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The jumpscare is absolutely unnecessary...
why i always get objective search cola bro, im tired boss
justifiable for the revamp
- Find some keys
- Collect some gascans
- Find some tools to fix a broken generator
- Hold out for 5 minutes
- Kill 3 witches that spawn somewhere
- Collect cola
- Kill some npc enemies (you created a npc ally in "Catacomb" campaign, so you can also create some npcs here, but as the enemies).
- Destroy a rock blocking the elevator while defending from incoming attacks
- Etc
As there are many floors, you can also try to combine one or some on certain floors to make them less repetitive.
重复的弹鬼图 开始被吓到 后期变的很无聊
想法很好但不完善
Also like other dude said, you should add directions towards the eleavator when you activate all generators
Two more suggestions
- A finale cutscene? I mean I felt the end was a bit too anticlimatic, so hopefully there could be one for a good payoff
- I think navigation for the box maze level should be adjusted a bit, because its nightmarish to navigate on the first try.
But don't let my feedback stop you from trying, feel free to finish the tower. If your sanity allows it.