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This was a design of compromises, so some things had to give. Also the expectation is that the user modifies the ship as they best like it, so it should be taken as a starting point/barebones model.
It's nice you mention GOF, I had completely forgotten that game existed, and I played it many years ago.
Also, thanks!
Looking sweet
What you describe I would consider a new specialized variant for prospecting.
shows the main changes. The ship's task is to find and process ore + basic component production.
For VTOLs with swivel engines, there are scripts on the workshop, I haven't played around with them much but they work. One thing I want to design is a tilt-engine ship that can be printed in regular survival, without mods. But I haven't had much free time lately...
Really cool design; The prototype staging pic is also really interesting. I've been thinking about making something small like this, but with the thrusters on rotors that rotate to direct thrust in a particular direction instead of having thrusters always in every direction. Only problem is... I don't know how to do that lol. I stopped by because your design looks somewhat similar to my inspiration ship:The Havoc from G-Police
this is a great Atmo-transport, wishing you luck on future projects(especially No DLC/semi-required DLC ones)
I get it, but not likely to happen.
DLC was supposed to be all cosmetics, but they became the compact super blocks that everyone wanted. You can replace most of the DLC with free mods but yes you have to do it on your own.
nah how about no-dlc-at-all/semi-required
we need more semi/no-DLC, the SE workshop needs to return to no DLC soon