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VFE - Mechanoids factories is getting a complete overhaul so we will see if I still have issues with it
Most of the recent overhauls to VE mods by the VE team have been good
It is VFE - Mechanoids (Not my mod but the one this depends on and modifies)
Factories: Re-Examined (This mod) also cant be played on 1.6 at all as VFE - Mechanoids isnt updated for 1.6
I will wait until then to make further changes even though it needs it in some areas.
An alternative that makes more sense is to just make supercomputers buff defensive turrets' accuracy for each computer, but I have a feeling that this would be impossible to make without incompatibilites
they arnt technically part of factories so im not sure if they should be part of this or part of another mod that covers misc things in VFE mechs
Well now maybe I will really use the machines in my play
However whatever mod loads last will get the final say on the factory floor price (3 vs 2 lol)
but yeah do produce better stuff so that helps with how much value your getting out of the space
You can also edit VFE-M's config to increase the global speed of all factories further
but I could make a mod that just removes mechanoid components as a requirement
Fr though, appreciate all the work.
I appreciate it yall
spenmding all of my points on this to convey the same message as @Phil Connors
But that is maybe just because I am not looking at the mid-game
I say "Theoretically" as I haven't tested it but I don't see why it wouldn't work
Maybe one day I'll take a day off or three
And I'll build you a house in a tree
So you can look down as the factory
Consumes meeeeeee