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My feedback is rather long, so I've put it in a Pastebin as to not flood these comments (and cus its way too long for Steam to allow). I hope that you read through it and consider.
https://pastebin.com/eJJ34hba
just like in fucking dk
ahhhh, nostalgia
climb up real high
throw barrels down at enemy
If you're in a silly mood and your opponent refuses to approach you, you can also sneak in additional uses of neutral special between parries to start juggling multiple barrels at once. They despawn eventually, but you can still get about four or five active at a time if you can parry consistently.
by the way funfact on the 1-1 stage he misses the castle entirely after jumping off the flagpole and softlocks lmao
So many people have discussed making a limit on the ladders, or making a way for the ladders to be destroyed, but no one has actually provided a reason why.
And do you know why that is? Because there isn't.
Do you people think I never contemplated this during the time this character spent in development? None of you have actually played Jumpman with platform limits, but at one point in development, I fully implemented it and played several matches with it, and I removed it, because it's horrible in practice.
It's frankly kind of insulting to me that so many people presume that I'm so ignorant of basic game balance conventions that I couldn't have thought of putting a limit on how many platforms a character can make.
I am not putting in a platform limit. It's a bad idea and ruins the balance.
If someone doesn't want an opposing Jumpman to create more ladders, they can approach him and attack, it is very easy to do, he isn't exactly quick.
If I were to make a limit on how many ladders there are, I would either have to:
1. Destroy old ladders, which would allow for the possibility of Jumpman being unreachable and camp out the rest of the game.
or
2. Stop Jumpman from creating new ladders, permanently removing a characters only form of recovery for the rest of the stock is a bad idea, and the Jumpman player would have to use an unrealistic level of planning to account for all the possible locations they would be in need of a ladder.
I hope you understand.