 9 月 4 日 下午 8:27 
@B-TO480
> Then the recent big update for this mod did something to the compatibility of custom textures.
So, it is an issue with modified textures. Materials are sometimes backed in the .bsp . This causes conflicts with materials defined externally. Can't do anything about it. Before Update: 23 Aug @ 3:59am most maps were not recompiled. Now all of them are. You can revert to the previous version if you want.
Dr. SourceCode 9 月 4 日 下午 8:20 
has always been an issue even before. For over 10 years.
Sungazer  [作者] 9 月 4 日 下午 8:17 
@Dr. SourceCode
> https://www.youtube.com/watch?v=muwkZHa5DDo&ab_channel=Dr.SourceCode
Yoooo, thats weird. Thank you. Never seen anything like that and have no idea why

UPD: Now I see it too wtf. And without the mod as well. But it does not always play out the same, she sometimes goes back then forth and then closes the door. And theres an npc clip brush placed by valve and enabled before she supposed to close the door but it does not stop her. This is really weird.

Has this always been the issue with vanilla ? Or is it resent ?
B-TO480 9 月 4 日 下午 4:57 
Then the recent big update for this mod did something to the compatibility of custom textures. I did what the compatibility section says, and this campaign mod messes up the scale of textures Only For those specific textures where I pointed out the stretching. The moment I turn off this mod, and play vanilla maps, textures are fine, and before the recent big update, custom textures were fine when playing old versions of this mod.
Dr. SourceCode 9 月 4 日 下午 3:38 
Yes, it is prison 08. Want me to send footage?
Sungazer  [作者] 9 月 4 日 下午 2:52 
@Dr. SourceCode
> could you please fix alyx walking back into prior room when she is closing door in d2_prison_08, it looks really bad.
You sure its d2_prison_08 ? Haven't seen anything extra weird there
Sungazer  [作者] 9 月 4 日 下午 2:49 
@B-TO480
> in point insertion, after you get off the train, the floor with concretefloor_39a texture is more stretched than default, I checked turning on and off this campaign replacement
Can't confirm.
> who knows how many surfaces have been altered in some way
Oh, there are a lot of surfaces that were modified. But this is not supposed to be a problem if you don't use texture mods. Are you ?
B-TO480 9 月 3 日 下午 4:46 
Continuing previous comment, the floor inside the room where you meet Barney is also affected, and the floor inside the building where you do the pick up the can.
B-TO480 9 月 3 日 下午 4:37 
Hi! in point insertion, after you get off the train, the floor with concretefloor_39a texture is more stretched than default, I checked turning on and off this campaign replacement and the wrong stretching only happens with this mod. I may have found only one, but who knows how many surfaces have been altered in some way... its like HL2:update.
Dr. SourceCode 9 月 2 日 下午 6:09 
could you please fix alyx walking back into prior room when she is closing door in d2_prison_08, it looks really bad.
Sungazer  [作者] 9 月 1 日 下午 2:10 
@JosephNFS
> "the sun is leaking"
Confirmed. Fixed
JosephNFS 8 月 31 日 下午 5:15 
"the sun is leaking"
Sungazer  [作者] 8 月 30 日 下午 5:28 
And who are them exactly? 1) the decision makers may never know 2) the issues while requiring a lot of resources might have never got enough traction. 3) Who is there to decide what looks right for a 20yo game? It's pretty hard to do by the way, I can tell.

Long story short, large complex organisations are not good at making small things.
Sungazer  [作者] 8 月 30 日 下午 5:25 
@wico.
> i know about lights.rad trick, i wonder why valve implemented this feature but did not use it in the game even after orange box update

To see the effect they'd have to also enable shadows for all props in the game that use this feature. But then it wont always look good right off the bat. They'd have to do testing. To go through the whole game and look for stuff. That's exactly what I did. Driven by... idk. And it took a lot of time. If valve were to do it, multiply it by at least 10 for number of people involved in the process, and average valve salary.
wico. 8 月 24 日 下午 5:40 
i know about lights.rad trick, i wonder why valve implemented this feature but did not use it in the game even after orange box update
Sungazer  [作者] 8 月 24 日 下午 3:18 
@wico. If you're curious, -StaticPropLighting -StaticPropPolys -TextureShadows actually can be enabled in vanilla vrad, but for -TextureShadows you'd have to also alter lights.rad and make sure the vrad sees it. Slammin' vrad just has those options enabled but default. But it also has other very interesting options such as -translucentshadows -worldtextureshadows which do for brushes what -TextureShadows does for models. It also increases lightmap resolution for dispacements, without option to disable it unfortunately. But all those changes in light baking introduce artifacts to maps that were not designed for this pipeline. And adjusting to it was a big part of the work done on this mod.
wico. 8 月 22 日 下午 9:19 
hah, wow, thank you, just recently planned on doing my annual summer 100% hl2 playthrough, this would spice up the game

-StaticPropLighting -StaticPropPolys -TextureShadows commands are truly magical, when I found them existing in vrad of slammin' hammer i just had to recompile all of my maps with these commands on because of how much they add to the map
Sungazer  [作者] 8 月 22 日 下午 6:08 
@wico. Compared to other versions of this mod it was 5 months behind, I wanted to fix some more things, but fuck it, this will never end, now it's fully updated and totally working last time I checked which was a week ago
wico. 8 月 20 日 下午 9:50 
how much outdated this version is, what known issues does it have and are you having any plans on fixing them anytime soon?
[DATA EXPUNGED] 8 月 12 日 下午 3:18 
@Sungazer
I can't rightly say. I'll give it a try later, but I haven't had any issues like this before. I'll let you know.
Sungazer  [作者] 8 月 12 日 下午 2:52 
@[DATA EXPUNGED] are you sure the issue is caused by this mod and not the scripting mods like "Dynamic Fire Glow" or "Dynamic Light (Projectiles)" which are, unfortunately, known to cause it?
[DATA EXPUNGED] 8 月 12 日 下午 2:24 
There seems to be an issue with Highway 17. On the map with the crane, there's the section where you drive the buggy through a window and onto the highway, leading up to a bridge. The windows themselves break, but the wooden frames don't. I can't progress any further no matter how many times I ram into them.
Pepsimaxguy 8 月 9 日 下午 9:28 
@Sungazar yea that's it and i installed the optional map files nut for some reaason they disable the mod completely but anyways i get it and it's cool man good luck on on that new job