Everhood 2

Everhood 2

Mother's Love - 120 923
36 条留言
Olie 9 月 14 日 上午 1:06 
FlutterFeet Fetish you have completely missed the point.
Multi 9 月 5 日 下午 3:27 
10/10
кьютлинг 4 月 11 日 下午 12:53 
долбаеб блять сука как ты нахуй поставил ебучие блять желтые залупы в конце. фиксь даун
FlutterFeet Fetish 4 月 10 日 上午 5:42 
That was a very enjoyable fight, but I don't like how there's so little notes to grab and at the very end when you supposed to break the yellow armor you're only given one chance to pick up the last notes and if you miss it you have to start over
Farniro 3 月 30 日 上午 11:36 
This was a really fun fight! And a good track as well!
Cheerio 3 月 25 日 上午 11:29 
cool and fun mod, absorb fails sometimes, but other than that was quite good
Khylian Mii 3 月 25 日 上午 7:04 
Fantastic chart! Very fun to play through, great job :D
FuraXEliza 3 月 25 日 上午 12:45 
I loved it ! It's beautiful, but the auto-regeneration makes it to easy D:
GGTHEPIGGY 3 月 18 日 下午 2:28 
Should be harder or have more animation, mid.
Life 3 月 16 日 上午 8:10 
Very fun :D
astas 3 月 16 日 上午 6:48 
the roba
Soulless 3 月 15 日 下午 9:50 
me waiting for someone to make sans undertale chart:
Dain Blakeri 3 月 15 日 下午 7:24 
I love the use of the attack to eliminated the notes you can avoid. I will say i was hoiping to see a similar mechanic in that way in the base game. I love you use it!
Legal_Party 3 月 15 日 下午 2:21 
oh hell yeah
Roak Tree 3 月 15 日 上午 1:21 
Вот, вот ТЕПЕРЬ прекрасно! Всё чётко и красиво, и сам бой теперь не скучный. Автор молодец!
creandyc 3 月 14 日 上午 11:38 
it's awesome dude, I want to see a zenith martlet now, it would be sick
Druida de Bloons 3 月 14 日 上午 11:23 
cool mod!
Miss Jade 3 月 13 日 下午 9:43 
what i don't get is i get the timing and then i get hit in the middle of me absorbing
Roded  [作者] 3 月 13 日 下午 8:07 
you are meant to get through that segment by absorbing the lanes! the tricky part is that if you dont absorb at the right moment, you'll get hit its a tight input but its doable!
FW 3 月 13 日 下午 7:56 
HOLY FUCKING SHIT, THIS IS SO COOL
Miss Jade 3 月 13 日 下午 7:10 
so are they not meant to be hold notes? because switching between the lanes wasn't the issue, it was that i held down and randomly it would decide to hit me despite me still holding in that lane
Roded  [作者] 3 月 13 日 下午 12:59 
there is 191 during that segment, i've playtested this fight a lot of times to confidently say how many there is plus the last three projectiles at the end of the song should be the exact amount to one shot the fight! :steamthumbsup:
Redfiery 3 月 13 日 下午 12:20 
Weird. I got all the energy in that segment perfectly... Weird. I guess u should lower the health pool then tbh. There is no reason regardless to make it 5000+ if its mean to be beaten after that segment anyways and it's not like the player can collect enough energy before that to beat her sooner.
Roded  [作者] 3 月 13 日 上午 9:12 
you'll need 194!
Roak Tree 3 月 13 日 上午 8:14 
Ну такое, если честно. Выглядит всё конечно, красиво, листочки падают, красным что то светится, но это полностью рушится всем остальным. Противник выглядит очень нечётко, будто на видео был снят и вставлен. Музыка тихая и спокойная, будто колыбельная, пока проходил, чуть не уснул. А сама битва... долгая и муторная. Автор, ты, конечно, молодец, но лично мне не понравилось. Удачи!
Redfiery 3 月 13 日 上午 8:09 
Oh I did! I had about 160 power and did 5500 damage... It was apperently not enough.
Roded  [作者] 3 月 13 日 上午 7:53 
you have enough energy to finish her off in one hit! i dont want to say how exactly because it'll spoil the fun but, you definitely need to gather all the notes in the holding part!
Redfiery 3 月 13 日 上午 7:32 
Hey! This is great! A good challenge, love the wallbreaking mechanic and the holding part, I would say you did a good job making a fun and balanced mod. The only complaint is that the fight should either end before the loop or give us enough energy to finish her off. But... Minor complaint, given you can just... Quit the mod after beating the song.

Keep up the great work!
Roded  [作者] 3 月 13 日 上午 7:18 
sadly, the notes appearing close together is an everhood problem, they are evenly spaced in the chart i made :(
DarkBelial 3 月 13 日 上午 5:27 
the part with the yellow bullets somehow has them so close together sometimes the absorb just fails and you lose the combo :(
kempocat21 3 月 12 日 下午 11:23 
Very cool for the most part but I find the decision to have the only part where you can defeat the boss being so far into such a long stage, with the only recourse being, going through the stage again, to be a pretty frustrating endeavour. Feels like you're going through a lot of dead air to hit the one part that matters and then if you miss it, you might as well give up. Cool fight in a lot of respects regardless though, forcing the player to destroy walls is an awesome idea in particular.
Roded  [作者] 3 月 12 日 下午 9:29 
for that segment, you need very tight inputs to pull it off, it's challenging but its possible make sure you are safe to move to the next lane when you have enough space to move so you dont get hit by the black walls! besides that happy you enjoyed it!
Miss Jade 3 月 12 日 下午 8:18 
idk how the editor works but the section with the long lines of notes aren't hold notes and thus cause unfair damage thats entirely unpredictable, other than that, this is the best modded fight ive seen
Merper 3 月 12 日 下午 1:11 
Cool mod!! Nice Job :2016trophy: :D
Broilman82 3 月 12 日 上午 11:20 
Really cool concept of destroying notes
Shade Chaser 3 月 12 日 上午 10:10 
Really good note track, enjoyed it a lot